hlsl.swizzle.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:4 Function Parameters: 0:4 'input' (in 4-component vector of float) 0:? Sequence 0:5 Branch: Return with expression 0:5 component-wise multiply (temp 4-component vector of float) 0:5 vector swizzle (temp 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 Sequence 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 0 (const int) 0:5 Construct vec4 (temp 4-component vector of float) 0:5 direct index (temp float) 0:5 'AmbientColor' (temp 4-component vector of float) 0:5 Constant: 0:5 2 (const int) 0:? Linker Objects 0:? 'AmbientColor' (temp 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) 0:4 Function Parameters: 0:4 'input' (in 4-component vector of float) 0:? Sequence 0:5 Branch: Return with expression 0:5 component-wise multiply (temp 4-component vector of float) 0:5 vector swizzle (temp 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 Sequence 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 3 (const int) 0:5 Constant: 0:5 1 (const int) 0:5 Constant: 0:5 0 (const int) 0:5 Construct vec4 (temp 4-component vector of float) 0:5 direct index (temp float) 0:5 'AmbientColor' (temp 4-component vector of float) 0:5 Constant: 0:5 2 (const int) 0:? Linker Objects 0:? 'AmbientColor' (temp 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf4;" Name 10 "input" Name 13 "AmbientColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 14: 6(float) Constant 1065353216 15: 6(float) Constant 1056964608 16: 6(float) Constant 0 17: 7(fvec4) ConstantComposite 14 15 16 14 20: TypeInt 32 0 21: 20(int) Constant 2 22: TypePointer Function 6(float) 4(PixelShaderFunction): 2 Function None 3 5: Label 13(AmbientColor): 8(ptr) Variable Function Store 13(AmbientColor) 17 FunctionEnd 11(ShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 18: 7(fvec4) Load 10(input) 19: 7(fvec4) VectorShuffle 18 18 3 3 1 0 23: 22(ptr) AccessChain 13(AmbientColor) 21 24: 6(float) Load 23 25: 7(fvec4) CompositeConstruct 24 24 24 24 26: 7(fvec4) FMul 19 25 ReturnValue 26 FunctionEnd