hlsl.float4.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:9 Function Parameters: 0:9 'input' (in 4-component vector of float) 0:? Sequence 0:10 Branch: Return with expression 0:10 component-wise multiply (temp 4-component vector of float) 0:10 'input' (in 4-component vector of float) 0:10 'AmbientColor' (temp 4-component vector of float) 0:? Linker Objects 0:? 'AmbientColor' (temp 4-component vector of float) 0:? 'ff1' (temp bool Face) 0:? 'ff2' (temp 4-component vector of float) 0:? 'ff3' (temp 4-component vector of float) 0:? 'ff4' (temp 4-component vector of float FragCoord) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:9 Function Parameters: 0:9 'input' (in 4-component vector of float) 0:? Sequence 0:10 Branch: Return with expression 0:10 component-wise multiply (temp 4-component vector of float) 0:10 'input' (in 4-component vector of float) 0:10 'AmbientColor' (temp 4-component vector of float) 0:? Linker Objects 0:? 'AmbientColor' (temp 4-component vector of float) 0:? 'ff1' (temp bool Face) 0:? 'ff2' (temp 4-component vector of float) 0:? 'ff3' (temp 4-component vector of float) 0:? 'ff4' (temp 4-component vector of float FragCoord) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf4;" Name 10 "input" Name 13 "AmbientColor" Name 25 "ff1" Name 26 "ff2" Name 27 "ff3" Name 28 "ff4" Decorate 25(ff1) BuiltIn FrontFacing Decorate 28(ff4) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 14: 6(float) Constant 1065353216 15: 6(float) Constant 1056964608 16: 6(float) Constant 0 17: 7(fvec4) ConstantComposite 14 15 16 14 23: TypeBool 24: TypePointer Function 23(bool) 4(PixelShaderFunction): 2 Function None 3 5: Label 13(AmbientColor): 8(ptr) Variable Function Store 13(AmbientColor) 17 FunctionEnd 11(ShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 25(ff1): 24(ptr) Variable Function 26(ff2): 8(ptr) Variable Function 27(ff3): 8(ptr) Variable Function 28(ff4): 8(ptr) Variable Function 18: 7(fvec4) Load 10(input) 19: 7(fvec4) Load 13(AmbientColor) 20: 7(fvec4) FMul 18 19 ReturnValue 20 FunctionEnd