struct outs { int a; float b; bool c; float4 v; }; static float4 gv = {0,0,1}; static float gfa[3] = {0,0}; struct Nest { float4x3 m; outs os; bool b; }; outs PixelShaderFunction(float4 input) : COLOR0 { outs o2 = { 3 }; outs o4; o4.v = gv * gfa[2]; outs o1 = { }; outs o3 = (outs)0; o4 = (outs)0; o4.c = o1.c; Nest nest = (Nest)0; return o4; }