430.vert Warning, version 430 is not yet complete; some version-specific features are present, but many are missing. ERROR: 0:3: 'location' : can only appy to uniform, buffer, in, or out storage qualifiers ERROR: 0:7: 'location qualifier on in/out block' : not supported for this version or the enabled extensions ERROR: 0:8: 'location qualifier on in/out block' : not supported for this version or the enabled extensions ERROR: 0:21: 'g' : cannot use storage or interpolation qualifiers on structure members ERROR: 0:22: 'h' : cannot use storage or interpolation qualifiers on structure members ERROR: 0:23: 'i' : cannot use invariant qualifier on structure members ERROR: 0:24: 'j' : cannot use memory qualifiers on structure members ERROR: 0:25: 'm3' : cannot use layout qualifiers on structure members ERROR: 0:28: '' : cannot use invariant qualifier on a function parameter ERROR: 0:30: '' : cannot use layout qualifiers on a function parameter ERROR: 0:31: '' : cannot use auxiliary or interpolation qualifiers on a function parameter ERROR: 0:42: 'location' : overlapping use of location 53 ERROR: 0:47: 'gl_ClipDistance array size' : must be less than gl_MaxClipDistances (8) ERROR: 13 compilation errors. No code generated. ERROR: node is still EOpNull! 0:14 Function Definition: foo( (void) 0:14 Function Parameters: 0:16 Sequence 0:16 move second child to first child (float) 0:16 direct index (float) 0:16 gl_ClipDistance: direct index for structure (out 17-element array of float) 0:16 '__anon__0' (out block{out 17-element array of float gl_ClipDistance, }) 0:16 Constant: 0:16 2 (const uint) 0:16 Constant: 0:16 2 (const int) 0:16 Constant: 0:16 3.700000 0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (void) 0:31 Function Parameters: 0:31 'v4' (in 4-component vector of float) 0:31 'v3' (in 3-component vector of float) 0:31 'v2' (in 2-component vector of float) 0:31 'cv3' (in 3-component vector of float) 0:? Linker Objects 0:? 'v4' (layout(location=3 ) 4-component vector of float) 0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float) 0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v}) 0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v}) 0:? '__anon__0' (out block{out 17-element array of float gl_ClipDistance, }) 0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{7-element array of 3X2 matrix of float m, float f}) 0:? 'cf' (layout(location=54 ) smooth out float) 0:? 'cg' (layout(location=53 ) smooth out float) 0:? 'alias1' (layout(location=10 ) in 4-component vector of float) 0:? 'alias2' (layout(location=10 ) in 4-component vector of float) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) Linked vertex stage: ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point