hlsl.intrinsics.negative.vert ERROR: 0:18: 'AllMemoryBarrier' : no matching overloaded function found ERROR: 0:19: 'AllMemoryBarrierWithGroupSync' : no matching overloaded function found ERROR: 0:20: 'asdouble' : no matching overloaded function found ERROR: 0:21: 'CheckAccessFullyMapped' : no matching overloaded function found ERROR: 0:22: 'CheckAccessFullyMapped' : no matching overloaded function found ERROR: 0:23: 'clip' : no matching overloaded function found ERROR: 0:24: 'countbits' : no matching overloaded function found ERROR: 0:25: 'cross' : no matching overloaded function found ERROR: 0:26: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:27: 'DeviceMemoryBarrier' : no matching overloaded function found ERROR: 0:28: 'DeviceMemoryBarrierWithGroupSync' : no matching overloaded function found ERROR: 0:29: 'ddx' : no matching overloaded function found ERROR: 0:30: 'ddx_coarse' : no matching overloaded function found ERROR: 0:31: 'ddx_fine' : no matching overloaded function found ERROR: 0:32: 'ddy' : no matching overloaded function found ERROR: 0:33: 'ddy_coarse' : no matching overloaded function found ERROR: 0:34: 'ddy_fine' : no matching overloaded function found ERROR: 0:35: 'determinant' : no matching overloaded function found ERROR: 0:36: 'EvaluateAttributeAtCentroid' : no matching overloaded function found ERROR: 0:37: 'EvaluateAttributeAtSample' : no matching overloaded function found ERROR: 0:38: 'EvaluateAttributeSnapped' : no matching overloaded function found ERROR: 0:39: 'f16tof32' : no matching overloaded function found ERROR: 0:40: 'firstbithigh' : no matching overloaded function found ERROR: 0:41: 'firstbitlow' : no matching overloaded function found ERROR: 0:43: 'fwidth' : no matching overloaded function found ERROR: 0:44: 'InterlockedAdd' : no matching overloaded function found ERROR: 0:45: 'InterlockedAdd' : no matching overloaded function found ERROR: 0:46: 'InterlockedAnd' : no matching overloaded function found ERROR: 0:47: 'InterlockedAnd' : no matching overloaded function found ERROR: 0:48: 'InterlockedCompareExchange' : no matching overloaded function found ERROR: 0:49: 'InterlockedExchange' : no matching overloaded function found ERROR: 0:50: 'InterlockedMax' : no matching overloaded function found ERROR: 0:51: 'InterlockedMax' : no matching overloaded function found ERROR: 0:52: 'InterlockedMin' : no matching overloaded function found ERROR: 0:53: 'InterlockedMin' : no matching overloaded function found ERROR: 0:54: 'InterlockedOr' : no matching overloaded function found ERROR: 0:55: 'InterlockedOr' : no matching overloaded function found ERROR: 0:56: 'InterlockedXor' : no matching overloaded function found ERROR: 0:57: 'InterlockedXor' : no matching overloaded function found ERROR: 0:58: 'GroupMemoryBarrier' : no matching overloaded function found ERROR: 0:59: 'GroupMemoryBarrierWithGroupSync' : no matching overloaded function found ERROR: 0:60: 'length' : no matching overloaded function found ERROR: 0:61: 'msad4' : no matching overloaded function found ERROR: 0:62: 'normalize' : no matching overloaded function found ERROR: 0:63: 'reflect' : no matching overloaded function found ERROR: 0:64: 'refract' : no matching overloaded function found ERROR: 0:65: 'refract' : no matching overloaded function found ERROR: 0:66: 'reversebits' : no matching overloaded function found ERROR: 0:67: 'transpose' : no matching overloaded function found ERROR: 0:78: 'GetRenderTargetSamplePosition' : no matching overloaded function found ERROR: 0:87: 'asdouble' : no matching overloaded function found ERROR: 0:88: 'CheckAccessFullyMapped' : no matching overloaded function found ERROR: 0:89: 'countbits' : no matching overloaded function found ERROR: 0:90: 'cross' : no matching overloaded function found ERROR: 0:91: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:92: 'ddx' : no matching overloaded function found ERROR: 0:93: 'ddx_coarse' : no matching overloaded function found ERROR: 0:94: 'ddx_fine' : no matching overloaded function found ERROR: 0:95: 'ddy' : no matching overloaded function found ERROR: 0:96: 'ddy_coarse' : no matching overloaded function found ERROR: 0:97: 'ddy_fine' : no matching overloaded function found ERROR: 0:98: 'determinant' : no matching overloaded function found ERROR: 0:99: 'EvaluateAttributeAtCentroid' : no matching overloaded function found ERROR: 0:100: 'EvaluateAttributeAtSample' : no matching overloaded function found ERROR: 0:101: 'EvaluateAttributeSnapped' : no matching overloaded function found ERROR: 0:102: 'f16tof32' : no matching overloaded function found ERROR: 0:103: 'firstbithigh' : no matching overloaded function found ERROR: 0:104: 'firstbitlow' : no matching overloaded function found ERROR: 0:106: 'fwidth' : no matching overloaded function found ERROR: 0:107: 'InterlockedAdd' : no matching overloaded function found ERROR: 0:108: 'InterlockedAdd' : no matching overloaded function found ERROR: 0:109: 'InterlockedAnd' : no matching overloaded function found ERROR: 0:110: 'InterlockedAnd' : no matching overloaded function found ERROR: 0:111: 'InterlockedCompareExchange' : no matching overloaded function found ERROR: 0:112: 'InterlockedExchange' : no matching overloaded function found ERROR: 0:113: 'InterlockedMax' : no matching overloaded function found ERROR: 0:114: 'InterlockedMax' : no matching overloaded function found ERROR: 0:115: 'InterlockedMin' : no matching overloaded function found ERROR: 0:116: 'InterlockedMin' : no matching overloaded function found ERROR: 0:117: 'InterlockedOr' : no matching overloaded function found ERROR: 0:118: 'InterlockedOr' : no matching overloaded function found ERROR: 0:119: 'InterlockedXor' : no matching overloaded function found ERROR: 0:120: 'InterlockedXor' : no matching overloaded function found ERROR: 0:121: 'noise' : no matching overloaded function found ERROR: 0:122: 'reversebits' : no matching overloaded function found ERROR: 0:123: 'transpose' : no matching overloaded function found ERROR: 0:134: 'CheckAccessFullyMapped' : no matching overloaded function found ERROR: 0:135: 'countbits' : no matching overloaded function found ERROR: 0:136: 'ddx' : no matching overloaded function found ERROR: 0:137: 'ddx_coarse' : no matching overloaded function found ERROR: 0:138: 'ddx_fine' : no matching overloaded function found ERROR: 0:139: 'ddy' : no matching overloaded function found ERROR: 0:140: 'ddy_coarse' : no matching overloaded function found ERROR: 0:141: 'ddy_fine' : no matching overloaded function found ERROR: 0:142: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:143: 'determinant' : no matching overloaded function found ERROR: 0:144: 'EvaluateAttributeAtCentroid' : no matching overloaded function found ERROR: 0:145: 'EvaluateAttributeAtSample' : no matching overloaded function found ERROR: 0:146: 'EvaluateAttributeSnapped' : no matching overloaded function found ERROR: 0:147: 'f16tof32' : no matching overloaded function found ERROR: 0:148: 'firstbithigh' : no matching overloaded function found ERROR: 0:149: 'firstbitlow' : no matching overloaded function found ERROR: 0:151: 'fwidth' : no matching overloaded function found ERROR: 0:152: 'InterlockedAdd' : no matching overloaded function found ERROR: 0:153: 'InterlockedAdd' : no matching overloaded function found ERROR: 0:154: 'InterlockedAnd' : no matching overloaded function found ERROR: 0:155: 'InterlockedAnd' : no matching overloaded function found ERROR: 0:156: 'InterlockedCompareExchange' : no matching overloaded function found ERROR: 0:157: 'InterlockedExchange' : no matching overloaded function found ERROR: 0:158: 'InterlockedMax' : no matching overloaded function found ERROR: 0:159: 'InterlockedMax' : no matching overloaded function found ERROR: 0:160: 'InterlockedMin' : no matching overloaded function found ERROR: 0:161: 'InterlockedMin' : no matching overloaded function found ERROR: 0:162: 'InterlockedOr' : no matching overloaded function found ERROR: 0:163: 'InterlockedOr' : no matching overloaded function found ERROR: 0:164: 'InterlockedXor' : no matching overloaded function found ERROR: 0:165: 'InterlockedXor' : no matching overloaded function found ERROR: 0:166: 'noise' : no matching overloaded function found ERROR: 0:167: 'reversebits' : no matching overloaded function found ERROR: 0:168: 'transpose' : no matching overloaded function found ERROR: 0:179: 'CheckAccessFullyMapped' : no matching overloaded function found ERROR: 0:180: 'countbits' : no matching overloaded function found ERROR: 0:181: 'cross' : no matching overloaded function found ERROR: 0:182: 'determinant' : no matching overloaded function found ERROR: 0:183: 'ddx' : no matching overloaded function found ERROR: 0:184: 'ddx_coarse' : no matching overloaded function found ERROR: 0:185: 'ddx_fine' : no matching overloaded function found ERROR: 0:186: 'ddy' : no matching overloaded function found ERROR: 0:187: 'ddy_coarse' : no matching overloaded function found ERROR: 0:188: 'ddy_fine' : no matching overloaded function found ERROR: 0:189: 'EvaluateAttributeAtCentroid' : no matching overloaded function found ERROR: 0:190: 'EvaluateAttributeAtSample' : no matching overloaded function found ERROR: 0:191: 'EvaluateAttributeSnapped' : no matching overloaded function found ERROR: 0:192: 'f16tof32' : no matching overloaded function found ERROR: 0:193: 'firstbithigh' : no matching overloaded function found ERROR: 0:194: 'firstbitlow' : no matching overloaded function found ERROR: 0:196: 'fwidth' : no matching overloaded function found ERROR: 0:197: 'InterlockedAdd' : no matching overloaded function found ERROR: 0:198: 'InterlockedAdd' : no matching overloaded function found ERROR: 0:199: 'InterlockedAnd' : no matching overloaded function found ERROR: 0:200: 'InterlockedAnd' : no matching overloaded function found ERROR: 0:201: 'InterlockedCompareExchange' : no matching overloaded function found ERROR: 0:202: 'InterlockedExchange' : no matching overloaded function found ERROR: 0:203: 'InterlockedMax' : no matching overloaded function found ERROR: 0:204: 'InterlockedMax' : no matching overloaded function found ERROR: 0:205: 'InterlockedMin' : no matching overloaded function found ERROR: 0:206: 'InterlockedMin' : no matching overloaded function found ERROR: 0:207: 'InterlockedOr' : no matching overloaded function found ERROR: 0:208: 'InterlockedOr' : no matching overloaded function found ERROR: 0:209: 'InterlockedXor' : no matching overloaded function found ERROR: 0:210: 'InterlockedXor' : no matching overloaded function found ERROR: 0:211: 'noise' : no matching overloaded function found ERROR: 0:212: 'reversebits' : no matching overloaded function found ERROR: 0:213: 'transpose' : no matching overloaded function found ERROR: 0:253: 'countbits' : no matching overloaded function found ERROR: 0:253: 'cross' : no matching overloaded function found ERROR: 0:253: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:253: 'ddx' : no matching overloaded function found ERROR: 0:253: 'ddx_coarse' : no matching overloaded function found ERROR: 0:253: 'ddx_fine' : no matching overloaded function found ERROR: 0:253: 'ddy' : no matching overloaded function found ERROR: 0:253: 'ddy_coarse' : no matching overloaded function found ERROR: 0:253: 'ddy_fine' : no matching overloaded function found ERROR: 0:253: 'EvaluateAttributeAtCentroid' : no matching overloaded function found ERROR: 0:253: 'EvaluateAttributeAtSample' : no matching overloaded function found ERROR: 0:253: 'EvaluateAttributeSnapped' : no matching overloaded function found ERROR: 0:253: 'f16tof32' : no matching overloaded function found ERROR: 0:253: 'firstbithigh' : no matching overloaded function found ERROR: 0:253: 'firstbitlow' : no matching overloaded function found ERROR: 0:253: 'fwidth' : no matching overloaded function found ERROR: 0:253: 'noise' : no matching overloaded function found ERROR: 0:253: 'reversebits' : no matching overloaded function found ERROR: 0:253: 'length' : no matching overloaded function found ERROR: 0:253: 'noise' : no matching overloaded function found ERROR: 0:253: 'normalize' : no matching overloaded function found ERROR: 0:253: 'reflect' : no matching overloaded function found ERROR: 0:253: 'refract' : no matching overloaded function found ERROR: 0:253: 'reversebits' : no matching overloaded function found ERROR: 0:261: 'countbits' : no matching overloaded function found ERROR: 0:261: 'cross' : no matching overloaded function found ERROR: 0:261: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:261: 'ddx' : no matching overloaded function found ERROR: 0:261: 'ddx_coarse' : no matching overloaded function found ERROR: 0:261: 'ddx_fine' : no matching overloaded function found ERROR: 0:261: 'ddy' : no matching overloaded function found ERROR: 0:261: 'ddy_coarse' : no matching overloaded function found ERROR: 0:261: 'ddy_fine' : no matching overloaded function found ERROR: 0:261: 'EvaluateAttributeAtCentroid' : no matching overloaded function found ERROR: 0:261: 'EvaluateAttributeAtSample' : no matching overloaded function found ERROR: 0:261: 'EvaluateAttributeSnapped' : no matching overloaded function found ERROR: 0:261: 'f16tof32' : no matching overloaded function found ERROR: 0:261: 'firstbithigh' : no matching overloaded function found ERROR: 0:261: 'firstbitlow' : no matching overloaded function found ERROR: 0:261: 'fwidth' : no matching overloaded function found ERROR: 0:261: 'noise' : no matching overloaded function found ERROR: 0:261: 'reversebits' : no matching overloaded function found ERROR: 0:261: 'length' : no matching overloaded function found ERROR: 0:261: 'noise' : no matching overloaded function found ERROR: 0:261: 'normalize' : no matching overloaded function found ERROR: 0:261: 'reflect' : no matching overloaded function found ERROR: 0:261: 'refract' : no matching overloaded function found ERROR: 0:261: 'reversebits' : no matching overloaded function found ERROR: 0:269: 'countbits' : no matching overloaded function found ERROR: 0:269: 'cross' : no matching overloaded function found ERROR: 0:269: 'D3DCOLORtoUBYTE4' : no matching overloaded function found ERROR: 0:269: 'ddx' : no matching overloaded function found ERROR: 0:269: 'ddx_coarse' : no matching overloaded function found ERROR: 0:269: 'ddx_fine' : no matching overloaded function found ERROR: 0:269: 'ddy' : no matching overloaded function found ERROR: 0:269: 'ddy_coarse' : no matching overloaded function found ERROR: 0:269: 'ddy_fine' : no matching overloaded function found ERROR: 0:269: 'EvaluateAttributeAtCentroid' : no matching overloaded function found ERROR: 0:269: 'EvaluateAttributeAtSample' : no matching overloaded function found ERROR: 0:269: 'EvaluateAttributeSnapped' : no matching overloaded function found ERROR: 0:269: 'f16tof32' : no matching overloaded function found ERROR: 0:269: 'firstbithigh' : no matching overloaded function found ERROR: 0:269: 'firstbitlow' : no matching overloaded function found ERROR: 0:269: 'fwidth' : no matching overloaded function found ERROR: 0:269: 'noise' : no matching overloaded function found ERROR: 0:269: 'reversebits' : no matching overloaded function found ERROR: 0:269: 'length' : no matching overloaded function found ERROR: 0:269: 'noise' : no matching overloaded function found ERROR: 0:269: 'normalize' : no matching overloaded function found ERROR: 0:269: 'reflect' : no matching overloaded function found ERROR: 0:269: 'refract' : no matching overloaded function found ERROR: 0:269: 'reversebits' : no matching overloaded function found ERROR: 226 compilation errors. No code generated. Shader version: 450 ERROR: node is still EOpNull! 0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float) 0:15 Function Parameters: 0:15 'inF0' (in float) 0:15 'inF1' (in float) 0:15 'inF2' (in float) 0:15 'inI0' (in int) 0:? Sequence 0:18 Constant: 0:18 0.000000 0:19 Constant: 0:19 0.000000 0:20 Constant: 0:20 0.000000 0:21 Constant: 0:21 0.000000 0:22 Constant: 0:22 0.000000 0:23 Constant: 0:23 0.000000 0:24 Constant: 0:24 0.000000 0:25 Constant: 0:25 0.000000 0:26 Constant: 0:26 0.000000 0:27 Constant: 0:27 0.000000 0:28 Constant: 0:28 0.000000 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:31 Constant: 0:31 0.000000 0:32 Constant: 0:32 0.000000 0:33 Constant: 0:33 0.000000 0:34 Constant: 0:34 0.000000 0:35 Constant: 0:35 0.000000 0:36 Constant: 0:36 0.000000 0:37 Constant: 0:37 0.000000 0:38 Constant: 0:38 0.000000 0:39 Constant: 0:39 0.000000 0:40 Constant: 0:40 0.000000 0:41 Constant: 0:41 0.000000 0:43 Constant: 0:43 0.000000 0:44 Constant: 0:44 0.000000 0:45 Constant: 0:45 0.000000 0:46 Constant: 0:46 0.000000 0:47 Constant: 0:47 0.000000 0:48 Constant: 0:48 0.000000 0:49 Constant: 0:49 0.000000 0:50 Constant: 0:50 0.000000 0:51 Constant: 0:51 0.000000 0:52 Constant: 0:52 0.000000 0:53 Constant: 0:53 0.000000 0:54 Constant: 0:54 0.000000 0:55 Constant: 0:55 0.000000 0:56 Constant: 0:56 0.000000 0:57 Constant: 0:57 0.000000 0:58 Constant: 0:58 0.000000 0:59 Constant: 0:59 0.000000 0:60 Constant: 0:60 0.000000 0:61 Constant: 0:61 0.000000 0:62 Constant: 0:62 0.000000 0:63 Constant: 0:63 0.000000 0:64 Constant: 0:64 0.000000 0:65 Constant: 0:65 0.000000 0:66 Constant: 0:66 0.000000 0:67 Constant: 0:67 0.000000 0:71 Branch: Return with expression 0:71 Constant: 0:71 0.000000 0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:75 Function Parameters: 0:75 'inF0' (in 1-component vector of float) 0:75 'inF1' (in 1-component vector of float) 0:75 'inF2' (in 1-component vector of float) 0:75 'inI0' (in 1-component vector of int) 0:? Sequence 0:78 Constant: 0:78 0.000000 0:80 Branch: Return with expression 0:80 Constant: 0:80 0.000000 0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:84 Function Parameters: 0:84 'inF0' (in 2-component vector of float) 0:84 'inF1' (in 2-component vector of float) 0:84 'inF2' (in 2-component vector of float) 0:84 'inI0' (in 2-component vector of int) 0:? Sequence 0:87 Constant: 0:87 0.000000 0:88 Constant: 0:88 0.000000 0:89 Constant: 0:89 0.000000 0:90 Constant: 0:90 0.000000 0:91 Constant: 0:91 0.000000 0:92 Constant: 0:92 0.000000 0:93 Constant: 0:93 0.000000 0:94 Constant: 0:94 0.000000 0:95 Constant: 0:95 0.000000 0:96 Constant: 0:96 0.000000 0:97 Constant: 0:97 0.000000 0:98 Constant: 0:98 0.000000 0:99 Constant: 0:99 0.000000 0:100 Constant: 0:100 0.000000 0:101 Constant: 0:101 0.000000 0:102 Constant: 0:102 0.000000 0:103 Constant: 0:103 0.000000 0:104 Constant: 0:104 0.000000 0:106 Constant: 0:106 0.000000 0:107 Constant: 0:107 0.000000 0:108 Constant: 0:108 0.000000 0:109 Constant: 0:109 0.000000 0:110 Constant: 0:110 0.000000 0:111 Constant: 0:111 0.000000 0:112 Constant: 0:112 0.000000 0:113 Constant: 0:113 0.000000 0:114 Constant: 0:114 0.000000 0:115 Constant: 0:115 0.000000 0:116 Constant: 0:116 0.000000 0:117 Constant: 0:117 0.000000 0:118 Constant: 0:118 0.000000 0:119 Constant: 0:119 0.000000 0:120 Constant: 0:120 0.000000 0:121 Constant: 0:121 0.000000 0:122 Constant: 0:122 0.000000 0:123 Constant: 0:123 0.000000 0:127 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:131 Function Parameters: 0:131 'inF0' (in 3-component vector of float) 0:131 'inF1' (in 3-component vector of float) 0:131 'inF2' (in 3-component vector of float) 0:131 'inI0' (in 3-component vector of int) 0:? Sequence 0:134 Constant: 0:134 0.000000 0:135 Constant: 0:135 0.000000 0:136 Constant: 0:136 0.000000 0:137 Constant: 0:137 0.000000 0:138 Constant: 0:138 0.000000 0:139 Constant: 0:139 0.000000 0:140 Constant: 0:140 0.000000 0:141 Constant: 0:141 0.000000 0:142 Constant: 0:142 0.000000 0:143 Constant: 0:143 0.000000 0:144 Constant: 0:144 0.000000 0:145 Constant: 0:145 0.000000 0:146 Constant: 0:146 0.000000 0:147 Constant: 0:147 0.000000 0:148 Constant: 0:148 0.000000 0:149 Constant: 0:149 0.000000 0:151 Constant: 0:151 0.000000 0:152 Constant: 0:152 0.000000 0:153 Constant: 0:153 0.000000 0:154 Constant: 0:154 0.000000 0:155 Constant: 0:155 0.000000 0:156 Constant: 0:156 0.000000 0:157 Constant: 0:157 0.000000 0:158 Constant: 0:158 0.000000 0:159 Constant: 0:159 0.000000 0:160 Constant: 0:160 0.000000 0:161 Constant: 0:161 0.000000 0:162 Constant: 0:162 0.000000 0:163 Constant: 0:163 0.000000 0:164 Constant: 0:164 0.000000 0:165 Constant: 0:165 0.000000 0:166 Constant: 0:166 0.000000 0:167 Constant: 0:167 0.000000 0:168 Constant: 0:168 0.000000 0:172 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:176 Function Parameters: 0:176 'inF0' (in 4-component vector of float) 0:176 'inF1' (in 4-component vector of float) 0:176 'inF2' (in 4-component vector of float) 0:176 'inI0' (in 4-component vector of int) 0:? Sequence 0:179 Constant: 0:179 0.000000 0:180 Constant: 0:180 0.000000 0:181 Constant: 0:181 0.000000 0:182 Constant: 0:182 0.000000 0:183 Constant: 0:183 0.000000 0:184 Constant: 0:184 0.000000 0:185 Constant: 0:185 0.000000 0:186 Constant: 0:186 0.000000 0:187 Constant: 0:187 0.000000 0:188 Constant: 0:188 0.000000 0:189 Constant: 0:189 0.000000 0:190 Constant: 0:190 0.000000 0:191 Constant: 0:191 0.000000 0:192 Constant: 0:192 0.000000 0:193 Constant: 0:193 0.000000 0:194 Constant: 0:194 0.000000 0:196 Constant: 0:196 0.000000 0:197 Constant: 0:197 0.000000 0:198 Constant: 0:198 0.000000 0:199 Constant: 0:199 0.000000 0:200 Constant: 0:200 0.000000 0:201 Constant: 0:201 0.000000 0:202 Constant: 0:202 0.000000 0:203 Constant: 0:203 0.000000 0:204 Constant: 0:204 0.000000 0:205 Constant: 0:205 0.000000 0:206 Constant: 0:206 0.000000 0:207 Constant: 0:207 0.000000 0:208 Constant: 0:208 0.000000 0:209 Constant: 0:209 0.000000 0:210 Constant: 0:210 0.000000 0:211 Constant: 0:211 0.000000 0:212 Constant: 0:212 0.000000 0:213 Constant: 0:213 0.000000 0:217 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) 0:251 Function Parameters: 0:251 'inF0' (in 2X2 matrix of float) 0:251 'inF1' (in 2X2 matrix of float) 0:251 'inF2' (in 2X2 matrix of float) 0:? Sequence 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:255 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) 0:259 Function Parameters: 0:259 'inF0' (in 3X3 matrix of float) 0:259 'inF1' (in 3X3 matrix of float) 0:259 'inF2' (in 3X3 matrix of float) 0:? Sequence 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:263 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) 0:267 Function Parameters: 0:267 'inF0' (in 4X4 matrix of float) 0:267 'inF1' (in 4X4 matrix of float) 0:267 'inF2' (in 4X4 matrix of float) 0:? Sequence 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:271 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? Linker Objects 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) 0:? 'gs_uc' (global uint) 0:? 'gs_ua2' (global 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint) Linked vertex stage: Shader version: 450 ERROR: node is still EOpNull! 0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float) 0:15 Function Parameters: 0:15 'inF0' (in float) 0:15 'inF1' (in float) 0:15 'inF2' (in float) 0:15 'inI0' (in int) 0:? Sequence 0:18 Constant: 0:18 0.000000 0:19 Constant: 0:19 0.000000 0:20 Constant: 0:20 0.000000 0:21 Constant: 0:21 0.000000 0:22 Constant: 0:22 0.000000 0:23 Constant: 0:23 0.000000 0:24 Constant: 0:24 0.000000 0:25 Constant: 0:25 0.000000 0:26 Constant: 0:26 0.000000 0:27 Constant: 0:27 0.000000 0:28 Constant: 0:28 0.000000 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:31 Constant: 0:31 0.000000 0:32 Constant: 0:32 0.000000 0:33 Constant: 0:33 0.000000 0:34 Constant: 0:34 0.000000 0:35 Constant: 0:35 0.000000 0:36 Constant: 0:36 0.000000 0:37 Constant: 0:37 0.000000 0:38 Constant: 0:38 0.000000 0:39 Constant: 0:39 0.000000 0:40 Constant: 0:40 0.000000 0:41 Constant: 0:41 0.000000 0:43 Constant: 0:43 0.000000 0:44 Constant: 0:44 0.000000 0:45 Constant: 0:45 0.000000 0:46 Constant: 0:46 0.000000 0:47 Constant: 0:47 0.000000 0:48 Constant: 0:48 0.000000 0:49 Constant: 0:49 0.000000 0:50 Constant: 0:50 0.000000 0:51 Constant: 0:51 0.000000 0:52 Constant: 0:52 0.000000 0:53 Constant: 0:53 0.000000 0:54 Constant: 0:54 0.000000 0:55 Constant: 0:55 0.000000 0:56 Constant: 0:56 0.000000 0:57 Constant: 0:57 0.000000 0:58 Constant: 0:58 0.000000 0:59 Constant: 0:59 0.000000 0:60 Constant: 0:60 0.000000 0:61 Constant: 0:61 0.000000 0:62 Constant: 0:62 0.000000 0:63 Constant: 0:63 0.000000 0:64 Constant: 0:64 0.000000 0:65 Constant: 0:65 0.000000 0:66 Constant: 0:66 0.000000 0:67 Constant: 0:67 0.000000 0:71 Branch: Return with expression 0:71 Constant: 0:71 0.000000 0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float) 0:75 Function Parameters: 0:75 'inF0' (in 1-component vector of float) 0:75 'inF1' (in 1-component vector of float) 0:75 'inF2' (in 1-component vector of float) 0:75 'inI0' (in 1-component vector of int) 0:? Sequence 0:78 Constant: 0:78 0.000000 0:80 Branch: Return with expression 0:80 Constant: 0:80 0.000000 0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float) 0:84 Function Parameters: 0:84 'inF0' (in 2-component vector of float) 0:84 'inF1' (in 2-component vector of float) 0:84 'inF2' (in 2-component vector of float) 0:84 'inI0' (in 2-component vector of int) 0:? Sequence 0:87 Constant: 0:87 0.000000 0:88 Constant: 0:88 0.000000 0:89 Constant: 0:89 0.000000 0:90 Constant: 0:90 0.000000 0:91 Constant: 0:91 0.000000 0:92 Constant: 0:92 0.000000 0:93 Constant: 0:93 0.000000 0:94 Constant: 0:94 0.000000 0:95 Constant: 0:95 0.000000 0:96 Constant: 0:96 0.000000 0:97 Constant: 0:97 0.000000 0:98 Constant: 0:98 0.000000 0:99 Constant: 0:99 0.000000 0:100 Constant: 0:100 0.000000 0:101 Constant: 0:101 0.000000 0:102 Constant: 0:102 0.000000 0:103 Constant: 0:103 0.000000 0:104 Constant: 0:104 0.000000 0:106 Constant: 0:106 0.000000 0:107 Constant: 0:107 0.000000 0:108 Constant: 0:108 0.000000 0:109 Constant: 0:109 0.000000 0:110 Constant: 0:110 0.000000 0:111 Constant: 0:111 0.000000 0:112 Constant: 0:112 0.000000 0:113 Constant: 0:113 0.000000 0:114 Constant: 0:114 0.000000 0:115 Constant: 0:115 0.000000 0:116 Constant: 0:116 0.000000 0:117 Constant: 0:117 0.000000 0:118 Constant: 0:118 0.000000 0:119 Constant: 0:119 0.000000 0:120 Constant: 0:120 0.000000 0:121 Constant: 0:121 0.000000 0:122 Constant: 0:122 0.000000 0:123 Constant: 0:123 0.000000 0:127 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float) 0:131 Function Parameters: 0:131 'inF0' (in 3-component vector of float) 0:131 'inF1' (in 3-component vector of float) 0:131 'inF2' (in 3-component vector of float) 0:131 'inI0' (in 3-component vector of int) 0:? Sequence 0:134 Constant: 0:134 0.000000 0:135 Constant: 0:135 0.000000 0:136 Constant: 0:136 0.000000 0:137 Constant: 0:137 0.000000 0:138 Constant: 0:138 0.000000 0:139 Constant: 0:139 0.000000 0:140 Constant: 0:140 0.000000 0:141 Constant: 0:141 0.000000 0:142 Constant: 0:142 0.000000 0:143 Constant: 0:143 0.000000 0:144 Constant: 0:144 0.000000 0:145 Constant: 0:145 0.000000 0:146 Constant: 0:146 0.000000 0:147 Constant: 0:147 0.000000 0:148 Constant: 0:148 0.000000 0:149 Constant: 0:149 0.000000 0:151 Constant: 0:151 0.000000 0:152 Constant: 0:152 0.000000 0:153 Constant: 0:153 0.000000 0:154 Constant: 0:154 0.000000 0:155 Constant: 0:155 0.000000 0:156 Constant: 0:156 0.000000 0:157 Constant: 0:157 0.000000 0:158 Constant: 0:158 0.000000 0:159 Constant: 0:159 0.000000 0:160 Constant: 0:160 0.000000 0:161 Constant: 0:161 0.000000 0:162 Constant: 0:162 0.000000 0:163 Constant: 0:163 0.000000 0:164 Constant: 0:164 0.000000 0:165 Constant: 0:165 0.000000 0:166 Constant: 0:166 0.000000 0:167 Constant: 0:167 0.000000 0:168 Constant: 0:168 0.000000 0:172 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float) 0:176 Function Parameters: 0:176 'inF0' (in 4-component vector of float) 0:176 'inF1' (in 4-component vector of float) 0:176 'inF2' (in 4-component vector of float) 0:176 'inI0' (in 4-component vector of int) 0:? Sequence 0:179 Constant: 0:179 0.000000 0:180 Constant: 0:180 0.000000 0:181 Constant: 0:181 0.000000 0:182 Constant: 0:182 0.000000 0:183 Constant: 0:183 0.000000 0:184 Constant: 0:184 0.000000 0:185 Constant: 0:185 0.000000 0:186 Constant: 0:186 0.000000 0:187 Constant: 0:187 0.000000 0:188 Constant: 0:188 0.000000 0:189 Constant: 0:189 0.000000 0:190 Constant: 0:190 0.000000 0:191 Constant: 0:191 0.000000 0:192 Constant: 0:192 0.000000 0:193 Constant: 0:193 0.000000 0:194 Constant: 0:194 0.000000 0:196 Constant: 0:196 0.000000 0:197 Constant: 0:197 0.000000 0:198 Constant: 0:198 0.000000 0:199 Constant: 0:199 0.000000 0:200 Constant: 0:200 0.000000 0:201 Constant: 0:201 0.000000 0:202 Constant: 0:202 0.000000 0:203 Constant: 0:203 0.000000 0:204 Constant: 0:204 0.000000 0:205 Constant: 0:205 0.000000 0:206 Constant: 0:206 0.000000 0:207 Constant: 0:207 0.000000 0:208 Constant: 0:208 0.000000 0:209 Constant: 0:209 0.000000 0:210 Constant: 0:210 0.000000 0:211 Constant: 0:211 0.000000 0:212 Constant: 0:212 0.000000 0:213 Constant: 0:213 0.000000 0:217 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float) 0:251 Function Parameters: 0:251 'inF0' (in 2X2 matrix of float) 0:251 'inF1' (in 2X2 matrix of float) 0:251 'inF2' (in 2X2 matrix of float) 0:? Sequence 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:253 Constant: 0:253 0.000000 0:255 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float) 0:259 Function Parameters: 0:259 'inF0' (in 3X3 matrix of float) 0:259 'inF1' (in 3X3 matrix of float) 0:259 'inF2' (in 3X3 matrix of float) 0:? Sequence 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:261 Constant: 0:261 0.000000 0:263 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:? 3.000000 0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float) 0:267 Function Parameters: 0:267 'inF0' (in 4X4 matrix of float) 0:267 'inF1' (in 4X4 matrix of float) 0:267 'inF2' (in 4X4 matrix of float) 0:? Sequence 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:269 Constant: 0:269 0.000000 0:271 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? 4.000000 0:? Linker Objects 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) 0:? 'gs_uc' (global uint) 0:? 'gs_ua2' (global 2-component vector of uint) 0:? 'gs_ub2' (global 2-component vector of uint) 0:? 'gs_uc2' (global 2-component vector of uint) 0:? 'gs_ua3' (global 3-component vector of uint) 0:? 'gs_ub3' (global 3-component vector of uint) 0:? 'gs_uc3' (global 3-component vector of uint) 0:? 'gs_ua4' (global 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint) SPIR-V is not generated for failed compile or link