hlsl.precedence.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'a1' (in 4-component vector of float) 0:7 'a2' (in 4-component vector of float) 0:7 'a3' (in 4-component vector of float) 0:7 'a4' (in 4-component vector of float) 0:? Sequence 0:8 Branch: Return with expression 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 'a1' (in 4-component vector of float) 0:8 component-wise multiply (temp 4-component vector of float) 0:8 'a2' (in 4-component vector of float) 0:8 'a3' (in 4-component vector of float) 0:8 'a4' (in 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'a1' (in 4-component vector of float) 0:7 'a2' (in 4-component vector of float) 0:7 'a3' (in 4-component vector of float) 0:7 'a4' (in 4-component vector of float) 0:? Sequence 0:8 Branch: Return with expression 0:8 add (temp 4-component vector of float) 0:8 add (temp 4-component vector of float) 0:8 'a1' (in 4-component vector of float) 0:8 component-wise multiply (temp 4-component vector of float) 0:8 'a2' (in 4-component vector of float) 0:8 'a3' (in 4-component vector of float) 0:8 'a4' (in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 21 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13 17 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 9 "a1" Name 11 "a2" Name 13 "a3" Name 17 "a4" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Input 7(fvec4) 9(a1): 8(ptr) Variable Input 11(a2): 8(ptr) Variable Input 13(a3): 8(ptr) Variable Input 17(a4): 8(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 10: 7(fvec4) Load 9(a1) 12: 7(fvec4) Load 11(a2) 14: 7(fvec4) Load 13(a3) 15: 7(fvec4) FMul 12 14 16: 7(fvec4) FAdd 10 15 18: 7(fvec4) Load 17(a4) 19: 7(fvec4) FAdd 16 18 ReturnValue 19 FunctionEnd