hlsl.texture.struct.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Function Parameters: 0:38 't1' ( in texture2D) 0:? Sequence 0:38 Branch: Return with expression 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:38 Construct combined texture-sampler ( temp sampler2D) 0:38 't1' ( in texture2D) 0:38 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.600000 0:? 0.610000 0:38 move second child to first child ( temp float) 0:38 c0: direct index for structure ( temp float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 0 (const uint) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 0 (const uint) 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 c1: direct index for structure ( temp 2-component vector of float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 1 (const uint) 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 c1: direct index for structure ( temp 2-component vector of float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 1 (const int) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 2 (const uint) 0:38 move second child to first child ( temp float) 0:38 c2: direct index for structure ( temp float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 2 (const uint) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 3 (const uint) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Function Parameters: 0:39 't2' ( in texture2D) 0:? Sequence 0:39 Branch: Return with expression 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler2D) 0:39 't2' ( in texture2D) 0:39 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.600000 0:? 0.610000 0:39 move second child to first child ( temp float) 0:39 c0: direct index for structure ( temp float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 0 (const uint) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 0 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 1 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 1 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 2 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 2 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 3 (const uint) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:42 Function Definition: @main( ( temp 4-component vector of float) 0:42 Function Parameters: 0:? Sequence 0:43 Sequence 0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp sampler2D) 0:43 'g_tTex2s1' ( uniform texture2D) 0:43 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.110000 0:43 move second child to first child ( temp float) 0:43 c0: direct index for structure ( temp float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 0 (const uint) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 0 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 c1: direct index for structure ( temp 2-component vector of float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 0 (const int) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 1 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 c1: direct index for structure ( temp 2-component vector of float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 2 (const uint) 0:43 move second child to first child ( temp float) 0:43 c2: direct index for structure ( temp float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 2 (const uint) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 3 (const uint) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:44 Sequence 0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:44 Construct combined texture-sampler ( temp sampler2D) 0:44 'g_tTex2s2' ( uniform texture2D) 0:44 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.210000 0:44 move second child to first child ( temp float) 0:44 c0: direct index for structure ( temp float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 0 (const uint) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 0 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 0 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 1 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 1 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 2 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 3 (const uint) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:45 Sequence 0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2D) 0:45 'g_tTex2s3' ( uniform texture2D) 0:45 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.310000 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c0: direct index for structure ( temp 2-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 0 (const uint) 0:45 Constant: 0:45 0 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 0 (const uint) 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c0: direct index for structure ( temp 2-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 0 (const uint) 0:45 Constant: 0:45 1 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 1 (const uint) 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c1: direct index for structure ( temp 1-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 0 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 2 (const uint) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:46 Sequence 0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:? texture ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2D) 0:46 'g_tTex2s4' ( uniform itexture2D) 0:46 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.410000 0:46 move second child to first child ( temp int) 0:46 c0: direct index for structure ( temp int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 0 (const uint) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 0 (const uint) 0:46 move second child to first child ( temp float) 0:46 direct index ( temp float) 0:46 c1: direct index for structure ( temp 2-component vector of int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 0 (const int) 0:46 Convert int to float ( temp float) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 1 (const uint) 0:46 move second child to first child ( temp float) 0:46 direct index ( temp float) 0:46 c1: direct index for structure ( temp 2-component vector of int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 1 (const int) 0:46 Convert int to float ( temp float) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 2 (const uint) 0:46 move second child to first child ( temp int) 0:46 c2: direct index for structure ( temp int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 2 (const uint) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 3 (const uint) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:47 Sequence 0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1}) 0:47 's5' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:? texture ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2D) 0:47 'g_tTex2s5' ( uniform utexture2D) 0:47 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.510000 0:47 move second child to first child ( temp uint) 0:47 c0: direct index for structure ( temp uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Constant: 0:47 0 (const uint) 0:47 direct index ( temp uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:47 Constant: 0:47 0 (const uint) 0:47 move second child to first child ( temp uint) 0:47 c1: direct index for structure ( temp uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Constant: 0:47 1 (const uint) 0:47 direct index ( temp uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:47 Constant: 0:47 1 (const uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:49 Sequence 0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 'g_tTex2s1' ( uniform texture2D) 0:50 Sequence 0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 'g_tTex2s2' ( uniform texture2D) 0:51 Sequence 0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 'g_tTex2s1a' ( uniform texture2D) 0:53 Branch: Return with expression 0:53 Constant: 0:53 0.000000 0:53 0.000000 0:53 0.000000 0:53 0.000000 0:42 Function Definition: main( ( temp void) 0:42 Function Parameters: 0:? Sequence 0:42 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:42 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_sSamp' ( uniform sampler) 0:? 'g_tTex2s1' ( uniform texture2D) 0:? 'g_tTex2s2' ( uniform texture2D) 0:? 'g_tTex2s3' ( uniform texture2D) 0:? 'g_tTex2s4' ( uniform itexture2D) 0:? 'g_tTex2s5' ( uniform utexture2D) 0:? 'g_tTex2s1a' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Function Parameters: 0:38 't1' ( in texture2D) 0:? Sequence 0:38 Branch: Return with expression 0:38 Sequence 0:38 move second child to first child ( temp 4-component vector of float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:38 Construct combined texture-sampler ( temp sampler2D) 0:38 't1' ( in texture2D) 0:38 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.600000 0:? 0.610000 0:38 move second child to first child ( temp float) 0:38 c0: direct index for structure ( temp float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 0 (const uint) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 0 (const uint) 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 c1: direct index for structure ( temp 2-component vector of float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 0 (const int) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 1 (const uint) 0:38 move second child to first child ( temp float) 0:38 direct index ( temp float) 0:38 c1: direct index for structure ( temp 2-component vector of float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 1 (const uint) 0:38 Constant: 0:38 1 (const int) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 2 (const uint) 0:38 move second child to first child ( temp float) 0:38 c2: direct index for structure ( temp float) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:38 Constant: 0:38 2 (const uint) 0:38 direct index ( temp float) 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 0:38 Constant: 0:38 3 (const uint) 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Function Parameters: 0:39 't2' ( in texture2D) 0:? Sequence 0:39 Branch: Return with expression 0:39 Sequence 0:39 move second child to first child ( temp 4-component vector of float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:39 Construct combined texture-sampler ( temp sampler2D) 0:39 't2' ( in texture2D) 0:39 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.600000 0:? 0.610000 0:39 move second child to first child ( temp float) 0:39 c0: direct index for structure ( temp float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 0 (const uint) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 0 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 0 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 1 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 1 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 2 (const uint) 0:39 move second child to first child ( temp float) 0:39 direct index ( temp float) 0:39 c1: direct index for structure ( temp 3-component vector of float) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:39 Constant: 0:39 1 (const uint) 0:39 Constant: 0:39 2 (const int) 0:39 direct index ( temp float) 0:39 '@sampleResultShadow' ( temp 4-component vector of float) 0:39 Constant: 0:39 3 (const uint) 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:42 Function Definition: @main( ( temp 4-component vector of float) 0:42 Function Parameters: 0:? Sequence 0:43 Sequence 0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Sequence 0:43 move second child to first child ( temp 4-component vector of float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:43 Construct combined texture-sampler ( temp sampler2D) 0:43 'g_tTex2s1' ( uniform texture2D) 0:43 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.110000 0:43 move second child to first child ( temp float) 0:43 c0: direct index for structure ( temp float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 0 (const uint) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 0 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 c1: direct index for structure ( temp 2-component vector of float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 0 (const int) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 1 (const uint) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 c1: direct index for structure ( temp 2-component vector of float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 1 (const uint) 0:43 Constant: 0:43 1 (const int) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 2 (const uint) 0:43 move second child to first child ( temp float) 0:43 c2: direct index for structure ( temp float) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:43 Constant: 0:43 2 (const uint) 0:43 direct index ( temp float) 0:43 '@sampleResultShadow' ( temp 4-component vector of float) 0:43 Constant: 0:43 3 (const uint) 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:44 Sequence 0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:44 Construct combined texture-sampler ( temp sampler2D) 0:44 'g_tTex2s2' ( uniform texture2D) 0:44 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.210000 0:44 move second child to first child ( temp float) 0:44 c0: direct index for structure ( temp float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 0 (const uint) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 0 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 0 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 1 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 1 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 2 (const uint) 0:44 move second child to first child ( temp float) 0:44 direct index ( temp float) 0:44 c1: direct index for structure ( temp 3-component vector of float) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:44 Constant: 0:44 1 (const uint) 0:44 Constant: 0:44 2 (const int) 0:44 direct index ( temp float) 0:44 '@sampleResultShadow' ( temp 4-component vector of float) 0:44 Constant: 0:44 3 (const uint) 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:45 Sequence 0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:? texture ( temp 4-component vector of float) 0:45 Construct combined texture-sampler ( temp sampler2D) 0:45 'g_tTex2s3' ( uniform texture2D) 0:45 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.310000 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c0: direct index for structure ( temp 2-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 0 (const uint) 0:45 Constant: 0:45 0 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 0 (const uint) 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c0: direct index for structure ( temp 2-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 0 (const uint) 0:45 Constant: 0:45 1 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 1 (const uint) 0:45 move second child to first child ( temp float) 0:45 direct index ( temp float) 0:45 c1: direct index for structure ( temp 1-component vector of float) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:45 Constant: 0:45 1 (const uint) 0:45 Constant: 0:45 0 (const int) 0:45 direct index ( temp float) 0:45 '@sampleResultShadow' ( temp 4-component vector of float) 0:45 Constant: 0:45 2 (const uint) 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) 0:46 Sequence 0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:? texture ( temp 4-component vector of int) 0:46 Construct combined texture-sampler ( temp isampler2D) 0:46 'g_tTex2s4' ( uniform itexture2D) 0:46 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.410000 0:46 move second child to first child ( temp int) 0:46 c0: direct index for structure ( temp int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 0 (const uint) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 0 (const uint) 0:46 move second child to first child ( temp float) 0:46 direct index ( temp float) 0:46 c1: direct index for structure ( temp 2-component vector of int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 0 (const int) 0:46 Convert int to float ( temp float) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 1 (const uint) 0:46 move second child to first child ( temp float) 0:46 direct index ( temp float) 0:46 c1: direct index for structure ( temp 2-component vector of int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 1 (const uint) 0:46 Constant: 0:46 1 (const int) 0:46 Convert int to float ( temp float) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 2 (const uint) 0:46 move second child to first child ( temp int) 0:46 c2: direct index for structure ( temp int) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:46 Constant: 0:46 2 (const uint) 0:46 direct index ( temp int) 0:46 '@sampleResultShadow' ( temp 4-component vector of int) 0:46 Constant: 0:46 3 (const uint) 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) 0:47 Sequence 0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1}) 0:47 's5' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Sequence 0:47 move second child to first child ( temp 4-component vector of uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:? texture ( temp 4-component vector of uint) 0:47 Construct combined texture-sampler ( temp usampler2D) 0:47 'g_tTex2s5' ( uniform utexture2D) 0:47 'g_sSamp' ( uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.510000 0:47 move second child to first child ( temp uint) 0:47 c0: direct index for structure ( temp uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Constant: 0:47 0 (const uint) 0:47 direct index ( temp uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:47 Constant: 0:47 0 (const uint) 0:47 move second child to first child ( temp uint) 0:47 c1: direct index for structure ( temp uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:47 Constant: 0:47 1 (const uint) 0:47 direct index ( temp uint) 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) 0:47 Constant: 0:47 1 (const uint) 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) 0:49 Sequence 0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:49 'g_tTex2s1' ( uniform texture2D) 0:50 Sequence 0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) 0:50 'g_tTex2s2' ( uniform texture2D) 0:51 Sequence 0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) 0:51 'g_tTex2s1a' ( uniform texture2D) 0:53 Branch: Return with expression 0:53 Constant: 0:53 0.000000 0:53 0.000000 0:53 0.000000 0:53 0.000000 0:42 Function Definition: main( ( temp void) 0:42 Function Parameters: 0:? Sequence 0:42 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:42 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_sSamp' ( uniform sampler) 0:? 'g_tTex2s1' ( uniform texture2D) 0:? 'g_tTex2s2' ( uniform texture2D) 0:? 'g_tTex2s3' ( uniform texture2D) 0:? 'g_tTex2s4' ( uniform itexture2D) 0:? 'g_tTex2s5' ( uniform utexture2D) 0:? 'g_tTex2s1a' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 233 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 231 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 10 "s1_t" MemberName 10(s1_t) 0 "c0" MemberName 10(s1_t) 1 "c1" MemberName 10(s1_t) 2 "c2" Name 13 "fn1(t2-tx-struct0-1;" Name 12 "t1" Name 16 "s2_t" MemberName 16(s2_t) 0 "c0" MemberName 16(s2_t) 1 "c1" Name 19 "fn1(t2-tx-struct1-1;" Name 18 "t2" Name 23 "@main(" Name 26 "@sampleResultShadow" Name 30 "g_sSamp" Name 39 "@sampleStructTemp" Name 65 "@sampleResultShadow" Name 71 "@sampleStructTemp" Name 87 "s1" Name 88 "@sampleResultShadow" Name 89 "g_tTex2s1" Name 97 "@sampleStructTemp" Name 111 "s2" Name 112 "@sampleResultShadow" Name 113 "g_tTex2s2" Name 121 "@sampleStructTemp" Name 135 "s3_t" MemberName 135(s3_t) 0 "c0" MemberName 135(s3_t) 1 "c1" Name 137 "s3" Name 138 "@sampleResultShadow" Name 139 "g_tTex2s3" Name 147 "@sampleStructTemp" Name 159 "s4_t" MemberName 159(s4_t) 0 "c0" MemberName 159(s4_t) 1 "c1" MemberName 159(s4_t) 2 "c2" Name 161 "s4" Name 164 "@sampleResultShadow" Name 167 "g_tTex2s4" Name 176 "@sampleStructTemp" Name 193 "s5_t" MemberName 193(s5_t) 0 "c0" MemberName 193(s5_t) 1 "c1" Name 195 "s5" Name 198 "@sampleResultShadow" Name 201 "g_tTex2s5" Name 210 "@sampleStructTemp" Name 219 "r0" Name 221 "r1" Name 223 "r2" Name 224 "g_tTex2s1a" Name 231 "@entryPointOutput" Decorate 30(g_sSamp) DescriptorSet 0 Decorate 89(g_tTex2s1) DescriptorSet 0 Decorate 113(g_tTex2s2) DescriptorSet 0 Decorate 139(g_tTex2s3) DescriptorSet 0 Decorate 167(g_tTex2s4) DescriptorSet 0 Decorate 201(g_tTex2s5) DescriptorSet 0 Decorate 224(g_tTex2s1a) DescriptorSet 0 Decorate 231(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 2D sampled format:Unknown 8: TypePointer UniformConstant 7 9: TypeVector 6(float) 2 10(s1_t): TypeStruct 6(float) 9(fvec2) 6(float) 11: TypeFunction 10(s1_t) 8(ptr) 15: TypeVector 6(float) 3 16(s2_t): TypeStruct 6(float) 15(fvec3) 17: TypeFunction 16(s2_t) 8(ptr) 21: TypeVector 6(float) 4 22: TypeFunction 21(fvec4) 25: TypePointer Function 21(fvec4) 28: TypeSampler 29: TypePointer UniformConstant 28 30(g_sSamp): 29(ptr) Variable UniformConstant 32: TypeSampledImage 7 34: 6(float) Constant 1058642330 35: 6(float) Constant 1058810102 36: 9(fvec2) ConstantComposite 34 35 38: TypePointer Function 10(s1_t) 40: TypeInt 32 1 41: 40(int) Constant 0 42: TypeInt 32 0 43: 42(int) Constant 0 44: TypePointer Function 6(float) 48: 40(int) Constant 1 49: 42(int) Constant 1 53: 42(int) Constant 2 57: 40(int) Constant 2 58: 42(int) Constant 3 70: TypePointer Function 16(s2_t) 89(g_tTex2s1): 8(ptr) Variable UniformConstant 93: 6(float) Constant 1036831949 94: 6(float) Constant 1038174126 95: 9(fvec2) ConstantComposite 93 94 113(g_tTex2s2): 8(ptr) Variable UniformConstant 117: 6(float) Constant 1045220557 118: 6(float) Constant 1045891645 119: 9(fvec2) ConstantComposite 117 118 135(s3_t): TypeStruct 9(fvec2) 6(float) 136: TypePointer Function 135(s3_t) 139(g_tTex2s3): 8(ptr) Variable UniformConstant 143: 6(float) Constant 1050253722 144: 6(float) Constant 1050589266 145: 9(fvec2) ConstantComposite 143 144 158: TypeVector 40(int) 2 159(s4_t): TypeStruct 40(int) 158(ivec2) 40(int) 160: TypePointer Function 159(s4_t) 162: TypeVector 40(int) 4 163: TypePointer Function 162(ivec4) 165: TypeImage 40(int) 2D sampled format:Unknown 166: TypePointer UniformConstant 165 167(g_tTex2s4): 166(ptr) Variable UniformConstant 170: TypeSampledImage 165 172: 6(float) Constant 1053609165 173: 6(float) Constant 1053944709 174: 9(fvec2) ConstantComposite 172 173 177: TypePointer Function 40(int) 193(s5_t): TypeStruct 42(int) 42(int) 194: TypePointer Function 193(s5_t) 196: TypeVector 42(int) 4 197: TypePointer Function 196(ivec4) 199: TypeImage 42(int) 2D sampled format:Unknown 200: TypePointer UniformConstant 199 201(g_tTex2s5): 200(ptr) Variable UniformConstant 204: TypeSampledImage 199 206: 6(float) Constant 1056964608 207: 6(float) Constant 1057132380 208: 9(fvec2) ConstantComposite 206 207 211: TypePointer Function 42(int) 224(g_tTex2s1a): 8(ptr) Variable UniformConstant 226: 6(float) Constant 0 227: 21(fvec4) ConstantComposite 226 226 226 226 230: TypePointer Output 21(fvec4) 231(@entryPointOutput): 230(ptr) Variable Output 4(main): 2 Function None 3 5: Label 232: 21(fvec4) FunctionCall 23(@main() Store 231(@entryPointOutput) 232 Return FunctionEnd 13(fn1(t2-tx-struct0-1;): 10(s1_t) Function None 11 12(t1): 8(ptr) FunctionParameter 14: Label 26(@sampleResultShadow): 25(ptr) Variable Function 39(@sampleStructTemp): 38(ptr) Variable Function 27: 7 Load 12(t1) 31: 28 Load 30(g_sSamp) 33: 32 SampledImage 27 31 37: 21(fvec4) ImageSampleImplicitLod 33 36 Store 26(@sampleResultShadow) 37 45: 44(ptr) AccessChain 26(@sampleResultShadow) 43 46: 6(float) Load 45 47: 44(ptr) AccessChain 39(@sampleStructTemp) 41 Store 47 46 50: 44(ptr) AccessChain 26(@sampleResultShadow) 49 51: 6(float) Load 50 52: 44(ptr) AccessChain 39(@sampleStructTemp) 48 43 Store 52 51 54: 44(ptr) AccessChain 26(@sampleResultShadow) 53 55: 6(float) Load 54 56: 44(ptr) AccessChain 39(@sampleStructTemp) 48 49 Store 56 55 59: 44(ptr) AccessChain 26(@sampleResultShadow) 58 60: 6(float) Load 59 61: 44(ptr) AccessChain 39(@sampleStructTemp) 57 Store 61 60 62: 10(s1_t) Load 39(@sampleStructTemp) ReturnValue 62 FunctionEnd 19(fn1(t2-tx-struct1-1;): 16(s2_t) Function None 17 18(t2): 8(ptr) FunctionParameter 20: Label 65(@sampleResultShadow): 25(ptr) Variable Function 71(@sampleStructTemp): 70(ptr) Variable Function 66: 7 Load 18(t2) 67: 28 Load 30(g_sSamp) 68: 32 SampledImage 66 67 69: 21(fvec4) ImageSampleImplicitLod 68 36 Store 65(@sampleResultShadow) 69 72: 44(ptr) AccessChain 65(@sampleResultShadow) 43 73: 6(float) Load 72 74: 44(ptr) AccessChain 71(@sampleStructTemp) 41 Store 74 73 75: 44(ptr) AccessChain 65(@sampleResultShadow) 49 76: 6(float) Load 75 77: 44(ptr) AccessChain 71(@sampleStructTemp) 48 43 Store 77 76 78: 44(ptr) AccessChain 65(@sampleResultShadow) 53 79: 6(float) Load 78 80: 44(ptr) AccessChain 71(@sampleStructTemp) 48 49 Store 80 79 81: 44(ptr) AccessChain 65(@sampleResultShadow) 58 82: 6(float) Load 81 83: 44(ptr) AccessChain 71(@sampleStructTemp) 48 53 Store 83 82 84: 16(s2_t) Load 71(@sampleStructTemp) ReturnValue 84 FunctionEnd 23(@main(): 21(fvec4) Function None 22 24: Label 87(s1): 38(ptr) Variable Function 88(@sampleResultShadow): 25(ptr) Variable Function 97(@sampleStructTemp): 38(ptr) Variable Function 111(s2): 70(ptr) Variable Function 112(@sampleResultShadow): 25(ptr) Variable Function 121(@sampleStructTemp): 70(ptr) Variable Function 137(s3): 136(ptr) Variable Function 138(@sampleResultShadow): 25(ptr) Variable Function 147(@sampleStructTemp): 136(ptr) Variable Function 161(s4): 160(ptr) Variable Function 164(@sampleResultShadow): 163(ptr) Variable Function 176(@sampleStructTemp): 160(ptr) Variable Function 195(s5): 194(ptr) Variable Function 198(@sampleResultShadow): 197(ptr) Variable Function 210(@sampleStructTemp): 194(ptr) Variable Function 219(r0): 38(ptr) Variable Function 221(r1): 70(ptr) Variable Function 223(r2): 38(ptr) Variable Function 90: 7 Load 89(g_tTex2s1) 91: 28 Load 30(g_sSamp) 92: 32 SampledImage 90 91 96: 21(fvec4) ImageSampleImplicitLod 92 95 Store 88(@sampleResultShadow) 96 98: 44(ptr) AccessChain 88(@sampleResultShadow) 43 99: 6(float) Load 98 100: 44(ptr) AccessChain 97(@sampleStructTemp) 41 Store 100 99 101: 44(ptr) AccessChain 88(@sampleResultShadow) 49 102: 6(float) Load 101 103: 44(ptr) AccessChain 97(@sampleStructTemp) 48 43 Store 103 102 104: 44(ptr) AccessChain 88(@sampleResultShadow) 53 105: 6(float) Load 104 106: 44(ptr) AccessChain 97(@sampleStructTemp) 48 49 Store 106 105 107: 44(ptr) AccessChain 88(@sampleResultShadow) 58 108: 6(float) Load 107 109: 44(ptr) AccessChain 97(@sampleStructTemp) 57 Store 109 108 110: 10(s1_t) Load 97(@sampleStructTemp) Store 87(s1) 110 114: 7 Load 113(g_tTex2s2) 115: 28 Load 30(g_sSamp) 116: 32 SampledImage 114 115 120: 21(fvec4) ImageSampleImplicitLod 116 119 Store 112(@sampleResultShadow) 120 122: 44(ptr) AccessChain 112(@sampleResultShadow) 43 123: 6(float) Load 122 124: 44(ptr) AccessChain 121(@sampleStructTemp) 41 Store 124 123 125: 44(ptr) AccessChain 112(@sampleResultShadow) 49 126: 6(float) Load 125 127: 44(ptr) AccessChain 121(@sampleStructTemp) 48 43 Store 127 126 128: 44(ptr) AccessChain 112(@sampleResultShadow) 53 129: 6(float) Load 128 130: 44(ptr) AccessChain 121(@sampleStructTemp) 48 49 Store 130 129 131: 44(ptr) AccessChain 112(@sampleResultShadow) 58 132: 6(float) Load 131 133: 44(ptr) AccessChain 121(@sampleStructTemp) 48 53 Store 133 132 134: 16(s2_t) Load 121(@sampleStructTemp) Store 111(s2) 134 140: 7 Load 139(g_tTex2s3) 141: 28 Load 30(g_sSamp) 142: 32 SampledImage 140 141 146: 21(fvec4) ImageSampleImplicitLod 142 145 Store 138(@sampleResultShadow) 146 148: 44(ptr) AccessChain 138(@sampleResultShadow) 43 149: 6(float) Load 148 150: 44(ptr) AccessChain 147(@sampleStructTemp) 41 43 Store 150 149 151: 44(ptr) AccessChain 138(@sampleResultShadow) 49 152: 6(float) Load 151 153: 44(ptr) AccessChain 147(@sampleStructTemp) 41 49 Store 153 152 154: 44(ptr) AccessChain 138(@sampleResultShadow) 53 155: 6(float) Load 154 156: 44(ptr) AccessChain 147(@sampleStructTemp) 48 Store 156 155 157: 135(s3_t) Load 147(@sampleStructTemp) Store 137(s3) 157 168: 165 Load 167(g_tTex2s4) 169: 28 Load 30(g_sSamp) 171: 170 SampledImage 168 169 175: 162(ivec4) ImageSampleImplicitLod 171 174 Store 164(@sampleResultShadow) 175 178: 177(ptr) AccessChain 164(@sampleResultShadow) 43 179: 40(int) Load 178 180: 177(ptr) AccessChain 176(@sampleStructTemp) 41 Store 180 179 181: 177(ptr) AccessChain 164(@sampleResultShadow) 49 182: 40(int) Load 181 183: 6(float) ConvertSToF 182 184: 177(ptr) AccessChain 176(@sampleStructTemp) 48 43 Store 184 183 185: 177(ptr) AccessChain 164(@sampleResultShadow) 53 186: 40(int) Load 185 187: 6(float) ConvertSToF 186 188: 177(ptr) AccessChain 176(@sampleStructTemp) 48 49 Store 188 187 189: 177(ptr) AccessChain 164(@sampleResultShadow) 58 190: 40(int) Load 189 191: 177(ptr) AccessChain 176(@sampleStructTemp) 57 Store 191 190 192: 159(s4_t) Load 176(@sampleStructTemp) Store 161(s4) 192 202: 199 Load 201(g_tTex2s5) 203: 28 Load 30(g_sSamp) 205: 204 SampledImage 202 203 209: 196(ivec4) ImageSampleImplicitLod 205 208 Store 198(@sampleResultShadow) 209 212: 211(ptr) AccessChain 198(@sampleResultShadow) 43 213: 42(int) Load 212 214: 211(ptr) AccessChain 210(@sampleStructTemp) 41 Store 214 213 215: 211(ptr) AccessChain 198(@sampleResultShadow) 49 216: 42(int) Load 215 217: 211(ptr) AccessChain 210(@sampleStructTemp) 48 Store 217 216 218: 193(s5_t) Load 210(@sampleStructTemp) Store 195(s5) 218 220: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 89(g_tTex2s1) Store 219(r0) 220 222: 16(s2_t) FunctionCall 19(fn1(t2-tx-struct1-1;) 113(g_tTex2s2) Store 221(r1) 222 225: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 224(g_tTex2s1a) Store 223(r2) 225 ReturnValue 227 FunctionEnd