hlsl.samplebias.array.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) 0:27 texture (global 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (uniform texture1DArray) 0:27 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.500000 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) 0:28 texture (global 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.500000 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) 0:29 texture (global 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.500000 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) 0:31 texture (global 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:31 Constant: 0:31 0.500000 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) 0:32 texture (global 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Constant: 0:32 0.500000 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) 0:33 texture (global 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:33 Constant: 0:33 0.500000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) 0:35 texture (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:35 Constant: 0:35 0.500000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) 0:36 texture (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:36 Constant: 0:36 0.500000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) 0:37 texture (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:37 Constant: 0:37 0.500000 0:40 move second child to first child (temp float) 0:40 Depth: direct index for structure (temp float FragDepth) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Branch: Return with expression 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:24 Function Parameters: 0:? Sequence 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float) 0:27 texture (global 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 'g_tTex1df4' (uniform texture1DArray) 0:27 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:27 Constant: 0:27 0.500000 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval11' (temp 4-component vector of int) 0:28 texture (global 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:28 Constant: 0:28 0.500000 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval12' (temp 4-component vector of uint) 0:29 texture (global 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:29 Constant: 0:29 0.500000 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval20' (temp 4-component vector of float) 0:31 texture (global 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:31 Constant: 0:31 0.500000 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval21' (temp 4-component vector of int) 0:32 texture (global 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:32 Constant: 0:32 0.500000 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval22' (temp 4-component vector of uint) 0:33 texture (global 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:33 Constant: 0:33 0.500000 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval40' (temp 4-component vector of float) 0:35 texture (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 'g_tTexcdf4' (uniform textureCubeArray) 0:35 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:? 0.400000 0:35 Constant: 0:35 0.500000 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval41' (temp 4-component vector of int) 0:36 texture (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 'g_tTexcdi4' (uniform itextureCubeArray) 0:36 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:36 Constant: 0:36 0.500000 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval42' (temp 4-component vector of uint) 0:37 texture (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 'g_tTexcdu4' (uniform utextureCubeArray) 0:37 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:? 1.000000 0:37 Constant: 0:37 0.500000 0:40 move second child to first child (temp float) 0:40 Depth: direct index for structure (temp float FragDepth) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:40 Constant: 0:40 1 (const int) 0:40 Constant: 0:40 1.000000 0:42 Branch: Return with expression 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) 0:? 'g_tTexcdf4' (uniform textureCubeArray) 0:? 'g_tTexcdi4' (uniform itextureCubeArray) 0:? 'g_tTexcdu4' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 129 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4" Name 16 "g_sSamp" Name 29 "txval11" Name 32 "g_tTex1di4" Name 43 "txval12" Name 46 "g_tTex1du4" Name 54 "txval20" Name 57 "g_tTex2df4" Name 65 "txval21" Name 68 "g_tTex2di4" Name 75 "txval22" Name 78 "g_tTex2du4" Name 87 "txval40" Name 90 "g_tTexcdf4" Name 97 "txval41" Name 100 "g_tTexcdi4" Name 107 "txval42" Name 110 "g_tTexcdu4" Name 120 "PS_OUTPUT" MemberName 120(PS_OUTPUT) 0 "Color" MemberName 120(PS_OUTPUT) 1 "Depth" Name 122 "psout" Name 128 "g_tTex1df4a" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 32(g_tTex1di4) DescriptorSet 0 Decorate 46(g_tTex1du4) DescriptorSet 0 Decorate 57(g_tTex2df4) DescriptorSet 0 Decorate 68(g_tTex2di4) DescriptorSet 0 Decorate 78(g_tTex2du4) DescriptorSet 0 Decorate 90(g_tTexcdf4) DescriptorSet 0 Decorate 100(g_tTexcdi4) DescriptorSet 0 Decorate 110(g_tTexcdu4) DescriptorSet 0 MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 128(g_tTex1df4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D array sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1056964608 26: TypeInt 32 1 27: TypeVector 26(int) 4 28: TypePointer Function 27(ivec4) 30: TypeImage 26(int) 1D array sampled format:Unknown 31: TypePointer UniformConstant 30 32(g_tTex1di4): 31(ptr) Variable UniformConstant 35: TypeSampledImage 30 37: 6(float) Constant 1050253722 38: 20(fvec2) ConstantComposite 22 37 40: TypeInt 32 0 41: TypeVector 40(int) 4 42: TypePointer Function 41(ivec4) 44: TypeImage 40(int) 1D array sampled format:Unknown 45: TypePointer UniformConstant 44 46(g_tTex1du4): 45(ptr) Variable UniformConstant 49: TypeSampledImage 44 51: 6(float) Constant 1053609165 52: 20(fvec2) ConstantComposite 37 51 55: TypeImage 6(float) 2D array sampled format:Unknown 56: TypePointer UniformConstant 55 57(g_tTex2df4): 56(ptr) Variable UniformConstant 60: TypeSampledImage 55 62: TypeVector 6(float) 3 63: 62(fvec3) ConstantComposite 21 22 37 66: TypeImage 26(int) 2D array sampled format:Unknown 67: TypePointer UniformConstant 66 68(g_tTex2di4): 67(ptr) Variable UniformConstant 71: TypeSampledImage 66 73: 62(fvec3) ConstantComposite 37 51 24 76: TypeImage 40(int) 2D array sampled format:Unknown 77: TypePointer UniformConstant 76 78(g_tTex2du4): 77(ptr) Variable UniformConstant 81: TypeSampledImage 76 83: 6(float) Constant 1058642330 84: 6(float) Constant 1060320051 85: 62(fvec3) ConstantComposite 24 83 84 88: TypeImage 6(float) Cube array sampled format:Unknown 89: TypePointer UniformConstant 88 90(g_tTexcdf4): 89(ptr) Variable UniformConstant 93: TypeSampledImage 88 95: 7(fvec4) ConstantComposite 21 22 37 51 98: TypeImage 26(int) Cube array sampled format:Unknown 99: TypePointer UniformConstant 98 100(g_tTexcdi4): 99(ptr) Variable UniformConstant 103: TypeSampledImage 98 105: 7(fvec4) ConstantComposite 51 24 83 84 108: TypeImage 40(int) Cube array sampled format:Unknown 109: TypePointer UniformConstant 108 110(g_tTexcdu4): 109(ptr) Variable UniformConstant 113: TypeSampledImage 108 115: 6(float) Constant 1061997773 116: 6(float) Constant 1063675494 117: 6(float) Constant 1065353216 118: 7(fvec4) ConstantComposite 84 115 116 117 120(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 121: TypePointer Function 120(PS_OUTPUT) 123: 26(int) Constant 1 124: TypePointer Function 6(float) 128(g_tTex1df4a): 11(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 29(txval11): 28(ptr) Variable Function 43(txval12): 42(ptr) Variable Function 54(txval20): 8(ptr) Variable Function 65(txval21): 28(ptr) Variable Function 75(txval22): 42(ptr) Variable Function 87(txval40): 8(ptr) Variable Function 97(txval41): 28(ptr) Variable Function 107(txval42): 42(ptr) Variable Function 122(psout): 121(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 25: 7(fvec4) ImageSampleImplicitLod 19 23 Bias 24 Store 9(txval10) 25 33: 30 Load 32(g_tTex1di4) 34: 14 Load 16(g_sSamp) 36: 35 SampledImage 33 34 39: 27(ivec4) ImageSampleImplicitLod 36 38 Bias 24 Store 29(txval11) 39 47: 44 Load 46(g_tTex1du4) 48: 14 Load 16(g_sSamp) 50: 49 SampledImage 47 48 53: 41(ivec4) ImageSampleImplicitLod 50 52 Bias 24 Store 43(txval12) 53 58: 55 Load 57(g_tTex2df4) 59: 14 Load 16(g_sSamp) 61: 60 SampledImage 58 59 64: 7(fvec4) ImageSampleImplicitLod 61 63 Bias 24 Store 54(txval20) 64 69: 66 Load 68(g_tTex2di4) 70: 14 Load 16(g_sSamp) 72: 71 SampledImage 69 70 74: 27(ivec4) ImageSampleImplicitLod 72 73 Bias 24 Store 65(txval21) 74 79: 76 Load 78(g_tTex2du4) 80: 14 Load 16(g_sSamp) 82: 81 SampledImage 79 80 86: 41(ivec4) ImageSampleImplicitLod 82 85 Bias 24 Store 75(txval22) 86 91: 88 Load 90(g_tTexcdf4) 92: 14 Load 16(g_sSamp) 94: 93 SampledImage 91 92 96: 7(fvec4) ImageSampleImplicitLod 94 95 Bias 24 Store 87(txval40) 96 101: 98 Load 100(g_tTexcdi4) 102: 14 Load 16(g_sSamp) 104: 103 SampledImage 101 102 106: 27(ivec4) ImageSampleImplicitLod 104 105 Bias 24 Store 97(txval41) 106 111: 108 Load 110(g_tTexcdu4) 112: 14 Load 16(g_sSamp) 114: 113 SampledImage 111 112 119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 24 Store 107(txval42) 119 125: 124(ptr) AccessChain 122(psout) 123 Store 125 117 126:120(PS_OUTPUT) Load 122(psout) ReturnValue 126 FunctionEnd