hlsl.discard.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: foo(f1; (global void) 0:2 Function Parameters: 0:2 'f' (in float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 Compare Less Than (temp bool) 0:3 'f' (in float) 0:3 Constant: 0:3 1.000000 0:3 true case 0:4 Branch: Kill 0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:8 Function Parameters: 0:8 'input' (in 4-component vector of float) 0:? Sequence 0:9 Function Call: foo(f1; (global void) 0:9 direct index (temp float) 0:9 'input' (in 4-component vector of float) 0:9 Constant: 0:9 2 (const int) 0:10 Test condition and select (temp void) 0:10 Condition 0:10 direct index (temp float) 0:10 'input' (in 4-component vector of float) 0:10 Constant: 0:10 0 (const int) 0:10 true case 0:11 Branch: Kill 0:12 Sequence 0:12 move second child to first child (temp float) 0:12 'f' (temp float) 0:12 direct index (temp float) 0:12 'input' (in 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:13 Branch: Kill 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: foo(f1; (global void) 0:2 Function Parameters: 0:2 'f' (in float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 Compare Less Than (temp bool) 0:3 'f' (in float) 0:3 Constant: 0:3 1.000000 0:3 true case 0:4 Branch: Kill 0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:8 Function Parameters: 0:8 'input' (in 4-component vector of float) 0:? Sequence 0:9 Function Call: foo(f1; (global void) 0:9 direct index (temp float) 0:9 'input' (in 4-component vector of float) 0:9 Constant: 0:9 2 (const int) 0:10 Test condition and select (temp void) 0:10 Condition 0:10 direct index (temp float) 0:10 'input' (in 4-component vector of float) 0:10 Constant: 0:10 0 (const int) 0:10 true case 0:11 Branch: Kill 0:12 Sequence 0:12 move second child to first child (temp float) 0:12 'f' (temp float) 0:12 direct index (temp float) 0:12 'input' (in 4-component vector of float) 0:12 Constant: 0:12 0 (const int) 0:13 Branch: Kill 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 21 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 10 "foo(f1;" Name 9 "f" Name 21 "input" Name 22 "param" Name 35 "f" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 2 7(ptr) 13: 6(float) Constant 1065353216 14: TypeBool 19: TypeVector 6(float) 4 20: TypePointer Input 19(fvec4) 21(input): 20(ptr) Variable Input 23: TypeInt 32 0 24: 23(int) Constant 2 25: TypePointer Input 6(float) 29: 23(int) Constant 0 4(PixelShaderFunction): 2 Function None 3 5: Label 22(param): 7(ptr) Variable Function 35(f): 7(ptr) Variable Function 26: 25(ptr) AccessChain 21(input) 24 27: 6(float) Load 26 Store 22(param) 27 28: 2 FunctionCall 10(foo(f1;) 22(param) 30: 25(ptr) AccessChain 21(input) 29 31: 6(float) Load 30 SelectionMerge 33 None BranchConditional 31 32 33 32: Label Kill 33: Label 36: 25(ptr) AccessChain 21(input) 29 37: 6(float) Load 36 Store 35(f) 37 Kill FunctionEnd 10(foo(f1;): 2 Function None 8 9(f): 7(ptr) FunctionParameter 11: Label 12: 6(float) Load 9(f) 15: 14(bool) FOrdLessThan 12 13 SelectionMerge 17 None BranchConditional 15 16 17 16: Label Kill 17: Label Return FunctionEnd