hlsl.target.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 0:7 Function Parameters: 0:7 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:7 'out1' ( out 4-component vector of float) 0:7 'out2' ( out 4-component vector of float) 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'out1' ( out 4-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'out2' ( out 4-component vector of float) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp structure{ temp float interp, temp uint no_interp}) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp}) 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:? 'out1' ( temp 4-component vector of float) 0:? 'out2' ( temp 4-component vector of float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? 'out1' (layout( location=1) out 4-component vector of float) 0:? 'out1' ( temp 4-component vector of float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? 'out2' (layout( location=3) out 4-component vector of float) 0:? 'out2' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp}) 0:? 'out1' (layout( location=1) out 4-component vector of float) 0:? 'out2' (layout( location=3) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 0:7 Function Parameters: 0:7 'input' ( in structure{ temp float interp, temp uint no_interp}) 0:7 'out1' ( out 4-component vector of float) 0:7 'out2' ( out 4-component vector of float) 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'out1' ( out 4-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'out2' ( out 4-component vector of float) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 move second child to first child ( temp structure{ temp float interp, temp uint no_interp}) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp}) 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 0:? 'input' ( temp structure{ temp float interp, temp uint no_interp}) 0:? 'out1' ( temp 4-component vector of float) 0:? 'out2' ( temp 4-component vector of float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? 'out1' (layout( location=1) out 4-component vector of float) 0:? 'out1' ( temp 4-component vector of float) 0:7 move second child to first child ( temp 4-component vector of float) 0:? 'out2' (layout( location=3) out 4-component vector of float) 0:? 'out2' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'input' (layout( location=0) in structure{ temp float interp, flat temp uint no_interp}) 0:? 'out1' (layout( location=1) out 4-component vector of float) 0:? 'out2' (layout( location=3) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 25 46 48 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "PSInput" MemberName 8(PSInput) 0 "interp" MemberName 8(PSInput) 1 "no_interp" Name 16 "@main(struct-PSInput-f1-u11;vf4;vf4;" Name 13 "input" Name 14 "out1" Name 15 "out2" Name 22 "input" Name 23 "PSInput" MemberName 23(PSInput) 0 "interp" MemberName 23(PSInput) 1 "no_interp" Name 25 "input" Name 36 "out1" Name 37 "out2" Name 38 "param" Name 40 "param" Name 41 "param" Name 46 "out1" Name 48 "out2" MemberDecorate 23(PSInput) 1 Flat Decorate 25(input) Location 0 Decorate 46(out1) Location 1 Decorate 48(out2) Location 3 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeInt 32 0 8(PSInput): TypeStruct 6(float) 7(int) 9: TypePointer Function 8(PSInput) 10: TypeVector 6(float) 4 11: TypePointer Function 10(fvec4) 12: TypeFunction 2 9(ptr) 11(ptr) 11(ptr) 18: 6(float) Constant 1065353216 19: 10(fvec4) ConstantComposite 18 18 18 18 20: 6(float) Constant 0 21: 10(fvec4) ConstantComposite 20 20 20 20 23(PSInput): TypeStruct 6(float) 7(int) 24: TypePointer Input 23(PSInput) 25(input): 24(ptr) Variable Input 28: TypeInt 32 1 29: 28(int) Constant 0 30: TypePointer Function 6(float) 33: 28(int) Constant 1 34: TypePointer Function 7(int) 45: TypePointer Output 10(fvec4) 46(out1): 45(ptr) Variable Output 48(out2): 45(ptr) Variable Output 4(main): 2 Function None 3 5: Label 22(input): 9(ptr) Variable Function 36(out1): 11(ptr) Variable Function 37(out2): 11(ptr) Variable Function 38(param): 9(ptr) Variable Function 40(param): 11(ptr) Variable Function 41(param): 11(ptr) Variable Function 26: 23(PSInput) Load 25(input) 27: 6(float) CompositeExtract 26 0 31: 30(ptr) AccessChain 22(input) 29 Store 31 27 32: 7(int) CompositeExtract 26 1 35: 34(ptr) AccessChain 22(input) 33 Store 35 32 39: 8(PSInput) Load 22(input) Store 38(param) 39 42: 2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param) 43: 10(fvec4) Load 40(param) Store 36(out1) 43 44: 10(fvec4) Load 41(param) Store 37(out2) 44 47: 10(fvec4) Load 36(out1) Store 46(out1) 47 49: 10(fvec4) Load 37(out2) Store 48(out2) 49 Return FunctionEnd 16(@main(struct-PSInput-f1-u11;vf4;vf4;): 2 Function None 12 13(input): 9(ptr) FunctionParameter 14(out1): 11(ptr) FunctionParameter 15(out2): 11(ptr) FunctionParameter 17: Label Store 14(out1) 19 Store 15(out2) 21 Return FunctionEnd