hlsl.assoc.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:8 Function Parameters: 0:8 'a1' (in 4-component vector of float) 0:8 'a2' (in 4-component vector of float) 0:8 'a3' (in 4-component vector of float) 0:8 'a4' (in 4-component vector of float) 0:8 'a5' (in 4-component vector of float) 0:? Sequence 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a1' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a2' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a3' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a4' (in 4-component vector of float) 0:9 'a5' (in 4-component vector of float) 0:10 Branch: Return with expression 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 'a1' (in 4-component vector of float) 0:10 'a2' (in 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 'a3' (in 4-component vector of float) 0:10 'a4' (in 4-component vector of float) 0:10 'a5' (in 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:8 Function Parameters: 0:8 'a1' (in 4-component vector of float) 0:8 'a2' (in 4-component vector of float) 0:8 'a3' (in 4-component vector of float) 0:8 'a4' (in 4-component vector of float) 0:8 'a5' (in 4-component vector of float) 0:? Sequence 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a1' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a2' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a3' (in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a4' (in 4-component vector of float) 0:9 'a5' (in 4-component vector of float) 0:10 Branch: Return with expression 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 'a1' (in 4-component vector of float) 0:10 'a2' (in 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 'a3' (in 4-component vector of float) 0:10 'a4' (in 4-component vector of float) 0:10 'a5' (in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 25 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 9 "a1" Name 10 "a2" Name 11 "a3" Name 12 "a4" Name 13 "a5" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Input 7(fvec4) 9(a1): 8(ptr) Variable Input 10(a2): 8(ptr) Variable Input 11(a3): 8(ptr) Variable Input 12(a4): 8(ptr) Variable Input 13(a5): 8(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 14: 7(fvec4) Load 13(a5) Store 12(a4) 14 Store 11(a3) 14 Store 10(a2) 14 Store 9(a1) 14 15: 7(fvec4) Load 9(a1) 16: 7(fvec4) Load 10(a2) 17: 7(fvec4) FAdd 15 16 18: 7(fvec4) Load 11(a3) 19: 7(fvec4) Load 12(a4) 20: 7(fvec4) FAdd 18 19 21: 7(fvec4) FAdd 17 20 22: 7(fvec4) Load 13(a5) 23: 7(fvec4) FAdd 21 22 ReturnValue 23 FunctionEnd