hlsl.structbuffer.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: @main(u1; (temp 4-component vector of float) 0:12 Function Parameters: 0:12 'pos' (in uint) 0:? Sequence 0:13 Sequence 0:13 move second child to first child (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:13 'mydata' (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:13 indirect index (layout(binding=10 row_major std430 ) readonly buffer structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:13 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:13 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:13 Constant: 0:13 0 (const uint) 0:13 'pos' (in uint) 0:17 Sequence 0:17 move second child to first child (temp uint) 0:17 'size' (temp uint) 0:17 array length (temp uint) 0:17 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:17 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:17 Constant: 0:17 0 (const uint) 0:17 move second child to first child (temp uint) 0:17 'stride' (temp uint) 0:17 Constant: 0:17 32 (const uint) 0:19 Test condition and select (temp void) 0:19 Condition 0:19 test: direct index for structure (temp bool) 0:19 indirect index (layout(binding=10 row_major std430 ) readonly temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:19 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:19 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:19 Constant: 0:19 0 (const uint) 0:19 'pos' (in uint) 0:19 Constant: 0:19 1 (const int) 0:19 true case 0:20 Branch: Return with expression 0:? Construct vec4 (temp 4-component vector of float) 0:20 add (temp 3-component vector of float) 0:20 color: direct index for structure (temp 3-component vector of float) 0:20 indirect index (layout(binding=10 row_major std430 ) readonly temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:20 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:20 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:20 Constant: 0:20 0 (const uint) 0:20 'pos' (in uint) 0:20 Constant: 0:20 0 (const int) 0:20 indirect index (layout(row_major std430 ) readonly temp float) 0:20 sbuf2: direct index for structure (layout(row_major std430 ) readonly buffer implicitly-sized array of float) 0:20 'anon@1' (layout(row_major std430 ) readonly buffer block{layout(row_major std430 ) readonly buffer implicitly-sized array of float sbuf2}) 0:20 Constant: 0:20 0 (const uint) 0:20 'pos' (in uint) 0:20 Constant: 0:20 0.000000 0:19 false case 0:22 Branch: Return with expression 0:22 Construct vec4 (temp 4-component vector of float) 0:22 add (temp float) 0:22 add (temp float) 0:22 direct index (temp float) 0:22 color: direct index for structure (temp 3-component vector of float) 0:22 'mydata' (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 0 (const int) 0:22 Convert uint to float (temp float) 0:22 'size' (temp uint) 0:22 Convert uint to float (temp float) 0:22 'stride' (temp uint) 0:12 Function Definition: main( (temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child (temp uint) 0:? 'pos' (temp uint) 0:? 'pos' (layout(location=0 ) in uint) 0:12 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:12 Function Call: @main(u1; (temp 4-component vector of float) 0:? 'pos' (temp uint) 0:? Linker Objects 0:? 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:? 'anon@1' (layout(row_major std430 ) readonly buffer block{layout(row_major std430 ) readonly buffer implicitly-sized array of float sbuf2}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'pos' (layout(location=0 ) in uint) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: @main(u1; (temp 4-component vector of float) 0:12 Function Parameters: 0:12 'pos' (in uint) 0:? Sequence 0:13 Sequence 0:13 move second child to first child (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:13 'mydata' (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:13 indirect index (layout(binding=10 row_major std430 ) readonly buffer structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:13 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:13 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:13 Constant: 0:13 0 (const uint) 0:13 'pos' (in uint) 0:17 Sequence 0:17 move second child to first child (temp uint) 0:17 'size' (temp uint) 0:17 array length (temp uint) 0:17 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:17 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:17 Constant: 0:17 0 (const uint) 0:17 move second child to first child (temp uint) 0:17 'stride' (temp uint) 0:17 Constant: 0:17 32 (const uint) 0:19 Test condition and select (temp void) 0:19 Condition 0:19 test: direct index for structure (temp bool) 0:19 indirect index (layout(binding=10 row_major std430 ) readonly temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:19 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:19 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:19 Constant: 0:19 0 (const uint) 0:19 'pos' (in uint) 0:19 Constant: 0:19 1 (const int) 0:19 true case 0:20 Branch: Return with expression 0:? Construct vec4 (temp 4-component vector of float) 0:20 add (temp 3-component vector of float) 0:20 color: direct index for structure (temp 3-component vector of float) 0:20 indirect index (layout(binding=10 row_major std430 ) readonly temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:20 sbuf: direct index for structure (layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:20 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:20 Constant: 0:20 0 (const uint) 0:20 'pos' (in uint) 0:20 Constant: 0:20 0 (const int) 0:20 indirect index (layout(row_major std430 ) readonly temp float) 0:20 sbuf2: direct index for structure (layout(row_major std430 ) readonly buffer implicitly-sized array of float) 0:20 'anon@1' (layout(row_major std430 ) readonly buffer block{layout(row_major std430 ) readonly buffer implicitly-sized array of float sbuf2}) 0:20 Constant: 0:20 0 (const uint) 0:20 'pos' (in uint) 0:20 Constant: 0:20 0.000000 0:19 false case 0:22 Branch: Return with expression 0:22 Construct vec4 (temp 4-component vector of float) 0:22 add (temp float) 0:22 add (temp float) 0:22 direct index (temp float) 0:22 color: direct index for structure (temp 3-component vector of float) 0:22 'mydata' (temp structure{temp 3-component vector of float color, temp bool test, temp bool test2}) 0:22 Constant: 0:22 0 (const int) 0:22 Constant: 0:22 0 (const int) 0:22 Convert uint to float (temp float) 0:22 'size' (temp uint) 0:22 Convert uint to float (temp float) 0:22 'stride' (temp uint) 0:12 Function Definition: main( (temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child (temp uint) 0:? 'pos' (temp uint) 0:? 'pos' (layout(location=0 ) in uint) 0:12 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:12 Function Call: @main(u1; (temp 4-component vector of float) 0:? 'pos' (temp uint) 0:? Linker Objects 0:? 'anon@0' (layout(binding=10 row_major std430 ) readonly buffer block{layout(binding=10 row_major std430 ) readonly buffer implicitly-sized array of structure{temp 3-component vector of float color, temp bool test, temp bool test2} sbuf}) 0:? 'anon@1' (layout(row_major std430 ) readonly buffer block{layout(row_major std430 ) readonly buffer implicitly-sized array of float sbuf2}) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'pos' (layout(location=0 ) in uint) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 94 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 87 90 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 12 "@main(u1;" Name 11 "pos" Name 16 "sb_t" MemberName 16(sb_t) 0 "color" MemberName 16(sb_t) 1 "test" MemberName 16(sb_t) 2 "test2" Name 18 "mydata" Name 19 "sb_t" MemberName 19(sb_t) 0 "color" MemberName 19(sb_t) 1 "test" MemberName 19(sb_t) 2 "test2" Name 21 "sbuf" MemberName 21(sbuf) 0 "sbuf" Name 23 "" Name 40 "size" Name 42 "stride" Name 57 "sbuf2" MemberName 57(sbuf2) 0 "sbuf2" Name 59 "" Name 85 "pos" Name 87 "pos" Name 90 "@entryPointOutput" Name 91 "param" MemberDecorate 19(sb_t) 0 NonWritable MemberDecorate 19(sb_t) 0 Offset 0 MemberDecorate 19(sb_t) 1 NonWritable MemberDecorate 19(sb_t) 1 Offset 12 MemberDecorate 19(sb_t) 2 NonWritable MemberDecorate 19(sb_t) 2 Offset 16 Decorate 20 ArrayStride 32 MemberDecorate 21(sbuf) 0 NonWritable MemberDecorate 21(sbuf) 0 Offset 0 Decorate 21(sbuf) BufferBlock Decorate 23 DescriptorSet 0 Decorate 23 Binding 10 Decorate 56 ArrayStride 4 MemberDecorate 57(sbuf2) 0 NonWritable MemberDecorate 57(sbuf2) 0 Offset 0 Decorate 57(sbuf2) BufferBlock Decorate 59 DescriptorSet 0 Decorate 87(pos) Location 0 Decorate 90(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypePointer Function 6(int) 8: TypeFloat 32 9: TypeVector 8(float) 4 10: TypeFunction 9(fvec4) 7(ptr) 14: TypeVector 8(float) 3 15: TypeBool 16(sb_t): TypeStruct 14(fvec3) 15(bool) 15(bool) 17: TypePointer Function 16(sb_t) 19(sb_t): TypeStruct 14(fvec3) 6(int) 6(int) 20: TypeRuntimeArray 19(sb_t) 21(sbuf): TypeStruct 20 22: TypePointer Uniform 21(sbuf) 23: 22(ptr) Variable Uniform 24: TypeInt 32 1 25: 24(int) Constant 0 27: TypePointer Uniform 19(sb_t) 31: TypePointer Function 14(fvec3) 34: 24(int) Constant 1 35: TypePointer Function 15(bool) 38: 24(int) Constant 2 43: 6(int) Constant 32 45: TypePointer Uniform 6(int) 48: 6(int) Constant 0 53: TypePointer Uniform 14(fvec3) 56: TypeRuntimeArray 8(float) 57(sbuf2): TypeStruct 56 58: TypePointer Uniform 57(sbuf2) 59: 58(ptr) Variable Uniform 61: TypePointer Uniform 8(float) 66: 8(float) Constant 0 73: TypePointer Function 8(float) 86: TypePointer Input 6(int) 87(pos): 86(ptr) Variable Input 89: TypePointer Output 9(fvec4) 90(@entryPointOutput): 89(ptr) Variable Output 4(main): 2 Function None 3 5: Label 85(pos): 7(ptr) Variable Function 91(param): 7(ptr) Variable Function 88: 6(int) Load 87(pos) Store 85(pos) 88 92: 6(int) Load 85(pos) Store 91(param) 92 93: 9(fvec4) FunctionCall 12(@main(u1;) 91(param) Store 90(@entryPointOutput) 93 Return FunctionEnd 12(@main(u1;): 9(fvec4) Function None 10 11(pos): 7(ptr) FunctionParameter 13: Label 18(mydata): 17(ptr) Variable Function 40(size): 7(ptr) Variable Function 42(stride): 7(ptr) Variable Function 26: 6(int) Load 11(pos) 28: 27(ptr) AccessChain 23 25 26 29: 19(sb_t) Load 28 30: 14(fvec3) CompositeExtract 29 0 32: 31(ptr) AccessChain 18(mydata) 25 Store 32 30 33: 6(int) CompositeExtract 29 1 36: 35(ptr) AccessChain 18(mydata) 34 Store 36 33 37: 6(int) CompositeExtract 29 2 39: 35(ptr) AccessChain 18(mydata) 38 Store 39 37 41: 24(int) ArrayLength 23 0 Store 40(size) 41 Store 42(stride) 43 44: 6(int) Load 11(pos) 46: 45(ptr) AccessChain 23 25 44 34 47: 6(int) Load 46 49: 15(bool) INotEqual 47 48 SelectionMerge 51 None BranchConditional 49 50 72 50: Label 52: 6(int) Load 11(pos) 54: 53(ptr) AccessChain 23 25 52 25 55: 14(fvec3) Load 54 60: 6(int) Load 11(pos) 62: 61(ptr) AccessChain 59 25 60 63: 8(float) Load 62 64: 14(fvec3) CompositeConstruct 63 63 63 65: 14(fvec3) FAdd 55 64 67: 8(float) CompositeExtract 65 0 68: 8(float) CompositeExtract 65 1 69: 8(float) CompositeExtract 65 2 70: 9(fvec4) CompositeConstruct 67 68 69 66 ReturnValue 70 72: Label 74: 73(ptr) AccessChain 18(mydata) 25 48 75: 8(float) Load 74 76: 6(int) Load 40(size) 77: 8(float) ConvertUToF 76 78: 8(float) FAdd 75 77 79: 6(int) Load 42(stride) 80: 8(float) ConvertUToF 79 81: 8(float) FAdd 78 80 82: 9(fvec4) CompositeConstruct 81 81 81 81 ReturnValue 82 51: Label 84: 9(fvec4) Undef ReturnValue 84 FunctionEnd