hlsl.cast.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 add (temp 4-component vector of float) 0:3 add (temp 4-component vector of float) 0:3 Construct vec4 (temp 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:3 Convert int to float (temp 4-component vector of float) 0:3 Convert float to int (temp 4-component vector of int) 0:3 'input' (in 4-component vector of float) 0:3 Constant: 0:3 1.198000 0:3 1.198000 0:3 1.198000 0:3 1.198000 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 add (temp 4-component vector of float) 0:3 add (temp 4-component vector of float) 0:3 Construct vec4 (temp 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:3 Convert int to float (temp 4-component vector of float) 0:3 Convert float to int (temp 4-component vector of int) 0:3 'input' (in 4-component vector of float) 0:3 Constant: 0:3 1.198000 0:3 1.198000 0:3 1.198000 0:3 1.198000 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 26 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 9 "input" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Input 7(fvec4) 9(input): 8(ptr) Variable Input 17: TypeInt 32 1 18: TypeVector 17(int) 4 22: 6(float) Constant 1067014160 23: 7(fvec4) ConstantComposite 22 22 22 22 4(PixelShaderFunction): 2 Function None 3 5: Label 10: 7(fvec4) Load 9(input) 11: 6(float) CompositeExtract 10 0 12: 6(float) CompositeExtract 10 1 13: 6(float) CompositeExtract 10 2 14: 6(float) CompositeExtract 10 3 15: 7(fvec4) CompositeConstruct 11 12 13 14 16: 7(fvec4) Load 9(input) 19: 18(ivec4) ConvertFToS 16 20: 7(fvec4) ConvertSToF 19 21: 7(fvec4) FAdd 15 20 24: 7(fvec4) FAdd 21 23 ReturnValue 24 FunctionEnd