hlsl.pp.line.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:4 Function Parameters: 0:? Sequence 0:124 Sequence 0:124 move second child to first child (temp int) 0:124 'thisLineIs' (temp int) 0:124 Constant: 0:124 124 (const int) 0:126 move second child to first child (temp 4-component vector of float) 0:126 Color: direct index for structure (temp 4-component vector of float) 0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:126 Constant: 0:126 0 (const int) 0:? Construct vec4 (temp 4-component vector of float) 0:126 Convert int to float (temp float) 0:126 'thisLineIs' (temp int) 0:126 Constant: 0:126 0.000000 0:126 Constant: 0:126 0.000000 0:126 Constant: 0:126 1.000000 0:127 move second child to first child (temp float) 0:127 Depth: direct index for structure (temp float FragDepth) 0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:127 Constant: 0:127 1 (const int) 0:127 Constant: 0:127 1.000000 0:129 Branch: Return with expression 0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:4 Function Parameters: 0:? Sequence 0:124 Sequence 0:124 move second child to first child (temp int) 0:124 'thisLineIs' (temp int) 0:124 Constant: 0:124 124 (const int) 0:126 move second child to first child (temp 4-component vector of float) 0:126 Color: direct index for structure (temp 4-component vector of float) 0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:126 Constant: 0:126 0 (const int) 0:? Construct vec4 (temp 4-component vector of float) 0:126 Convert int to float (temp float) 0:126 'thisLineIs' (temp int) 0:126 Constant: 0:126 0.000000 0:126 Constant: 0:126 0.000000 0:126 Constant: 0:126 1.000000 0:127 move second child to first child (temp float) 0:127 Depth: direct index for structure (temp float FragDepth) 0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:127 Constant: 0:127 1 (const int) 0:127 Constant: 0:127 1.000000 0:129 Branch: Return with expression 0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 28 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 8 "thisLineIs" Name 12 "PS_OUTPUT" MemberName 12(PS_OUTPUT) 0 "Color" MemberName 12(PS_OUTPUT) 1 "Depth" Name 14 "psout" MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: 6(int) Constant 124 10: TypeFloat 32 11: TypeVector 10(float) 4 12(PS_OUTPUT): TypeStruct 11(fvec4) 10(float) 13: TypePointer Function 12(PS_OUTPUT) 15: 6(int) Constant 0 18: 10(float) Constant 0 19: 10(float) Constant 1065353216 21: TypePointer Function 11(fvec4) 23: 6(int) Constant 1 24: TypePointer Function 10(float) 4(main): 2 Function None 3 5: Label 8(thisLineIs): 7(ptr) Variable Function 14(psout): 13(ptr) Variable Function Store 8(thisLineIs) 9 16: 6(int) Load 8(thisLineIs) 17: 10(float) ConvertSToF 16 20: 11(fvec4) CompositeConstruct 17 18 18 19 22: 21(ptr) AccessChain 14(psout) 15 Store 22 20 25: 24(ptr) AccessChain 14(psout) 23 Store 25 19 26:12(PS_OUTPUT) Load 14(psout) ReturnValue 26 FunctionEnd