hlsl.shapeConvRet.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: foo( (temp 3-component vector of int) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 13 (const int) 0:3 13 (const int) 0:3 13 (const int) 0:7 Function Definition: main(f1; (temp 4-component vector of float) 0:7 Function Parameters: 0:7 'f' (layout(location=0 ) in float) 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:8 Construct vec4 (temp 4-component vector of float) 0:8 'f' (layout(location=0 ) in float) 0:8 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'f' (layout(location=0 ) in float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: foo( (temp 3-component vector of int) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 13 (const int) 0:3 13 (const int) 0:3 13 (const int) 0:7 Function Definition: main(f1; (temp 4-component vector of float) 0:7 Function Parameters: 0:7 'f' (layout(location=0 ) in float) 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:8 Construct vec4 (temp 4-component vector of float) 0:8 'f' (layout(location=0 ) in float) 0:8 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'f' (layout(location=0 ) in float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 24 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 18 20 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "foo(" Name 18 "@entryPointOutput" Name 20 "f" Decorate 18(@entryPointOutput) Location 0 Decorate 20(f) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeVector 6(int) 3 8: TypeFunction 7(ivec3) 11: 6(int) Constant 13 12: 7(ivec3) ConstantComposite 11 11 11 15: TypeFloat 32 16: TypeVector 15(float) 4 17: TypePointer Output 16(fvec4) 18(@entryPointOutput): 17(ptr) Variable Output 19: TypePointer Input 15(float) 20(f): 19(ptr) Variable Input 4(main): 2 Function None 3 5: Label 21: 15(float) Load 20(f) 22: 16(fvec4) CompositeConstruct 21 21 21 21 Store 18(@entryPointOutput) 22 Return FunctionEnd 9(foo(): 7(ivec3) Function None 8 10: Label ReturnValue 12 FunctionEnd