hlsl.intrinsics.negative.frag ERROR: 0:5: 'asdouble' : no matching overloaded function found ERROR: 0:6: 'CheckAccessFullyMapped' : no matching overloaded function found ERROR: 0:7: 'countbits' : no matching overloaded function found ERROR: 0:8: 'cross' : no matching overloaded function found ERROR: 0:9: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:10: 'determinant' : no matching overloaded function found ERROR: 0:12: 'f16tof32' : no matching overloaded function found ERROR: 0:13: 'firstbithigh' : no matching overloaded function found ERROR: 0:14: 'firstbitlow' : no matching overloaded function found ERROR: 0:23: 'length' : no matching overloaded function found ERROR: 0:24: 'msad4' : no matching overloaded function found ERROR: 0:25: 'normalize' : no matching overloaded function found ERROR: 0:26: 'reflect' : no matching overloaded function found ERROR: 0:27: 'refract' : no matching overloaded function found ERROR: 0:28: 'refract' : no matching overloaded function found ERROR: 0:29: 'reversebits' : no matching overloaded function found ERROR: 0:30: 'transpose' : no matching overloaded function found ERROR: 0:39: 'GetRenderTargetSamplePosition' : no matching overloaded function found ERROR: 0:46: 'asdouble' : no matching overloaded function found ERROR: 0:47: 'CheckAccessFullyMapped' : no matching overloaded function found ERROR: 0:48: 'countbits' : no matching overloaded function found ERROR: 0:49: 'cross' : no matching overloaded function found ERROR: 0:50: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:51: 'determinant' : no matching overloaded function found ERROR: 0:52: 'f16tof32' : no matching overloaded function found ERROR: 0:53: 'firstbithigh' : no matching overloaded function found ERROR: 0:54: 'firstbitlow' : no matching overloaded function found ERROR: 0:56: 'reversebits' : no matching overloaded function found ERROR: 0:57: 'transpose' : no matching overloaded function found ERROR: 0:64: 'CheckAccessFullyMapped' : no matching overloaded function found ERROR: 0:65: 'countbits' : no matching overloaded function found ERROR: 0:66: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:67: 'determinant' : no matching overloaded function found ERROR: 0:68: 'f16tof32' : no matching overloaded function found ERROR: 0:69: 'firstbithigh' : no matching overloaded function found ERROR: 0:70: 'firstbitlow' : no matching overloaded function found ERROR: 0:72: 'reversebits' : no matching overloaded function found ERROR: 0:73: 'transpose' : no matching overloaded function found ERROR: 0:81: 'CheckAccessFullyMapped' : no matching overloaded function found ERROR: 0:82: 'countbits' : no matching overloaded function found ERROR: 0:83: 'cross' : no matching overloaded function found ERROR: 0:84: 'determinant' : no matching overloaded function found ERROR: 0:85: 'f16tof32' : no matching overloaded function found ERROR: 0:86: 'firstbithigh' : no matching overloaded function found ERROR: 0:87: 'firstbitlow' : no matching overloaded function found ERROR: 0:89: 'reversebits' : no matching overloaded function found ERROR: 0:90: 'transpose' : no matching overloaded function found ERROR: 0:117: 'countbits' : no matching overloaded function found ERROR: 0:117: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:117: 'cross' : no matching overloaded function found ERROR: 0:117: 'f16tof32' : no matching overloaded function found ERROR: 0:117: 'firstbithigh' : no matching overloaded function found ERROR: 0:117: 'firstbitlow' : no matching overloaded function found ERROR: 0:117: 'reversebits' : no matching overloaded function found ERROR: 0:117: 'length' : no matching overloaded function found ERROR: 0:117: 'noise' : no matching overloaded function found ERROR: 0:117: 'normalize' : no matching overloaded function found ERROR: 0:117: 'reflect' : no matching overloaded function found ERROR: 0:117: 'refract' : no matching overloaded function found ERROR: 0:117: 'reversebits' : no matching overloaded function found ERROR: 0:125: 'countbits' : no matching overloaded function found ERROR: 0:125: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:125: 'cross' : no matching overloaded function found ERROR: 0:125: 'f16tof32' : no matching overloaded function found ERROR: 0:125: 'firstbithigh' : no matching overloaded function found ERROR: 0:125: 'firstbitlow' : no matching overloaded function found ERROR: 0:125: 'reversebits' : no matching overloaded function found ERROR: 0:125: 'length' : no matching overloaded function found ERROR: 0:125: 'noise' : no matching overloaded function found ERROR: 0:125: 'normalize' : no matching overloaded function found ERROR: 0:125: 'reflect' : no matching overloaded function found ERROR: 0:125: 'refract' : no matching overloaded function found ERROR: 0:125: 'reversebits' : no matching overloaded function found ERROR: 0:133: 'countbits' : no matching overloaded function found ERROR: 0:133: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:133: 'cross' : no matching overloaded function found ERROR: 0:133: 'f16tof32' : no matching overloaded function found ERROR: 0:133: 'firstbithigh' : no matching overloaded function found ERROR: 0:133: 'firstbitlow' : no matching overloaded function found ERROR: 0:133: 'reversebits' : no matching overloaded function found ERROR: 0:133: 'length' : no matching overloaded function found ERROR: 0:133: 'noise' : no matching overloaded function found ERROR: 0:133: 'normalize' : no matching overloaded function found ERROR: 0:133: 'reflect' : no matching overloaded function found ERROR: 0:133: 'refract' : no matching overloaded function found ERROR: 0:133: 'reversebits' : no matching overloaded function found ERROR: 86 compilation errors. No code generated. Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float) 0:2 Function Parameters: 0:2 'inF0' (in float) 0:2 'inF1' (in float) 0:2 'inF2' (in float) 0:2 'inI0' (in int) 0:? Sequence 0:5 Constant: 0:5 0.000000 0:6 Constant: 0:6 0.000000 0:7 Constant: 0:7 0.000000 0:8 Constant: 0:8 0.000000 0:9 Constant: 0:9 0.000000 0:10 Constant: 0:10 0.000000 0:12 Constant: 0:12 0.000000 0:13 Constant: 0:13 0.000000 0:14 Constant: 0:14 0.000000 0:23 Constant: 0:23 0.000000 0:24 Constant: 0:24 0.000000 0:25 Constant: 0:25 0.000000 0:26 Constant: 0:26 0.000000 0:27 Constant: 0:27 0.000000 0:28 Constant: 0:28 0.000000 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:32 Branch: Return with expression 0:32 Constant: 0:32 0.000000 0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:36 Function Parameters: 0:36 'inF0' (in 1-component vector of float) 0:36 'inF1' (in 1-component vector of float) 0:36 'inF2' (in 1-component vector of float) 0:36 'inI0' (in 1-component vector of int) 0:? Sequence 0:39 Constant: 0:39 0.000000 0:41 Branch: Return with expression 0:41 Constant: 0:41 0.000000 0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:45 Function Parameters: 0:45 'inF0' (in 2-component vector of float) 0:45 'inF1' (in 2-component vector of float) 0:45 'inF2' (in 2-component vector of float) 0:45 'inI0' (in 2-component vector of int) 0:? Sequence 0:46 Constant: 0:46 0.000000 0:47 Constant: 0:47 0.000000 0:48 Constant: 0:48 0.000000 0:49 Constant: 0:49 0.000000 0:50 Constant: 0:50 0.000000 0:51 Constant: 0:51 0.000000 0:52 Constant: 0:52 0.000000 0:53 Constant: 0:53 0.000000 0:54 Constant: 0:54 0.000000 0:56 Constant: 0:56 0.000000 0:57 Constant: 0:57 0.000000 0:59 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:63 Function Parameters: 0:63 'inF0' (in 3-component vector of float) 0:63 'inF1' (in 3-component vector of float) 0:63 'inF2' (in 3-component vector of float) 0:63 'inI0' (in 3-component vector of int) 0:? Sequence 0:64 Constant: 0:64 0.000000 0:65 Constant: 0:65 0.000000 0:66 Constant: 0:66 0.000000 0:67 Constant: 0:67 0.000000 0:68 Constant: 0:68 0.000000 0:69 Constant: 0:69 0.000000 0:70 Constant: 0:70 0.000000 0:72 Constant: 0:72 0.000000 0:73 Constant: 0:73 0.000000 0:76 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:80 Function Parameters: 0:80 'inF0' (in 4-component vector of float) 0:80 'inF1' (in 4-component vector of float) 0:80 'inF2' (in 4-component vector of float) 0:80 'inI0' (in 4-component vector of int) 0:? Sequence 0:81 Constant: 0:81 0.000000 0:82 Constant: 0:82 0.000000 0:83 Constant: 0:83 0.000000 0:84 Constant: 0:84 0.000000 0:85 Constant: 0:85 0.000000 0:86 Constant: 0:86 0.000000 0:87 Constant: 0:87 0.000000 0:89 Constant: 0:89 0.000000 0:90 Constant: 0:90 0.000000 0:92 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) 0:115 Function Parameters: 0:115 'inF0' (in 2X2 matrix of float) 0:115 'inF1' (in 2X2 matrix of float) 0:115 'inF2' (in 2X2 matrix of float) 0:? Sequence 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:119 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) 0:123 Function Parameters: 0:123 'inF0' (in 3X3 matrix of float) 0:123 'inF1' (in 3X3 matrix of float) 0:123 'inF2' (in 3X3 matrix of float) 0:? Sequence 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:127 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) 0:131 Function Parameters: 0:131 'inF0' (in 4X4 matrix of float) 0:131 'inF1' (in 4X4 matrix of float) 0:131 'inF2' (in 4X4 matrix of float) 0:? Sequence 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:135 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float) 0:2 Function Parameters: 0:2 'inF0' (in float) 0:2 'inF1' (in float) 0:2 'inF2' (in float) 0:2 'inI0' (in int) 0:? Sequence 0:5 Constant: 0:5 0.000000 0:6 Constant: 0:6 0.000000 0:7 Constant: 0:7 0.000000 0:8 Constant: 0:8 0.000000 0:9 Constant: 0:9 0.000000 0:10 Constant: 0:10 0.000000 0:12 Constant: 0:12 0.000000 0:13 Constant: 0:13 0.000000 0:14 Constant: 0:14 0.000000 0:23 Constant: 0:23 0.000000 0:24 Constant: 0:24 0.000000 0:25 Constant: 0:25 0.000000 0:26 Constant: 0:26 0.000000 0:27 Constant: 0:27 0.000000 0:28 Constant: 0:28 0.000000 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:32 Branch: Return with expression 0:32 Constant: 0:32 0.000000 0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:36 Function Parameters: 0:36 'inF0' (in 1-component vector of float) 0:36 'inF1' (in 1-component vector of float) 0:36 'inF2' (in 1-component vector of float) 0:36 'inI0' (in 1-component vector of int) 0:? Sequence 0:39 Constant: 0:39 0.000000 0:41 Branch: Return with expression 0:41 Constant: 0:41 0.000000 0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:45 Function Parameters: 0:45 'inF0' (in 2-component vector of float) 0:45 'inF1' (in 2-component vector of float) 0:45 'inF2' (in 2-component vector of float) 0:45 'inI0' (in 2-component vector of int) 0:? Sequence 0:46 Constant: 0:46 0.000000 0:47 Constant: 0:47 0.000000 0:48 Constant: 0:48 0.000000 0:49 Constant: 0:49 0.000000 0:50 Constant: 0:50 0.000000 0:51 Constant: 0:51 0.000000 0:52 Constant: 0:52 0.000000 0:53 Constant: 0:53 0.000000 0:54 Constant: 0:54 0.000000 0:56 Constant: 0:56 0.000000 0:57 Constant: 0:57 0.000000 0:59 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:63 Function Parameters: 0:63 'inF0' (in 3-component vector of float) 0:63 'inF1' (in 3-component vector of float) 0:63 'inF2' (in 3-component vector of float) 0:63 'inI0' (in 3-component vector of int) 0:? Sequence 0:64 Constant: 0:64 0.000000 0:65 Constant: 0:65 0.000000 0:66 Constant: 0:66 0.000000 0:67 Constant: 0:67 0.000000 0:68 Constant: 0:68 0.000000 0:69 Constant: 0:69 0.000000 0:70 Constant: 0:70 0.000000 0:72 Constant: 0:72 0.000000 0:73 Constant: 0:73 0.000000 0:76 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:80 Function Parameters: 0:80 'inF0' (in 4-component vector of float) 0:80 'inF1' (in 4-component vector of float) 0:80 'inF2' (in 4-component vector of float) 0:80 'inI0' (in 4-component vector of int) 0:? Sequence 0:81 Constant: 0:81 0.000000 0:82 Constant: 0:82 0.000000 0:83 Constant: 0:83 0.000000 0:84 Constant: 0:84 0.000000 0:85 Constant: 0:85 0.000000 0:86 Constant: 0:86 0.000000 0:87 Constant: 0:87 0.000000 0:89 Constant: 0:89 0.000000 0:90 Constant: 0:90 0.000000 0:92 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) 0:115 Function Parameters: 0:115 'inF0' (in 2X2 matrix of float) 0:115 'inF1' (in 2X2 matrix of float) 0:115 'inF2' (in 2X2 matrix of float) 0:? Sequence 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:117 Constant: 0:117 0.000000 0:119 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) 0:123 Function Parameters: 0:123 'inF0' (in 3X3 matrix of float) 0:123 'inF1' (in 3X3 matrix of float) 0:123 'inF2' (in 3X3 matrix of float) 0:? Sequence 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:125 Constant: 0:125 0.000000 0:127 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) 0:131 Function Parameters: 0:131 'inF0' (in 4X4 matrix of float) 0:131 'inF1' (in 4X4 matrix of float) 0:131 'inF2' (in 4X4 matrix of float) 0:? Sequence 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:133 Constant: 0:133 0.000000 0:135 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? Linker Objects SPIR-V is not generated for failed compile or link