hlsl.if.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 Compare Equal (temp bool) 0:3 'input' (in 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:3 true case 0:4 Branch: Return with expression 0:4 'input' (in 4-component vector of float) 0:6 Test condition and select (temp void) 0:6 Condition 0:6 Compare Equal (temp bool) 0:6 'input' (in 4-component vector of float) 0:6 'input' (in 4-component vector of float) 0:6 true case 0:7 Branch: Return with expression 0:7 'input' (in 4-component vector of float) 0:6 false case 0:9 Branch: Return with expression 0:9 Negate value (temp 4-component vector of float) 0:9 'input' (in 4-component vector of float) 0:11 Test condition and select (temp void) 0:11 Condition 0:11 Compare Equal (temp bool) 0:11 'input' (in 4-component vector of float) 0:11 'input' (in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select (temp void) 0:14 Condition 0:14 Compare Equal (temp bool) 0:14 'input' (in 4-component vector of float) 0:14 'input' (in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select (temp void) 0:19 Condition 0:19 Compare Equal (temp bool) 0:19 'input' (in 4-component vector of float) 0:19 'input' (in 4-component vector of float) 0:19 true case 0:? Sequence 0:20 Branch: Return with expression 0:20 'input' (in 4-component vector of float) 0:23 Test condition and select (temp void) 0:23 Condition 0:23 Compare Equal (temp bool) 0:23 'input' (in 4-component vector of float) 0:23 'input' (in 4-component vector of float) 0:23 true case 0:? Sequence 0:24 Branch: Return with expression 0:24 'input' (in 4-component vector of float) 0:23 false case 0:? Sequence 0:26 Branch: Return with expression 0:26 Negate value (temp 4-component vector of float) 0:26 'input' (in 4-component vector of float) 0:30 Test condition and select (temp void) 0:30 Condition 0:30 move second child to first child (temp float) 0:30 'ii' (temp float) 0:30 direct index (temp float) 0:30 'input' (in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case 0:31 Pre-Increment (temp float) 0:31 'ii' (temp float) 0:32 Pre-Increment (temp int) 0:32 'ii' (temp int) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 Compare Equal (temp bool) 0:3 'input' (in 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:3 true case 0:4 Branch: Return with expression 0:4 'input' (in 4-component vector of float) 0:6 Test condition and select (temp void) 0:6 Condition 0:6 Compare Equal (temp bool) 0:6 'input' (in 4-component vector of float) 0:6 'input' (in 4-component vector of float) 0:6 true case 0:7 Branch: Return with expression 0:7 'input' (in 4-component vector of float) 0:6 false case 0:9 Branch: Return with expression 0:9 Negate value (temp 4-component vector of float) 0:9 'input' (in 4-component vector of float) 0:11 Test condition and select (temp void) 0:11 Condition 0:11 Compare Equal (temp bool) 0:11 'input' (in 4-component vector of float) 0:11 'input' (in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select (temp void) 0:14 Condition 0:14 Compare Equal (temp bool) 0:14 'input' (in 4-component vector of float) 0:14 'input' (in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select (temp void) 0:19 Condition 0:19 Compare Equal (temp bool) 0:19 'input' (in 4-component vector of float) 0:19 'input' (in 4-component vector of float) 0:19 true case 0:? Sequence 0:20 Branch: Return with expression 0:20 'input' (in 4-component vector of float) 0:23 Test condition and select (temp void) 0:23 Condition 0:23 Compare Equal (temp bool) 0:23 'input' (in 4-component vector of float) 0:23 'input' (in 4-component vector of float) 0:23 true case 0:? Sequence 0:24 Branch: Return with expression 0:24 'input' (in 4-component vector of float) 0:23 false case 0:? Sequence 0:26 Branch: Return with expression 0:26 Negate value (temp 4-component vector of float) 0:26 'input' (in 4-component vector of float) 0:30 Test condition and select (temp void) 0:30 Condition 0:30 move second child to first child (temp float) 0:30 'ii' (temp float) 0:30 direct index (temp float) 0:30 'input' (in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case 0:31 Pre-Increment (temp float) 0:31 'ii' (temp float) 0:32 Pre-Increment (temp int) 0:32 'ii' (temp int) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 82 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 9 "input" Name 65 "ii" Name 78 "ii" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Input 7(fvec4) 9(input): 8(ptr) Variable Input 12: TypeBool 13: TypeVector 12(bool) 4 64: TypePointer Function 6(float) 66: TypeInt 32 0 67: 66(int) Constant 2 68: TypePointer Input 6(float) 74: 6(float) Constant 1065353216 76: TypeInt 32 1 77: TypePointer Function 76(int) 80: 76(int) Constant 1 4(PixelShaderFunction): 2 Function None 3 5: Label 65(ii): 64(ptr) Variable Function 78(ii): 77(ptr) Variable Function 10: 7(fvec4) Load 9(input) 11: 7(fvec4) Load 9(input) 14: 13(bvec4) FOrdEqual 10 11 15: 12(bool) All 14 SelectionMerge 17 None BranchConditional 15 16 17 16: Label 18: 7(fvec4) Load 9(input) ReturnValue 18 17: Label 20: 7(fvec4) Load 9(input) 21: 7(fvec4) Load 9(input) 22: 13(bvec4) FOrdEqual 20 21 23: 12(bool) All 22 SelectionMerge 25 None BranchConditional 23 24 28 24: Label 26: 7(fvec4) Load 9(input) ReturnValue 26 28: Label 29: 7(fvec4) Load 9(input) 30: 7(fvec4) FNegate 29 ReturnValue 30 25: Label 32: 7(fvec4) Load 9(input) 33: 7(fvec4) Load 9(input) 34: 13(bvec4) FOrdEqual 32 33 35: 12(bool) All 34 SelectionMerge 37 None BranchConditional 35 36 37 36: Label Branch 37 37: Label 38: 7(fvec4) Load 9(input) 39: 7(fvec4) Load 9(input) 40: 13(bvec4) FOrdEqual 38 39 41: 12(bool) All 40 SelectionMerge 43 None BranchConditional 41 42 43 42: Label Branch 43 43: Label 44: 7(fvec4) Load 9(input) 45: 7(fvec4) Load 9(input) 46: 13(bvec4) FOrdEqual 44 45 47: 12(bool) All 46 SelectionMerge 49 None BranchConditional 47 48 49 48: Label 50: 7(fvec4) Load 9(input) ReturnValue 50 49: Label 52: 7(fvec4) Load 9(input) 53: 7(fvec4) Load 9(input) 54: 13(bvec4) FOrdEqual 52 53 55: 12(bool) All 54 SelectionMerge 57 None BranchConditional 55 56 60 56: Label 58: 7(fvec4) Load 9(input) ReturnValue 58 60: Label 61: 7(fvec4) Load 9(input) 62: 7(fvec4) FNegate 61 ReturnValue 62 57: Label 69: 68(ptr) AccessChain 9(input) 67 70: 6(float) Load 69 Store 65(ii) 70 SelectionMerge 72 None BranchConditional 70 71 72 71: Label 73: 6(float) Load 65(ii) 75: 6(float) FAdd 73 74 Store 65(ii) 75 Branch 72 72: Label 79: 76(int) Load 78(ii) 81: 76(int) IAdd 79 80 Store 78(ii) 81 Return FunctionEnd