hlsl.load.2dms.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Parameters: 0:? Sequence 0:32 textureFetch (global 4-component vector of float) 0:32 'g_tTex2dmsf4' (uniform texture2DMS) 0:32 'c2' (uniform 2-component vector of int) 0:32 Constant: 0:32 3 (const int) 0:33 textureFetch (global 4-component vector of int) 0:33 'g_tTex2dmsi4' (uniform itexture2DMS) 0:33 'c2' (uniform 2-component vector of int) 0:33 Constant: 0:33 3 (const int) 0:34 textureFetch (global 4-component vector of uint) 0:34 'g_tTex2dmsu4' (uniform utexture2DMS) 0:34 'c2' (uniform 2-component vector of int) 0:34 Constant: 0:34 3 (const int) 0:37 textureFetchOffset (global 4-component vector of float) 0:37 'g_tTex2dmsf4' (uniform texture2DMS) 0:37 'c2' (uniform 2-component vector of int) 0:37 Constant: 0:37 3 (const int) 0:37 'o2' (uniform 2-component vector of int) 0:38 textureFetchOffset (global 4-component vector of int) 0:38 'g_tTex2dmsi4' (uniform itexture2DMS) 0:38 'c2' (uniform 2-component vector of int) 0:38 Constant: 0:38 3 (const int) 0:38 'o2' (uniform 2-component vector of int) 0:39 textureFetchOffset (global 4-component vector of uint) 0:39 'g_tTex2dmsu4' (uniform utexture2DMS) 0:39 'c2' (uniform 2-component vector of int) 0:39 Constant: 0:39 3 (const int) 0:39 'o2' (uniform 2-component vector of int) 0:42 textureFetch (global 4-component vector of float) 0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:42 'c3' (uniform 3-component vector of int) 0:42 Constant: 0:42 3 (const int) 0:43 textureFetch (global 4-component vector of int) 0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:43 'c3' (uniform 3-component vector of int) 0:43 Constant: 0:43 3 (const int) 0:44 textureFetch (global 4-component vector of uint) 0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray) 0:44 'c3' (uniform 3-component vector of int) 0:44 Constant: 0:44 3 (const int) 0:47 textureFetchOffset (global 4-component vector of float) 0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:47 'c3' (uniform 3-component vector of int) 0:47 Constant: 0:47 3 (const int) 0:47 'o2' (uniform 2-component vector of int) 0:48 textureFetchOffset (global 4-component vector of int) 0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:48 'c3' (uniform 3-component vector of int) 0:48 Constant: 0:48 3 (const int) 0:48 'o2' (uniform 2-component vector of int) 0:49 textureFetchOffset (global 4-component vector of uint) 0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray) 0:49 'c3' (uniform 3-component vector of int) 0:49 Constant: 0:49 3 (const int) 0:49 'o2' (uniform 2-component vector of int) 0:51 move second child to first child (temp 4-component vector of float) 0:51 Color: direct index for structure (temp 4-component vector of float) 0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:51 Constant: 0:51 0 (const int) 0:51 Constant: 0:51 1.000000 0:51 1.000000 0:51 1.000000 0:51 1.000000 0:52 move second child to first child (temp float) 0:52 Depth: direct index for structure (temp float FragDepth) 0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:52 Constant: 0:52 1 (const int) 0:52 Constant: 0:52 1.000000 0:54 Branch: Return with expression 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsi4' (uniform itexture2DMS) 0:? 'g_tTex2dmsu4' (uniform utexture2DMS) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:57 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Parameters: 0:? Sequence 0:32 textureFetch (global 4-component vector of float) 0:32 'g_tTex2dmsf4' (uniform texture2DMS) 0:32 'c2' (uniform 2-component vector of int) 0:32 Constant: 0:32 3 (const int) 0:33 textureFetch (global 4-component vector of int) 0:33 'g_tTex2dmsi4' (uniform itexture2DMS) 0:33 'c2' (uniform 2-component vector of int) 0:33 Constant: 0:33 3 (const int) 0:34 textureFetch (global 4-component vector of uint) 0:34 'g_tTex2dmsu4' (uniform utexture2DMS) 0:34 'c2' (uniform 2-component vector of int) 0:34 Constant: 0:34 3 (const int) 0:37 textureFetchOffset (global 4-component vector of float) 0:37 'g_tTex2dmsf4' (uniform texture2DMS) 0:37 'c2' (uniform 2-component vector of int) 0:37 Constant: 0:37 3 (const int) 0:37 'o2' (uniform 2-component vector of int) 0:38 textureFetchOffset (global 4-component vector of int) 0:38 'g_tTex2dmsi4' (uniform itexture2DMS) 0:38 'c2' (uniform 2-component vector of int) 0:38 Constant: 0:38 3 (const int) 0:38 'o2' (uniform 2-component vector of int) 0:39 textureFetchOffset (global 4-component vector of uint) 0:39 'g_tTex2dmsu4' (uniform utexture2DMS) 0:39 'c2' (uniform 2-component vector of int) 0:39 Constant: 0:39 3 (const int) 0:39 'o2' (uniform 2-component vector of int) 0:42 textureFetch (global 4-component vector of float) 0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:42 'c3' (uniform 3-component vector of int) 0:42 Constant: 0:42 3 (const int) 0:43 textureFetch (global 4-component vector of int) 0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:43 'c3' (uniform 3-component vector of int) 0:43 Constant: 0:43 3 (const int) 0:44 textureFetch (global 4-component vector of uint) 0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray) 0:44 'c3' (uniform 3-component vector of int) 0:44 Constant: 0:44 3 (const int) 0:47 textureFetchOffset (global 4-component vector of float) 0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:47 'c3' (uniform 3-component vector of int) 0:47 Constant: 0:47 3 (const int) 0:47 'o2' (uniform 2-component vector of int) 0:48 textureFetchOffset (global 4-component vector of int) 0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:48 'c3' (uniform 3-component vector of int) 0:48 Constant: 0:48 3 (const int) 0:48 'o2' (uniform 2-component vector of int) 0:49 textureFetchOffset (global 4-component vector of uint) 0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray) 0:49 'c3' (uniform 3-component vector of int) 0:49 Constant: 0:49 3 (const int) 0:49 'o2' (uniform 2-component vector of int) 0:51 move second child to first child (temp 4-component vector of float) 0:51 Color: direct index for structure (temp 4-component vector of float) 0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:51 Constant: 0:51 0 (const int) 0:51 Constant: 0:51 1.000000 0:51 1.000000 0:51 1.000000 0:51 1.000000 0:52 move second child to first child (temp float) 0:52 Depth: direct index for structure (temp float FragDepth) 0:52 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:52 Constant: 0:52 1 (const int) 0:52 Constant: 0:52 1.000000 0:54 Branch: Return with expression 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsi4' (uniform itexture2DMS) 0:? 'g_tTex2dmsu4' (uniform utexture2DMS) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray) 0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 103 Capability Shader Capability ImageGatherExtended Capability ImageMSArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 9 "g_tTex2dmsf4" Name 14 "c2" Name 21 "g_tTex2dmsi4" Name 29 "g_tTex2dmsu4" Name 36 "o2" Name 49 "g_tTex2dmsf4a" Name 53 "c3" Name 58 "g_tTex2dmsi4a" Name 64 "g_tTex2dmsu4a" Name 80 "PS_OUTPUT" MemberName 80(PS_OUTPUT) 0 "Color" MemberName 80(PS_OUTPUT) 1 "Depth" Name 82 "psout" Name 95 "g_sSamp" Name 97 "c1" Name 99 "c4" Name 100 "o1" Name 101 "o3" Name 102 "o4" Decorate 9(g_tTex2dmsf4) DescriptorSet 0 Decorate 21(g_tTex2dmsi4) DescriptorSet 0 Decorate 29(g_tTex2dmsu4) DescriptorSet 0 Decorate 49(g_tTex2dmsf4a) DescriptorSet 0 Decorate 58(g_tTex2dmsi4a) DescriptorSet 0 Decorate 64(g_tTex2dmsu4a) DescriptorSet 0 MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 95(g_sSamp) DescriptorSet 0 Decorate 95(g_sSamp) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 2D multi-sampled sampled format:Unknown 8: TypePointer UniformConstant 7 9(g_tTex2dmsf4): 8(ptr) Variable UniformConstant 11: TypeInt 32 1 12: TypeVector 11(int) 2 13: TypePointer UniformConstant 12(ivec2) 14(c2): 13(ptr) Variable UniformConstant 16: 11(int) Constant 3 17: TypeVector 6(float) 4 19: TypeImage 11(int) 2D multi-sampled sampled format:Unknown 20: TypePointer UniformConstant 19 21(g_tTex2dmsi4): 20(ptr) Variable UniformConstant 24: TypeVector 11(int) 4 26: TypeInt 32 0 27: TypeImage 26(int) 2D multi-sampled sampled format:Unknown 28: TypePointer UniformConstant 27 29(g_tTex2dmsu4): 28(ptr) Variable UniformConstant 32: TypeVector 26(int) 4 36(o2): 13(ptr) Variable UniformConstant 47: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown 48: TypePointer UniformConstant 47 49(g_tTex2dmsf4a): 48(ptr) Variable UniformConstant 51: TypeVector 11(int) 3 52: TypePointer UniformConstant 51(ivec3) 53(c3): 52(ptr) Variable UniformConstant 56: TypeImage 11(int) 2D array multi-sampled sampled format:Unknown 57: TypePointer UniformConstant 56 58(g_tTex2dmsi4a): 57(ptr) Variable UniformConstant 62: TypeImage 26(int) 2D array multi-sampled sampled format:Unknown 63: TypePointer UniformConstant 62 64(g_tTex2dmsu4a): 63(ptr) Variable UniformConstant 80(PS_OUTPUT): TypeStruct 17(fvec4) 6(float) 81: TypePointer Function 80(PS_OUTPUT) 83: 11(int) Constant 0 84: 6(float) Constant 1065353216 85: 17(fvec4) ConstantComposite 84 84 84 84 86: TypePointer Function 17(fvec4) 88: 11(int) Constant 1 89: TypePointer Function 6(float) 93: TypeSampler 94: TypePointer UniformConstant 93 95(g_sSamp): 94(ptr) Variable UniformConstant 96: TypePointer UniformConstant 11(int) 97(c1): 96(ptr) Variable UniformConstant 98: TypePointer UniformConstant 24(ivec4) 99(c4): 98(ptr) Variable UniformConstant 100(o1): 96(ptr) Variable UniformConstant 101(o3): 52(ptr) Variable UniformConstant 102(o4): 98(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 82(psout): 81(ptr) Variable Function 10: 7 Load 9(g_tTex2dmsf4) 15: 12(ivec2) Load 14(c2) 18: 17(fvec4) ImageFetch 10 15 Sample 16 22: 19 Load 21(g_tTex2dmsi4) 23: 12(ivec2) Load 14(c2) 25: 24(ivec4) ImageFetch 22 23 Sample 16 30: 27 Load 29(g_tTex2dmsu4) 31: 12(ivec2) Load 14(c2) 33: 32(ivec4) ImageFetch 30 31 Sample 16 34: 7 Load 9(g_tTex2dmsf4) 35: 12(ivec2) Load 14(c2) 37: 12(ivec2) Load 36(o2) 38: 17(fvec4) ImageFetch 34 35 Offset Sample 37 16 39: 19 Load 21(g_tTex2dmsi4) 40: 12(ivec2) Load 14(c2) 41: 12(ivec2) Load 36(o2) 42: 24(ivec4) ImageFetch 39 40 Offset Sample 41 16 43: 27 Load 29(g_tTex2dmsu4) 44: 12(ivec2) Load 14(c2) 45: 12(ivec2) Load 36(o2) 46: 32(ivec4) ImageFetch 43 44 Offset Sample 45 16 50: 47 Load 49(g_tTex2dmsf4a) 54: 51(ivec3) Load 53(c3) 55: 17(fvec4) ImageFetch 50 54 Sample 16 59: 56 Load 58(g_tTex2dmsi4a) 60: 51(ivec3) Load 53(c3) 61: 24(ivec4) ImageFetch 59 60 Sample 16 65: 62 Load 64(g_tTex2dmsu4a) 66: 51(ivec3) Load 53(c3) 67: 32(ivec4) ImageFetch 65 66 Sample 16 68: 47 Load 49(g_tTex2dmsf4a) 69: 51(ivec3) Load 53(c3) 70: 12(ivec2) Load 36(o2) 71: 17(fvec4) ImageFetch 68 69 Offset Sample 70 16 72: 56 Load 58(g_tTex2dmsi4a) 73: 51(ivec3) Load 53(c3) 74: 12(ivec2) Load 36(o2) 75: 24(ivec4) ImageFetch 72 73 Offset Sample 74 16 76: 62 Load 64(g_tTex2dmsu4a) 77: 51(ivec3) Load 53(c3) 78: 12(ivec2) Load 36(o2) 79: 32(ivec4) ImageFetch 76 77 Offset Sample 78 16 87: 86(ptr) AccessChain 82(psout) 83 Store 87 85 90: 89(ptr) AccessChain 82(psout) 88 Store 90 84 91:80(PS_OUTPUT) Load 82(psout) ReturnValue 91 FunctionEnd