hlsl.intrinsics.evalfns.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void) 0:3 Function Parameters: 0:3 'inF1' (in float) 0:3 'inF2' (in 2-component vector of float) 0:3 'inF3' (in 3-component vector of float) 0:3 'inF4' (in 4-component vector of float) 0:3 'inI2' (in 2-component vector of int) 0:? Sequence 0:4 interpolateAtOffset (temp float) 0:4 'inF1' (in float) 0:? Constant: 0:? -0.500000 0:? -0.062500 0:5 interpolateAtOffset (temp 2-component vector of float) 0:5 'inF2' (in 2-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.062500 0:6 interpolateAtOffset (temp 3-component vector of float) 0:6 'inF3' (in 3-component vector of float) 0:? Constant: 0:? 0.187500 0:? -0.375000 0:7 interpolateAtOffset (temp 4-component vector of float) 0:7 'inF4' (in 4-component vector of float) 0:? Constant: 0:? 0.437500 0:? -0.500000 0:9 interpolateAtOffset (temp float) 0:9 'inF1' (in float) 0:9 vector-scale (temp 2-component vector of float) 0:9 Convert int to float (temp 2-component vector of float) 0:9 right-shift (temp 2-component vector of int) 0:9 left-shift (temp 2-component vector of int) 0:9 'inI2' (in 2-component vector of int) 0:9 Constant: 0:9 28 (const int) 0:9 Constant: 0:9 28 (const int) 0:9 Constant: 0:9 0.062500 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void) 0:3 Function Parameters: 0:3 'inF1' (in float) 0:3 'inF2' (in 2-component vector of float) 0:3 'inF3' (in 3-component vector of float) 0:3 'inF4' (in 4-component vector of float) 0:3 'inI2' (in 2-component vector of int) 0:? Sequence 0:4 interpolateAtOffset (temp float) 0:4 'inF1' (in float) 0:? Constant: 0:? -0.500000 0:? -0.062500 0:5 interpolateAtOffset (temp 2-component vector of float) 0:5 'inF2' (in 2-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.062500 0:6 interpolateAtOffset (temp 3-component vector of float) 0:6 'inF3' (in 3-component vector of float) 0:? Constant: 0:? 0.187500 0:? -0.375000 0:7 interpolateAtOffset (temp 4-component vector of float) 0:7 'inF4' (in 4-component vector of float) 0:? Constant: 0:? 0.437500 0:? -0.500000 0:9 interpolateAtOffset (temp float) 0:9 'inF1' (in float) 0:9 vector-scale (temp 2-component vector of float) 0:9 Convert int to float (temp 2-component vector of float) 0:9 right-shift (temp 2-component vector of int) 0:9 left-shift (temp 2-component vector of int) 0:9 'inI2' (in 2-component vector of int) 0:9 Constant: 0:9 28 (const int) 0:9 Constant: 0:9 28 (const int) 0:9 Constant: 0:9 0.062500 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 46 Capability Shader Capability InterpolationFunction 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 8 15 22 29 36 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 8 "inF1" Name 15 "inF2" Name 22 "inF3" Name 29 "inF4" Name 36 "inI2" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Input 6(float) 8(inF1): 7(ptr) Variable Input 9: TypeVector 6(float) 2 10: 6(float) Constant 3204448256 11: 6(float) Constant 3179282432 12: 9(fvec2) ConstantComposite 10 11 14: TypePointer Input 9(fvec2) 15(inF2): 14(ptr) Variable Input 16: 6(float) Constant 0 17: 6(float) Constant 1031798784 18: 9(fvec2) ConstantComposite 16 17 20: TypeVector 6(float) 3 21: TypePointer Input 20(fvec3) 22(inF3): 21(ptr) Variable Input 23: 6(float) Constant 1044381696 24: 6(float) Constant 3200253952 25: 9(fvec2) ConstantComposite 23 24 27: TypeVector 6(float) 4 28: TypePointer Input 27(fvec4) 29(inF4): 28(ptr) Variable Input 30: 6(float) Constant 1054867456 31: 9(fvec2) ConstantComposite 30 10 33: TypeInt 32 1 34: TypeVector 33(int) 2 35: TypePointer Input 34(ivec2) 36(inI2): 35(ptr) Variable Input 38: 33(int) Constant 28 4(main): 2 Function None 3 5: Label 13: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 12 19: 9(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 15(inF2) 18 26: 20(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 22(inF3) 25 32: 27(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 29(inF4) 31 37: 34(ivec2) Load 36(inI2) 39: 34(ivec2) CompositeConstruct 38 38 40: 34(ivec2) ShiftLeftLogical 37 39 41: 34(ivec2) CompositeConstruct 38 38 42: 34(ivec2) ShiftRightArithmetic 40 41 43: 9(fvec2) ConvertSToF 42 44: 9(fvec2) VectorTimesScalar 43 17 45: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 44 Return FunctionEnd