410.tesc Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier ERROR: 1 compilation errors. No code generated. Shader version: 400 vertices = -1 ERROR: node is still EOpNull! 0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:? Linker Objects 0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:? 'outa' (global 1-element array of int) 0:? 'patchOut' (patch out 4-component vector of float) Linked tessellation control stage: ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) Shader version: 400 vertices = -1 ERROR: node is still EOpNull! 0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:? Linker Objects 0:? 'gl_out' (out 1-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'outa' (global 1-element array of int) 0:? 'patchOut' (patch out 4-component vector of float)