hlsl.gather.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of float) 0:33 'txval20' (temp 4-component vector of float) 0:33 textureGatherOffset (global 4-component vector of float) 0:33 Construct combined texture-sampler (temp sampler2D) 0:33 'g_tTex2df4' (uniform texture2D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of int) 0:34 'txval21' (temp 4-component vector of int) 0:34 textureGatherOffset (global 4-component vector of int) 0:34 Construct combined texture-sampler (temp isampler2D) 0:34 'g_tTex2di4' (uniform itexture2D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of uint) 0:35 'txval22' (temp 4-component vector of uint) 0:35 textureGatherOffset (global 4-component vector of uint) 0:35 Construct combined texture-sampler (temp usampler2D) 0:35 'g_tTex2du4' (uniform utexture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:40 move second child to first child (temp 4-component vector of float) 0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float) 0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:41 move second child to first child (temp float) 0:41 Depth: direct index for structure (temp float FragDepth) 0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 0:43 Sequence 0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:43 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:45 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of float) 0:33 'txval20' (temp 4-component vector of float) 0:33 textureGatherOffset (global 4-component vector of float) 0:33 Construct combined texture-sampler (temp sampler2D) 0:33 'g_tTex2df4' (uniform texture2D) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:34 Sequence 0:34 move second child to first child (temp 4-component vector of int) 0:34 'txval21' (temp 4-component vector of int) 0:34 textureGatherOffset (global 4-component vector of int) 0:34 Construct combined texture-sampler (temp isampler2D) 0:34 'g_tTex2di4' (uniform itexture2D) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of uint) 0:35 'txval22' (temp 4-component vector of uint) 0:35 textureGatherOffset (global 4-component vector of uint) 0:35 Construct combined texture-sampler (temp usampler2D) 0:35 'g_tTex2du4' (uniform utexture2D) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:40 move second child to first child (temp 4-component vector of float) 0:40 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float) 0:40 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:41 move second child to first child (temp float) 0:41 Depth: direct index for structure (temp float FragDepth) 0:41 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 0:43 Sequence 0:43 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:43 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:43 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 102 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 71 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "txval20" Name 12 "g_tTex2df4" Name 16 "g_sSamp" Name 32 "txval21" Name 35 "g_tTex2di4" Name 48 "txval22" Name 51 "g_tTex2du4" Name 62 "PS_OUTPUT" MemberName 62(PS_OUTPUT) 0 "Color" MemberName 62(PS_OUTPUT) 1 "Depth" Name 64 "psout" Name 71 "@entryPointOutput" Name 76 "g_tTex1df4a" Name 77 "g_tTex1df4" Name 80 "g_tTex1di4" Name 83 "g_tTex1du4" Name 86 "g_tTex3df4" Name 89 "g_tTex3di4" Name 92 "g_tTex3du4" Name 95 "g_tTexcdf4" Name 98 "g_tTexcdi4" Name 101 "g_tTexcdu4" Decorate 12(g_tTex2df4) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) Binding 0 Decorate 35(g_tTex2di4) DescriptorSet 0 Decorate 51(g_tTex2du4) DescriptorSet 0 MemberDecorate 62(PS_OUTPUT) 0 Location 0 MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 76(g_tTex1df4a) DescriptorSet 0 Decorate 76(g_tTex1df4a) Binding 1 Decorate 77(g_tTex1df4) DescriptorSet 0 Decorate 77(g_tTex1df4) Binding 0 Decorate 80(g_tTex1di4) DescriptorSet 0 Decorate 83(g_tTex1du4) DescriptorSet 0 Decorate 86(g_tTex3df4) DescriptorSet 0 Decorate 89(g_tTex3di4) DescriptorSet 0 Decorate 92(g_tTex3du4) DescriptorSet 0 Decorate 95(g_tTexcdf4) DescriptorSet 0 Decorate 98(g_tTexcdi4) DescriptorSet 0 Decorate 101(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex2df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: TypeInt 32 1 25: TypeVector 24(int) 2 26: 24(int) Constant 1 27: 24(int) Constant 0 28: 25(ivec2) ConstantComposite 26 27 30: TypeVector 24(int) 4 31: TypePointer Function 30(ivec4) 33: TypeImage 24(int) 2D sampled format:Unknown 34: TypePointer UniformConstant 33 35(g_tTex2di4): 34(ptr) Variable UniformConstant 38: TypeSampledImage 33 40: 6(float) Constant 1050253722 41: 6(float) Constant 1053609165 42: 20(fvec2) ConstantComposite 40 41 43: 25(ivec2) ConstantComposite 26 26 45: TypeInt 32 0 46: TypeVector 45(int) 4 47: TypePointer Function 46(ivec4) 49: TypeImage 45(int) 2D sampled format:Unknown 50: TypePointer UniformConstant 49 51(g_tTex2du4): 50(ptr) Variable UniformConstant 54: TypeSampledImage 49 56: 6(float) Constant 1056964608 57: 6(float) Constant 1058642330 58: 20(fvec2) ConstantComposite 56 57 59: 24(int) Constant 4294967295 60: 25(ivec2) ConstantComposite 26 59 62(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 63: TypePointer Function 62(PS_OUTPUT) 65: 6(float) Constant 1065353216 66: 7(fvec4) ConstantComposite 65 65 65 65 68: TypePointer Function 6(float) 70: TypePointer Output 62(PS_OUTPUT) 71(@entryPointOutput): 70(ptr) Variable Output 74: TypeImage 6(float) 1D sampled format:Unknown 75: TypePointer UniformConstant 74 76(g_tTex1df4a): 75(ptr) Variable UniformConstant 77(g_tTex1df4): 75(ptr) Variable UniformConstant 78: TypeImage 24(int) 1D sampled format:Unknown 79: TypePointer UniformConstant 78 80(g_tTex1di4): 79(ptr) Variable UniformConstant 81: TypeImage 45(int) 1D sampled format:Unknown 82: TypePointer UniformConstant 81 83(g_tTex1du4): 82(ptr) Variable UniformConstant 84: TypeImage 6(float) 3D sampled format:Unknown 85: TypePointer UniformConstant 84 86(g_tTex3df4): 85(ptr) Variable UniformConstant 87: TypeImage 24(int) 3D sampled format:Unknown 88: TypePointer UniformConstant 87 89(g_tTex3di4): 88(ptr) Variable UniformConstant 90: TypeImage 45(int) 3D sampled format:Unknown 91: TypePointer UniformConstant 90 92(g_tTex3du4): 91(ptr) Variable UniformConstant 93: TypeImage 6(float) Cube sampled format:Unknown 94: TypePointer UniformConstant 93 95(g_tTexcdf4): 94(ptr) Variable UniformConstant 96: TypeImage 24(int) Cube sampled format:Unknown 97: TypePointer UniformConstant 96 98(g_tTexcdi4): 97(ptr) Variable UniformConstant 99: TypeImage 45(int) Cube sampled format:Unknown 100: TypePointer UniformConstant 99 101(g_tTexcdu4): 100(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval20): 8(ptr) Variable Function 32(txval21): 31(ptr) Variable Function 48(txval22): 47(ptr) Variable Function 64(psout): 63(ptr) Variable Function 13: 10 Load 12(g_tTex2df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 29: 7(fvec4) ImageGather 19 23 27 ConstOffset 28 Store 9(txval20) 29 36: 33 Load 35(g_tTex2di4) 37: 14 Load 16(g_sSamp) 39: 38 SampledImage 36 37 44: 30(ivec4) ImageGather 39 42 27 ConstOffset 43 Store 32(txval21) 44 52: 49 Load 51(g_tTex2du4) 53: 14 Load 16(g_sSamp) 55: 54 SampledImage 52 53 61: 46(ivec4) ImageGather 55 58 27 ConstOffset 60 Store 48(txval22) 61 67: 8(ptr) AccessChain 64(psout) 27 Store 67 66 69: 68(ptr) AccessChain 64(psout) 26 Store 69 65 72:62(PS_OUTPUT) Load 64(psout) Store 71(@entryPointOutput) 72 Return FunctionEnd