spv.100ops.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 47 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 36 ExecutionMode 4 OriginLowerLeft Source ESSL 100 Name 4 "main" Name 8 "foo(" Name 11 "face1" Name 13 "face2" Name 17 "z" Name 21 "low" Name 26 "high" Name 36 "gl_FragColor" Decorate 11(face1) RelaxedPrecision Decorate 13(face2) RelaxedPrecision Decorate 17(z) RelaxedPrecision Decorate 21(low) RelaxedPrecision Decorate 26(high) RelaxedPrecision Decorate 36(gl_FragColor) RelaxedPrecision 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: TypePointer Private 6(float) 11(face1): 10(ptr) Variable Private 12: 6(float) Constant 1093664768 13(face2): 10(ptr) Variable Private 14: 6(float) Constant 3221225472 15: TypeInt 32 1 16: TypePointer Function 15(int) 18: 15(int) Constant 3 19: 15(int) Constant 2 20: TypePointer UniformConstant 15(int) 21(low): 20(ptr) Variable UniformConstant 24: 15(int) Constant 1 26(high): 20(ptr) Variable UniformConstant 28: TypeBool 34: TypeVector 6(float) 4 35: TypePointer Output 34(fvec4) 36(gl_FragColor): 35(ptr) Variable Output 4(main): 2 Function None 3 5: Label 17(z): 16(ptr) Variable Function Store 11(face1) 12 Store 13(face2) 14 Store 17(z) 18 22: 15(int) Load 21(low) 23: 15(int) IMul 19 22 25: 15(int) IAdd 23 24 27: 15(int) Load 26(high) 29: 28(bool) SLessThan 25 27 SelectionMerge 31 None BranchConditional 29 30 31 30: Label 32: 15(int) Load 17(z) 33: 15(int) IAdd 32 24 Store 17(z) 33 Branch 31 31: Label 37: 6(float) Load 11(face1) 38: 15(int) Load 17(z) 39: 6(float) ConvertSToF 38 40: 34(fvec4) CompositeConstruct 39 39 39 39 41: 34(fvec4) VectorTimesScalar 40 37 42: 6(float) FunctionCall 8(foo() 43: 34(fvec4) CompositeConstruct 42 42 42 42 44: 34(fvec4) FAdd 41 43 Store 36(gl_FragColor) 44 Return FunctionEnd 8(foo(): 6(float) Function None 7 9: Label 45: 6(float) Load 13(face2) ReturnValue 45 FunctionEnd