hlsl.float4.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:9 Function Parameters: 0:9 'input' (in 4-component vector of float) 0:? Sequence 0:10 Branch: Return with expression 0:10 component-wise multiply (temp 4-component vector of float) 0:10 'input' (in 4-component vector of float) 0:10 'AmbientColor' (global 4-component vector of float) 0:? Linker Objects 0:? 'AmbientColor' (global 4-component vector of float) 0:? 'ff1' (global bool Face) 0:? 'ff2' (global 4-component vector of float) 0:? 'ff3' (global 4-component vector of float) 0:? 'ff4' (global 4-component vector of float FragCoord) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 4-component vector of float) 0:1 'AmbientColor' (global 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 0.500000 0:? 0.000000 0:? 1.000000 0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float) 0:9 Function Parameters: 0:9 'input' (in 4-component vector of float) 0:? Sequence 0:10 Branch: Return with expression 0:10 component-wise multiply (temp 4-component vector of float) 0:10 'input' (in 4-component vector of float) 0:10 'AmbientColor' (global 4-component vector of float) 0:? Linker Objects 0:? 'AmbientColor' (global 4-component vector of float) 0:? 'ff1' (global bool Face) 0:? 'ff2' (global 4-component vector of float) 0:? 'ff3' (global 4-component vector of float) 0:? 'ff4' (global 4-component vector of float FragCoord) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 30 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf4;" Name 10 "input" Name 14 "AmbientColor" Name 26 "ff1" Name 27 "ff2" Name 28 "ff3" Name 29 "ff4" Decorate 26(ff1) BuiltIn FrontFacing Decorate 29(ff4) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 13: TypePointer Private 7(fvec4) 14(AmbientColor): 13(ptr) Variable Private 15: 6(float) Constant 1065353216 16: 6(float) Constant 1056964608 17: 6(float) Constant 0 18: 7(fvec4) ConstantComposite 15 16 17 15 24: TypeBool 25: TypePointer Private 24(bool) 26(ff1): 25(ptr) Variable Private 27(ff2): 13(ptr) Variable Private 28(ff3): 13(ptr) Variable Private 29(ff4): 13(ptr) Variable Private 4(PixelShaderFunction): 2 Function None 3 5: Label Store 14(AmbientColor) 18 FunctionEnd 11(ShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 19: 7(fvec4) Load 10(input) 20: 7(fvec4) Load 14(AmbientColor) 21: 7(fvec4) FMul 19 20 ReturnValue 21 FunctionEnd