420.frag Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use WARNING: 0:14: 'atomic_uint' : implicitly sized atomic_uint array treated as having one element for tracking the default offset ERROR: 3 compilation errors. No code generated. Shader version: 420 using depth_any ERROR: node is still EOpNull! 0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child (temp float) 0:8 'gl_FragDepth' (gl_FragDepth float FragDepth) 0:8 Constant: 0:8 0.300000 0:? Linker Objects 0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) 0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) 0:? 'depth' (smooth in float) 0:? 'a' (layout(binding=0 offset=0 ) uniform implicitly-sized array of atomic_uint) Linked fragment stage: Shader version: 420 using depth_any ERROR: node is still EOpNull! 0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child (temp float) 0:8 'gl_FragDepth' (gl_FragDepth float FragDepth) 0:8 Constant: 0:8 0.300000 0:? Linker Objects 0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) 0:? 'gl_FragDepth' (gl_FragDepth float FragDepth) 0:? 'depth' (smooth in float) 0:? 'a' (layout(binding=0 offset=0 ) uniform 1-element array of atomic_uint)