flowControl.frag Shader version: 120 0:? Sequence 0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child (temp 4-component vector of float) 0:12 'color' (temp 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float) 0:15 move second child to first child (temp 4-component vector of float) 0:15 'color2' (temp 4-component vector of float) 0:15 'otherColor' (uniform 4-component vector of float) 0:17 Test condition and select (temp void) 0:17 Condition 0:17 Compare Greater Than (temp bool) 0:17 'c' (smooth in float) 0:17 'd' (uniform float) 0:17 true case 0:18 add second child into first child (temp 4-component vector of float) 0:18 'color' (temp 4-component vector of float) 0:18 'bigColor' (uniform 4-component vector of float) 0:17 false case 0:20 add second child into first child (temp 4-component vector of float) 0:20 'color' (temp 4-component vector of float) 0:20 'smallColor' (uniform 4-component vector of float) 0:22 move second child to first child (temp 4-component vector of float) 0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:22 component-wise multiply (temp 4-component vector of float) 0:22 'color' (temp 4-component vector of float) 0:22 'color2' (temp 4-component vector of float) 0:? Linker Objects 0:? 'd' (uniform float) 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'smallColor' (uniform 4-component vector of float) 0:? 'otherColor' (uniform 4-component vector of float) 0:? 'c' (smooth in float) 0:? 'BaseColor' (smooth in 4-component vector of float) Linked fragment stage: Shader version: 120 0:? Sequence 0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child (temp 4-component vector of float) 0:12 'color' (temp 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float) 0:15 move second child to first child (temp 4-component vector of float) 0:15 'color2' (temp 4-component vector of float) 0:15 'otherColor' (uniform 4-component vector of float) 0:17 Test condition and select (temp void) 0:17 Condition 0:17 Compare Greater Than (temp bool) 0:17 'c' (smooth in float) 0:17 'd' (uniform float) 0:17 true case 0:18 add second child into first child (temp 4-component vector of float) 0:18 'color' (temp 4-component vector of float) 0:18 'bigColor' (uniform 4-component vector of float) 0:17 false case 0:20 add second child into first child (temp 4-component vector of float) 0:20 'color' (temp 4-component vector of float) 0:20 'smallColor' (uniform 4-component vector of float) 0:22 move second child to first child (temp 4-component vector of float) 0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:22 component-wise multiply (temp 4-component vector of float) 0:22 'color' (temp 4-component vector of float) 0:22 'color2' (temp 4-component vector of float) 0:? Linker Objects 0:? 'd' (uniform float) 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'smallColor' (uniform 4-component vector of float) 0:? 'otherColor' (uniform 4-component vector of float) 0:? 'c' (smooth in float) 0:? 'BaseColor' (smooth in 4-component vector of float)