hlsl.intrinsics.f1632.frag ERROR: 0:3: 'f32tof16' : unimplemented intrinsic: handle natively ERROR: 0:16: 'f32tof16' : unimplemented intrinsic: handle natively ERROR: 0:23: 'f32tof16' : unimplemented intrinsic: handle natively ERROR: 0:30: 'f32tof16' : unimplemented intrinsic: handle natively ERROR: 4 compilation errors. No code generated. Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:8 Function Definition: PixelShaderFunctionS(f1; (global float) 0:2 Function Parameters: 0:2 'inF0' (in float) 0:? Sequence 0:3 ERROR: Bad unary op (global uint) 0:3 'inF0' (in float) 0:5 Branch: Return with expression 0:5 Constant: 0:5 0.000000 0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float) 0:9 Function Parameters: 0:9 'inF0' (in 1-component vector of float) 0:? Sequence 0:11 Branch: Return with expression 0:11 Constant: 0:11 0.000000 0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float) 0:15 Function Parameters: 0:15 'inF0' (in 2-component vector of float) 0:? Sequence 0:16 ERROR: Bad unary op (global 2-component vector of uint) 0:16 'inF0' (in 2-component vector of float) 0:18 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float) 0:22 Function Parameters: 0:22 'inF0' (in 3-component vector of float) 0:? Sequence 0:23 ERROR: Bad unary op (global 3-component vector of uint) 0:23 'inF0' (in 3-component vector of float) 0:25 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:29 Function Parameters: 0:29 'inF0' (in 4-component vector of float) 0:? Sequence 0:30 ERROR: Bad unary op (global 4-component vector of uint) 0:30 'inF0' (in 4-component vector of float) 0:32 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:8 Function Definition: PixelShaderFunctionS(f1; (global float) 0:2 Function Parameters: 0:2 'inF0' (in float) 0:? Sequence 0:3 ERROR: Bad unary op (global uint) 0:3 'inF0' (in float) 0:5 Branch: Return with expression 0:5 Constant: 0:5 0.000000 0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float) 0:9 Function Parameters: 0:9 'inF0' (in 1-component vector of float) 0:? Sequence 0:11 Branch: Return with expression 0:11 Constant: 0:11 0.000000 0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float) 0:15 Function Parameters: 0:15 'inF0' (in 2-component vector of float) 0:? Sequence 0:16 ERROR: Bad unary op (global 2-component vector of uint) 0:16 'inF0' (in 2-component vector of float) 0:18 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float) 0:22 Function Parameters: 0:22 'inF0' (in 3-component vector of float) 0:? Sequence 0:23 ERROR: Bad unary op (global 3-component vector of uint) 0:23 'inF0' (in 3-component vector of float) 0:25 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:29 Function Parameters: 0:29 'inF0' (in 4-component vector of float) 0:? Sequence 0:30 ERROR: Bad unary op (global 4-component vector of uint) 0:30 'inF0' (in 4-component vector of float) 0:32 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? Linker Objects SPIR-V is not generated for failed compile or link