150.frag ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use ERROR: 4 compilation errors. No code generated. Shader version: 150 gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:11 'c' (temp 4-component vector of float) 0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) 0:18 Sequence 0:18 move second child to first child (temp float) 0:18 'patch' (global float) 0:18 Constant: 0:18 3.100000 0:31 Function Definition: barWxyz( (global void) 0:31 Function Parameters: 0:33 Sequence 0:33 Sequence 0:33 move second child to first child (temp 2-component vector of int) 0:33 't11' (temp 2-component vector of int) 0:33 textureSize (global 2-component vector of int) 0:33 'sms' (uniform sampler2DMS) 0:34 Sequence 0:34 move second child to first child (temp 2-component vector of int) 0:34 't12' (temp 2-component vector of int) 0:34 textureSize (global 2-component vector of int) 0:34 'isms' (uniform isampler2DMS) 0:35 Sequence 0:35 move second child to first child (temp 2-component vector of int) 0:35 't13' (temp 2-component vector of int) 0:35 textureSize (global 2-component vector of int) 0:35 'usms' (uniform usampler2DMS) 0:36 Sequence 0:36 move second child to first child (temp 3-component vector of int) 0:36 't21' (temp 3-component vector of int) 0:36 textureSize (global 3-component vector of int) 0:36 'smsa' (uniform sampler2DMSArray) 0:37 Sequence 0:37 move second child to first child (temp 3-component vector of int) 0:37 't22' (temp 3-component vector of int) 0:37 textureSize (global 3-component vector of int) 0:37 'ismsa' (uniform isampler2DMSArray) 0:38 Sequence 0:38 move second child to first child (temp 3-component vector of int) 0:38 't23' (temp 3-component vector of int) 0:38 textureSize (global 3-component vector of int) 0:38 'usmsa' (uniform usampler2DMSArray) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 't31' (temp 4-component vector of float) 0:39 textureFetch (global 4-component vector of float) 0:39 'sms' (uniform sampler2DMS) 0:39 'p2' (flat in 2-component vector of int) 0:39 'samp' (flat in int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 't32' (temp 4-component vector of int) 0:40 textureFetch (global 4-component vector of int) 0:40 'isms' (uniform isampler2DMS) 0:40 'p2' (flat in 2-component vector of int) 0:40 'samp' (flat in int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 't33' (temp 4-component vector of uint) 0:41 textureFetch (global 4-component vector of uint) 0:41 'usms' (uniform usampler2DMS) 0:41 'p2' (flat in 2-component vector of int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:42 't41' (temp 4-component vector of float) 0:42 textureFetch (global 4-component vector of float) 0:42 'smsa' (uniform sampler2DMSArray) 0:42 'p3' (flat in 3-component vector of int) 0:42 'samp' (flat in int) 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 't42' (temp 4-component vector of int) 0:43 textureFetch (global 4-component vector of int) 0:43 'ismsa' (uniform isampler2DMSArray) 0:43 Constant: 0:43 2 (const int) 0:43 2 (const int) 0:43 2 (const int) 0:43 'samp' (flat in int) 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of uint) 0:44 't43' (temp 4-component vector of uint) 0:44 textureFetch (global 4-component vector of uint) 0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'p3' (flat in 3-component vector of int) 0:44 'samp' (flat in int) 0:47 Function Definition: primitiveID( (global int) 0:47 Function Parameters: 0:49 Sequence 0:49 Branch: Return with expression 0:49 'gl_PrimitiveID' (flat in int PrimitiveID) 0:? Linker Objects 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) 0:? 'foo' (smooth in 4-component vector of float) 0:? 's' (smooth in structure{global float f}) 0:? 'patch' (global float) 0:? 'sms' (uniform sampler2DMS) 0:? 'isms' (uniform isampler2DMS) 0:? 'usms' (uniform usampler2DMS) 0:? 'smsa' (uniform sampler2DMSArray) 0:? 'ismsa' (uniform isampler2DMSArray) 0:? 'usmsa' (uniform usampler2DMSArray) 0:? 'p2' (flat in 2-component vector of int) 0:? 'p3' (flat in 3-component vector of int) 0:? 'samp' (flat in int) Linked fragment stage: Shader version: 150 gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:11 'c' (temp 4-component vector of float) 0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) 0:18 Sequence 0:18 move second child to first child (temp float) 0:18 'patch' (global float) 0:18 Constant: 0:18 3.100000 0:31 Function Definition: barWxyz( (global void) 0:31 Function Parameters: 0:33 Sequence 0:33 Sequence 0:33 move second child to first child (temp 2-component vector of int) 0:33 't11' (temp 2-component vector of int) 0:33 textureSize (global 2-component vector of int) 0:33 'sms' (uniform sampler2DMS) 0:34 Sequence 0:34 move second child to first child (temp 2-component vector of int) 0:34 't12' (temp 2-component vector of int) 0:34 textureSize (global 2-component vector of int) 0:34 'isms' (uniform isampler2DMS) 0:35 Sequence 0:35 move second child to first child (temp 2-component vector of int) 0:35 't13' (temp 2-component vector of int) 0:35 textureSize (global 2-component vector of int) 0:35 'usms' (uniform usampler2DMS) 0:36 Sequence 0:36 move second child to first child (temp 3-component vector of int) 0:36 't21' (temp 3-component vector of int) 0:36 textureSize (global 3-component vector of int) 0:36 'smsa' (uniform sampler2DMSArray) 0:37 Sequence 0:37 move second child to first child (temp 3-component vector of int) 0:37 't22' (temp 3-component vector of int) 0:37 textureSize (global 3-component vector of int) 0:37 'ismsa' (uniform isampler2DMSArray) 0:38 Sequence 0:38 move second child to first child (temp 3-component vector of int) 0:38 't23' (temp 3-component vector of int) 0:38 textureSize (global 3-component vector of int) 0:38 'usmsa' (uniform usampler2DMSArray) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 't31' (temp 4-component vector of float) 0:39 textureFetch (global 4-component vector of float) 0:39 'sms' (uniform sampler2DMS) 0:39 'p2' (flat in 2-component vector of int) 0:39 'samp' (flat in int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 't32' (temp 4-component vector of int) 0:40 textureFetch (global 4-component vector of int) 0:40 'isms' (uniform isampler2DMS) 0:40 'p2' (flat in 2-component vector of int) 0:40 'samp' (flat in int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 't33' (temp 4-component vector of uint) 0:41 textureFetch (global 4-component vector of uint) 0:41 'usms' (uniform usampler2DMS) 0:41 'p2' (flat in 2-component vector of int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence 0:42 move second child to first child (temp 4-component vector of float) 0:42 't41' (temp 4-component vector of float) 0:42 textureFetch (global 4-component vector of float) 0:42 'smsa' (uniform sampler2DMSArray) 0:42 'p3' (flat in 3-component vector of int) 0:42 'samp' (flat in int) 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of int) 0:43 't42' (temp 4-component vector of int) 0:43 textureFetch (global 4-component vector of int) 0:43 'ismsa' (uniform isampler2DMSArray) 0:43 Constant: 0:43 2 (const int) 0:43 2 (const int) 0:43 2 (const int) 0:43 'samp' (flat in int) 0:44 Sequence 0:44 move second child to first child (temp 4-component vector of uint) 0:44 't43' (temp 4-component vector of uint) 0:44 textureFetch (global 4-component vector of uint) 0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'p3' (flat in 3-component vector of int) 0:44 'samp' (flat in int) 0:47 Function Definition: primitiveID( (global int) 0:47 Function Parameters: 0:49 Sequence 0:49 Branch: Return with expression 0:49 'gl_PrimitiveID' (flat in int PrimitiveID) 0:? Linker Objects 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord) 0:? 'foo' (smooth in 4-component vector of float) 0:? 's' (smooth in structure{global float f}) 0:? 'patch' (global float) 0:? 'sms' (uniform sampler2DMS) 0:? 'isms' (uniform isampler2DMS) 0:? 'usms' (uniform usampler2DMS) 0:? 'smsa' (uniform sampler2DMSArray) 0:? 'ismsa' (uniform isampler2DMSArray) 0:? 'usmsa' (uniform usampler2DMSArray) 0:? 'p2' (flat in 2-component vector of int) 0:? 'p3' (flat in 3-component vector of int) 0:? 'samp' (flat in int)