310.geom Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. WARNING: 0:3: '#extension' : extension is only partially supported: GL_EXT_geometry_shader ERROR: 0:21: 'fromVertex' : block instance name redefinition ERROR: 0:25: 'fromVertex' : redefinition ERROR: 0:27: 'fooC' : block instance name redefinition ERROR: 0:35: 'EmitStreamVertex' : no matching overloaded function found ERROR: 0:36: 'EndStreamPrimitive' : no matching overloaded function found ERROR: 0:39: 'gl_ClipDistance' : undeclared identifier ERROR: 0:39: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector ERROR: 0:40: 'gl_ClipDistance' : no such field in structure ERROR: 0:40: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:39: 'assign' : l-value required (can't modify a const) ERROR: 0:47: 'selecting output stream' : not supported with this profile: es ERROR: 0:54: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices ERROR: 0:54: 'max_vertices' : cannot change previously set layout value ERROR: 0:55: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:60: 'points' : cannot change previously set output primitive ERROR: 0:61: 'points' : cannot change previously set output primitive ERROR: 0:62: 'triangle_strip' : cannot apply to input ERROR: 0:63: 'triangle_strip' : cannot apply to: uniform ERROR: 0:64: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:65: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:66: 'invocations' : can only apply to a standalone qualifier ERROR: 0:68: 'invocations' : can only apply to a standalone qualifier ERROR: 0:69: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:70: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:73: 'lines' : cannot apply to 'out' ERROR: 0:75: 'triangles' : cannot change previously set input primitive ERROR: 0:76: 'triangles_adjacency' : cannot change previously set input primitive ERROR: 0:108: 'gl_ViewportIndex' : undeclared identifier ERROR: 0:109: 'gl_MaxViewports' : undeclared identifier ERROR: 29 compilation errors. No code generated. Shader version: 310 Requested GL_EXT_geometry_shader Requested GL_EXT_shader_io_blocks invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:31 Function Definition: main( (global void) 0:31 Function Parameters: 0:33 Sequence 0:33 EmitVertex (global void) 0:34 EndPrimitive (global void) 0:35 Constant: 0:35 0.000000 0:36 Constant: 0:36 0.000000 0:38 move second child to first child (temp mediump 3-component vector of float) 0:38 color: direct index for structure (layout(stream=0 ) out mediump 3-component vector of float) 0:38 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color}) 0:38 Constant: 0:38 0 (const uint) 0:38 color: direct index for structure (in mediump 3-component vector of float) 0:38 direct index (temp block{in mediump 3-component vector of float color}) 0:38 'fromV' (in 4-element array of block{in mediump 3-component vector of float color}) 0:38 Constant: 0:38 0 (const int) 0:38 Constant: 0:38 0 (const int) 0:39 move second child to first child (temp float) 0:39 Constant: 0:39 0.000000 0:40 Constant: 0:40 0.000000 0:41 move second child to first child (temp highp 4-component vector of float) 0:41 gl_Position: direct index for structure (layout(stream=0 ) gl_Position highp 4-component vector of float Position) 0:41 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize}) 0:41 Constant: 0:41 0 (const uint) 0:41 gl_Position: direct index for structure (in highp 4-component vector of float Position) 0:41 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:41 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 0 (const int) 0:42 move second child to first child (temp highp float) 0:42 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize) 0:42 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize}) 0:42 Constant: 0:42 1 (const uint) 0:42 gl_PointSize: direct index for structure (in highp float PointSize) 0:42 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:42 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:42 Constant: 0:42 3 (const int) 0:42 Constant: 0:42 1 (const int) 0:43 move second child to first child (temp highp int) 0:43 'gl_PrimitiveID' (layout(stream=0 ) out highp int PrimitiveID) 0:43 'gl_PrimitiveIDIn' (in highp int PrimitiveID) 0:44 move second child to first child (temp highp int) 0:44 'gl_Layer' (layout(stream=0 ) out highp int Layer) 0:44 Constant: 0:44 2 (const int) 0:55 Function Definition: foo(i1; (global void) 0:55 Function Parameters: 0:55 'a' (in highp int) 0:57 Sequence 0:57 move second child to first child (temp mediump 4-component vector of float) 0:57 a: direct index for structure (layout(stream=0 ) out mediump 4-component vector of float) 0:57 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:106 Function Definition: fooe1( (global void) 0:106 Function Parameters: 0:108 Sequence 0:108 'gl_ViewportIndex' (temp float) 0:109 'gl_MaxViewports' (temp float) 0:? Linker Objects 0:? 'fromV' (in 4-element array of block{in mediump 3-component vector of float color}) 0:? 'nonBlockUnsized' (in 4-element array of mediump 4-component vector of float) 0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color}) 0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color}) 0:? 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:? 'ov4' (layout(stream=4 ) out mediump 4-component vector of float) 0:? 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a}) 0:? 'badv4' (layout(stream=0 ) out mediump 4-component vector of float) 0:? 'bad2v4' (in 4-element array of mediump 4-component vector of float) 0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) out highp int a}) 0:? 'outbi' (layout(stream=0 ) out block{layout(stream=0 ) out highp int a, layout(stream=0 ) out highp int b, layout(stream=0 ) out highp int c}) 0:? 'insn' (in 4-element array of block{in highp int a15}) 0:? 'anon@2' (layout(stream=0 ) out block{layout(stream=0 ) out mediump float f15}) 0:? 'anon@3' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15}) 0:? 'summ' (const highp int) 0:? 2752 (const int) Linked geometry stage: Shader version: 310 Requested GL_EXT_geometry_shader Requested GL_EXT_shader_io_blocks invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:31 Function Definition: main( (global void) 0:31 Function Parameters: 0:33 Sequence 0:33 EmitVertex (global void) 0:34 EndPrimitive (global void) 0:35 Constant: 0:35 0.000000 0:36 Constant: 0:36 0.000000 0:38 move second child to first child (temp mediump 3-component vector of float) 0:38 color: direct index for structure (layout(stream=0 ) out mediump 3-component vector of float) 0:38 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color}) 0:38 Constant: 0:38 0 (const uint) 0:38 color: direct index for structure (in mediump 3-component vector of float) 0:38 direct index (temp block{in mediump 3-component vector of float color}) 0:38 'fromV' (in 4-element array of block{in mediump 3-component vector of float color}) 0:38 Constant: 0:38 0 (const int) 0:38 Constant: 0:38 0 (const int) 0:39 move second child to first child (temp float) 0:39 Constant: 0:39 0.000000 0:40 Constant: 0:40 0.000000 0:41 move second child to first child (temp highp 4-component vector of float) 0:41 gl_Position: direct index for structure (layout(stream=0 ) gl_Position highp 4-component vector of float Position) 0:41 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize}) 0:41 Constant: 0:41 0 (const uint) 0:41 gl_Position: direct index for structure (in highp 4-component vector of float Position) 0:41 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:41 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 0 (const int) 0:42 move second child to first child (temp highp float) 0:42 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize highp float PointSize) 0:42 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position highp 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize highp float PointSize gl_PointSize}) 0:42 Constant: 0:42 1 (const uint) 0:42 gl_PointSize: direct index for structure (in highp float PointSize) 0:42 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:42 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:42 Constant: 0:42 3 (const int) 0:42 Constant: 0:42 1 (const int) 0:43 move second child to first child (temp highp int) 0:43 'gl_PrimitiveID' (layout(stream=0 ) out highp int PrimitiveID) 0:43 'gl_PrimitiveIDIn' (in highp int PrimitiveID) 0:44 move second child to first child (temp highp int) 0:44 'gl_Layer' (layout(stream=0 ) out highp int Layer) 0:44 Constant: 0:44 2 (const int) 0:55 Function Definition: foo(i1; (global void) 0:55 Function Parameters: 0:55 'a' (in highp int) 0:57 Sequence 0:57 move second child to first child (temp mediump 4-component vector of float) 0:57 a: direct index for structure (layout(stream=0 ) out mediump 4-component vector of float) 0:57 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:106 Function Definition: fooe1( (global void) 0:106 Function Parameters: 0:108 Sequence 0:108 'gl_ViewportIndex' (temp float) 0:109 'gl_MaxViewports' (temp float) 0:? Linker Objects 0:? 'fromV' (in 4-element array of block{in mediump 3-component vector of float color}) 0:? 'nonBlockUnsized' (in 4-element array of mediump 4-component vector of float) 0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color}) 0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 3-component vector of float color}) 0:? 'gl_in' (in 4-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:? 'ov4' (layout(stream=4 ) out mediump 4-component vector of float) 0:? 'ouuaa6' (layout(stream=0 ) out block{layout(stream=0 ) out mediump 4-component vector of float a}) 0:? 'badv4' (layout(stream=0 ) out mediump 4-component vector of float) 0:? 'bad2v4' (in 4-element array of mediump 4-component vector of float) 0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) out highp int a}) 0:? 'outbi' (layout(stream=0 ) out block{layout(stream=0 ) out highp int a, layout(stream=0 ) out highp int b, layout(stream=0 ) out highp int c}) 0:? 'insn' (in 4-element array of block{in highp int a15}) 0:? 'anon@2' (layout(stream=0 ) out block{layout(stream=0 ) out mediump float f15}) 0:? 'anon@3' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15}) 0:? 'summ' (const highp int) 0:? 2752 (const int)