hlsl.inoutquals.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:14 Function Definition: MyFunc(f1;f1;f1; (global void) 0:8 Function Parameters: 0:8 'x' (in float) 0:8 'y' (out float) 0:8 'z' (inout float) 0:? Sequence 0:9 move second child to first child (temp float) 0:9 'y' (out float) 0:9 'x' (in float) 0:10 move second child to first child (temp float) 0:10 'z' (inout float) 0:10 'y' (out float) 0:11 move second child to first child (temp float) 0:11 'x' (in float) 0:11 Constant: 0:11 -1.000000 0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:15 Function Parameters: 0:15 'inpos' (noperspective in 4-component vector of float FragCoord) 0:? Sequence 0:18 Sequence 0:18 move second child to first child (temp float) 0:18 'x' (temp float) 0:18 Constant: 0:18 7.000000 0:18 move second child to first child (temp float) 0:18 'z' (temp float) 0:18 Constant: 0:18 3.000000 0:19 Function Call: MyFunc(f1;f1;f1; (global void) 0:19 'x' (temp float) 0:19 'y' (temp float) 0:19 'z' (temp float) 0:21 move second child to first child (temp 4-component vector of float) 0:21 Color: direct index for structure (temp 4-component vector of float) 0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:21 Constant: 0:21 0 (const int) 0:? Construct vec4 (temp 4-component vector of float) 0:21 'x' (temp float) 0:21 'y' (temp float) 0:21 'z' (temp float) 0:21 Constant: 0:21 1.000000 0:22 move second child to first child (temp float) 0:22 Depth: direct index for structure (temp float FragDepth) 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:22 Constant: 0:22 1 (const int) 0:22 direct index (temp float) 0:22 'inpos' (noperspective in 4-component vector of float FragCoord) 0:22 Constant: 0:22 3 (const int) 0:24 Branch: Return with expression 0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:14 Function Definition: MyFunc(f1;f1;f1; (global void) 0:8 Function Parameters: 0:8 'x' (in float) 0:8 'y' (out float) 0:8 'z' (inout float) 0:? Sequence 0:9 move second child to first child (temp float) 0:9 'y' (out float) 0:9 'x' (in float) 0:10 move second child to first child (temp float) 0:10 'z' (inout float) 0:10 'y' (out float) 0:11 move second child to first child (temp float) 0:11 'x' (in float) 0:11 Constant: 0:11 -1.000000 0:26 Function Definition: main(vf4; (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:15 Function Parameters: 0:15 'inpos' (noperspective in 4-component vector of float FragCoord) 0:? Sequence 0:18 Sequence 0:18 move second child to first child (temp float) 0:18 'x' (temp float) 0:18 Constant: 0:18 7.000000 0:18 move second child to first child (temp float) 0:18 'z' (temp float) 0:18 Constant: 0:18 3.000000 0:19 Function Call: MyFunc(f1;f1;f1; (global void) 0:19 'x' (temp float) 0:19 'y' (temp float) 0:19 'z' (temp float) 0:21 move second child to first child (temp 4-component vector of float) 0:21 Color: direct index for structure (temp 4-component vector of float) 0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:21 Constant: 0:21 0 (const int) 0:? Construct vec4 (temp 4-component vector of float) 0:21 'x' (temp float) 0:21 'y' (temp float) 0:21 'z' (temp float) 0:21 Constant: 0:21 1.000000 0:22 move second child to first child (temp float) 0:22 Depth: direct index for structure (temp float FragDepth) 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:22 Constant: 0:22 1 (const int) 0:22 direct index (temp float) 0:22 'inpos' (noperspective in 4-component vector of float FragCoord) 0:22 Constant: 0:22 3 (const int) 0:24 Branch: Return with expression 0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 54 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 45 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 12 "MyFunc(f1;f1;f1;" Name 9 "x" Name 10 "y" Name 11 "z" Name 17 "x" Name 19 "z" Name 21 "y" Name 22 "param" Name 24 "param" Name 25 "param" Name 31 "PS_OUTPUT" MemberName 31(PS_OUTPUT) 0 "Color" MemberName 31(PS_OUTPUT) 1 "Depth" Name 33 "psout" Name 45 "inpos" MemberDecorate 31(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 45(inpos) NoPerspective Decorate 45(inpos) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 16: 6(float) Constant 3212836864 18: 6(float) Constant 1088421888 20: 6(float) Constant 1077936128 30: TypeVector 6(float) 4 31(PS_OUTPUT): TypeStruct 30(fvec4) 6(float) 32: TypePointer Function 31(PS_OUTPUT) 34: TypeInt 32 1 35: 34(int) Constant 0 39: 6(float) Constant 1065353216 41: TypePointer Function 30(fvec4) 43: 34(int) Constant 1 44: TypePointer Input 30(fvec4) 45(inpos): 44(ptr) Variable Input 46: TypeInt 32 0 47: 46(int) Constant 3 48: TypePointer Input 6(float) 4(main): 2 Function None 3 5: Label 17(x): 7(ptr) Variable Function 19(z): 7(ptr) Variable Function 21(y): 7(ptr) Variable Function 22(param): 7(ptr) Variable Function 24(param): 7(ptr) Variable Function 25(param): 7(ptr) Variable Function 33(psout): 32(ptr) Variable Function Store 17(x) 18 Store 19(z) 20 23: 6(float) Load 17(x) Store 22(param) 23 26: 6(float) Load 19(z) Store 25(param) 26 27: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 22(param) 24(param) 25(param) 28: 6(float) Load 24(param) Store 21(y) 28 29: 6(float) Load 25(param) Store 19(z) 29 36: 6(float) Load 17(x) 37: 6(float) Load 21(y) 38: 6(float) Load 19(z) 40: 30(fvec4) CompositeConstruct 36 37 38 39 42: 41(ptr) AccessChain 33(psout) 35 Store 42 40 49: 48(ptr) AccessChain 45(inpos) 47 50: 6(float) Load 49 51: 7(ptr) AccessChain 33(psout) 43 Store 51 50 52:31(PS_OUTPUT) Load 33(psout) ReturnValue 52 FunctionEnd 12(MyFunc(f1;f1;f1;): 2 Function None 8 9(x): 7(ptr) FunctionParameter 10(y): 7(ptr) FunctionParameter 11(z): 7(ptr) FunctionParameter 13: Label 14: 6(float) Load 9(x) Store 10(y) 14 15: 6(float) Load 10(y) Store 11(z) 15 Store 9(x) 16 Return FunctionEnd