hlsl.intrinsics.lit.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void) 0:2 Function Parameters: 0:2 'n_dot_l' (in float) 0:2 'n_dot_h' (in float) 0:2 'm' (in float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp 4-component vector of float) 0:3 'r0' (temp 4-component vector of float) 0:3 Construct vec4 (temp 4-component vector of float) 0:3 Constant: 0:3 1.000000 0:3 max (temp float) 0:3 'n_dot_l' (in float) 0:3 Constant: 0:3 0.000000 0:3 Test condition and select (temp float) 0:3 Condition 0:3 Compare Less Than (temp bool) 0:3 min (temp float) 0:3 'n_dot_l' (in float) 0:3 'n_dot_h' (in float) 0:3 Constant: 0:3 0.000000 0:3 true case 0:3 Constant: 0:3 0.000000 0:3 false case 0:3 component-wise multiply (temp float) 0:3 'n_dot_h' (in float) 0:3 'm' (in float) 0:3 Constant: 0:3 1.000000 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void) 0:2 Function Parameters: 0:2 'n_dot_l' (in float) 0:2 'n_dot_h' (in float) 0:2 'm' (in float) 0:? Sequence 0:3 Sequence 0:3 move second child to first child (temp 4-component vector of float) 0:3 'r0' (temp 4-component vector of float) 0:3 Construct vec4 (temp 4-component vector of float) 0:3 Constant: 0:3 1.000000 0:3 max (temp float) 0:3 'n_dot_l' (in float) 0:3 Constant: 0:3 0.000000 0:3 Test condition and select (temp float) 0:3 Condition 0:3 Compare Less Than (temp bool) 0:3 min (temp float) 0:3 'n_dot_l' (in float) 0:3 'n_dot_h' (in float) 0:3 Constant: 0:3 0.000000 0:3 true case 0:3 Constant: 0:3 0.000000 0:3 false case 0:3 component-wise multiply (temp float) 0:3 'n_dot_h' (in float) 0:3 'm' (in float) 0:3 Constant: 0:3 1.000000 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 33 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 12 19 28 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 9 "r0" Name 12 "n_dot_l" Name 19 "n_dot_h" Name 28 "m" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: 6(float) Constant 1065353216 11: TypePointer Input 6(float) 12(n_dot_l): 11(ptr) Variable Input 14: 6(float) Constant 0 16: TypePointer Function 6(float) 19(n_dot_h): 11(ptr) Variable Input 22: TypeBool 28(m): 11(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 9(r0): 8(ptr) Variable Function 17: 16(ptr) Variable Function 13: 6(float) Load 12(n_dot_l) 15: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 13 14 18: 6(float) Load 12(n_dot_l) 20: 6(float) Load 19(n_dot_h) 21: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 18 20 23: 22(bool) FOrdLessThan 21 14 SelectionMerge 25 None BranchConditional 23 24 26 24: Label Store 17 14 Branch 25 26: Label 27: 6(float) Load 19(n_dot_h) 29: 6(float) Load 28(m) 30: 6(float) FMul 27 29 Store 17 30 Branch 25 25: Label 31: 6(float) Load 17 32: 7(fvec4) CompositeConstruct 10 15 31 10 Store 9(r0) 32 Return FunctionEnd