hlsl.localStructuredBuffer.comp Shader version: 500 local_size = (1, 1, 1) 0:? Sequence 0:2 Function Definition: @main( ( temp void) 0:2 Function Parameters: 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'srt0' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data}) Linked compute stage: Shader version: 500 local_size = (1, 1, 1) 0:? Sequence 0:2 Function Definition: @main( ( temp void) 0:2 Function Parameters: 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 Function Call: @main( ( temp void) 0:? Linker Objects 0:? 'srt0' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of uint @data}) // Module Version 10000 // Generated by (magic number): 80002 // Id's are bound by 14 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "main" ExecutionMode 4 LocalSize 1 1 1 Source HLSL 500 Name 4 "main" Name 6 "@main(" Name 11 "srt0" MemberName 11(srt0) 0 "@data" Name 13 "srt0" Decorate 10 ArrayStride 4 MemberDecorate 11(srt0) 0 Offset 0 Decorate 11(srt0) BufferBlock Decorate 13(srt0) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 9: TypeInt 32 0 10: TypeRuntimeArray 9(int) 11(srt0): TypeStruct 10 12: TypePointer Uniform 11(srt0) 13(srt0): 12(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label 8: 2 FunctionCall 6(@main() Return FunctionEnd 6(@main(): 2 Function None 3 7: Label Return FunctionEnd