hlsl.partialFlattenMixed.vert WARNING: AST will form illegal SPIR-V; need to transform to legalize Shader version: 500 0:? Sequence 0:10 Function Definition: @main(vf4; ( temp 4-component vector of float) 0:10 Function Parameters: 0:10 'pos' ( in 4-component vector of float) 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp texture2D) 0:13 direct index ( temp texture2D) 0:? 'packed.membTex' ( temp 2-element array of texture2D) 0:13 Constant: 0:13 0 (const int) 0:? 'tex[0]' ( uniform texture2D) 0:13 move second child to first child ( temp texture2D) 0:13 direct index ( temp texture2D) 0:? 'packed.membTex' ( temp 2-element array of texture2D) 0:13 Constant: 0:13 1 (const int) 0:? 'tex[1]' ( uniform texture2D) 0:15 Branch: Return with expression 0:15 'pos' ( in 4-component vector of float) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' (layout( location=0) in 4-component vector of float) 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:10 Function Call: @main(vf4; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex[0]' ( uniform texture2D) 0:? 'tex[1]' ( uniform texture2D) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:? 'pos' (layout( location=0) in 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:10 Function Definition: @main(vf4; ( temp 4-component vector of float) 0:10 Function Parameters: 0:10 'pos' ( in 4-component vector of float) 0:? Sequence 0:13 Sequence 0:13 move second child to first child ( temp texture2D) 0:13 direct index ( temp texture2D) 0:? 'packed.membTex' ( temp 2-element array of texture2D) 0:13 Constant: 0:13 0 (const int) 0:? 'tex[0]' ( uniform texture2D) 0:13 move second child to first child ( temp texture2D) 0:13 direct index ( temp texture2D) 0:? 'packed.membTex' ( temp 2-element array of texture2D) 0:13 Constant: 0:13 1 (const int) 0:? 'tex[1]' ( uniform texture2D) 0:15 Branch: Return with expression 0:15 'pos' ( in 4-component vector of float) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' (layout( location=0) in 4-component vector of float) 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:10 Function Call: @main(vf4; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tex[0]' ( uniform texture2D) 0:? 'tex[1]' ( uniform texture2D) 0:? '@entryPointOutput' ( out 4-component vector of float Position) 0:? 'pos' (layout( location=0) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80002 // Id's are bound by 42 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 35 38 Source HLSL 500 Name 4 "main" Name 11 "@main(vf4;" Name 10 "pos" Name 18 "packed.membTex" Name 22 "tex[0]" Name 27 "tex[1]" Name 33 "pos" Name 35 "pos" Name 38 "@entryPointOutput" Name 39 "param" Decorate 22(tex[0]) DescriptorSet 0 Decorate 27(tex[1]) DescriptorSet 0 Decorate 35(pos) Location 0 Decorate 38(@entryPointOutput) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 13: TypeImage 6(float) 2D sampled format:Unknown 14: TypeInt 32 0 15: 14(int) Constant 2 16: TypeArray 13 15 17: TypePointer Function 16 19: TypeInt 32 1 20: 19(int) Constant 0 21: TypePointer UniformConstant 13 22(tex[0]): 21(ptr) Variable UniformConstant 24: TypePointer Function 13 26: 19(int) Constant 1 27(tex[1]): 21(ptr) Variable UniformConstant 34: TypePointer Input 7(fvec4) 35(pos): 34(ptr) Variable Input 37: TypePointer Output 7(fvec4) 38(@entryPointOutput): 37(ptr) Variable Output 4(main): 2 Function None 3 5: Label 33(pos): 8(ptr) Variable Function 39(param): 8(ptr) Variable Function 36: 7(fvec4) Load 35(pos) Store 33(pos) 36 40: 7(fvec4) Load 33(pos) Store 39(param) 40 41: 7(fvec4) FunctionCall 11(@main(vf4;) 39(param) Store 38(@entryPointOutput) 41 Return FunctionEnd 11(@main(vf4;): 7(fvec4) Function None 9 10(pos): 8(ptr) FunctionParameter 12: Label 18(packed.membTex): 17(ptr) Variable Function 23: 13 Load 22(tex[0]) 25: 24(ptr) AccessChain 18(packed.membTex) 20 Store 25 23 28: 13 Load 27(tex[1]) 29: 24(ptr) AccessChain 18(packed.membTex) 26 Store 29 28 30: 7(fvec4) Load 10(pos) ReturnValue 30 FunctionEnd