hlsl.layout.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:12 Function Parameters: 0:12 'input' (in 4-component vector of float) 0:? Sequence 0:13 Branch: Return with expression 0:13 add (temp 4-component vector of float) 0:13 add (temp 4-component vector of float) 0:13 'input' (in 4-component vector of float) 0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float) 0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1}) 0:13 Constant: 0:13 0 (const uint) 0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float) 0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5}) 0:13 Constant: 0:13 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1}) 0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5}) 0:? 'specConst' (specialization-constant const int) 0:? 10 (const int) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:12 Function Parameters: 0:12 'input' (in 4-component vector of float) 0:? Sequence 0:13 Branch: Return with expression 0:13 add (temp 4-component vector of float) 0:13 add (temp 4-component vector of float) 0:13 'input' (in 4-component vector of float) 0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float) 0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1}) 0:13 Constant: 0:13 0 (const uint) 0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float) 0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5}) 0:13 Constant: 0:13 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1}) 0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5}) 0:? 'specConst' (specialization-constant const int) 0:? 10 (const int) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 33 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 11 "PixelShaderFunction(vf4;" Name 10 "input" Name 14 "" MemberName 14 0 "v1" Name 16 "" Name 23 "" MemberName 23 0 "v5" Name 25 "" MemberDecorate 14 0 Offset 16 Decorate 14 BufferBlock Decorate 16 DescriptorSet 3 Decorate 16 Binding 5 MemberDecorate 23 0 Offset 0 Decorate 23 BufferBlock Decorate 32 SpecId 17 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 14: TypeStruct 7(fvec4) 15: TypePointer Uniform 14(struct) 16: 15(ptr) Variable Uniform 17: TypeInt 32 1 18: 17(int) Constant 0 19: TypePointer Uniform 7(fvec4) 23: TypeStruct 7(fvec4) 24: TypePointer PushConstant 23(struct) 25: 24(ptr) Variable PushConstant 26: TypePointer PushConstant 7(fvec4) 32: 17(int) SpecConstant 10 4(main): 2 Function None 3 5: Label FunctionEnd 11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 13: 7(fvec4) Load 10(input) 20: 19(ptr) AccessChain 16 18 21: 7(fvec4) Load 20 22: 7(fvec4) FAdd 13 21 27: 26(ptr) AccessChain 25 18 28: 7(fvec4) Load 27 29: 7(fvec4) FAdd 22 28 ReturnValue 29 FunctionEnd