hlsl.samplebias.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) 0:31 textureOffset (global 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (uniform texture1D) 0:31 'g_sSamp' (uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) 0:32 textureOffset (global 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) 0:33 textureOffset (global 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) 0:35 textureOffset (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) 0:36 textureOffset (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) 0:37 textureOffset (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) 0:39 textureOffset (global 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) 0:40 textureOffset (global 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.500000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) 0:41 textureOffset (global 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? -1 (const int) 0:46 move second child to first child (temp float) 0:46 Depth: direct index for structure (temp float FragDepth) 0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Branch: Return with expression 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4a' (uniform texture1D) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:28 Function Parameters: 0:? Sequence 0:31 Sequence 0:31 move second child to first child (temp 4-component vector of float) 0:31 'txval10' (temp 4-component vector of float) 0:31 textureOffset (global 4-component vector of float) 0:31 Construct combined texture-sampler (temp sampler1D) 0:31 'g_tTex1df4' (uniform texture1D) 0:31 'g_sSamp' (uniform sampler) 0:31 Constant: 0:31 0.100000 0:31 Constant: 0:31 0.500000 0:31 Constant: 0:31 1 (const int) 0:32 Sequence 0:32 move second child to first child (temp 4-component vector of int) 0:32 'txval11' (temp 4-component vector of int) 0:32 textureOffset (global 4-component vector of int) 0:32 Construct combined texture-sampler (temp isampler1D) 0:32 'g_tTex1di4' (uniform itexture1D) 0:32 'g_sSamp' (uniform sampler) 0:32 Constant: 0:32 0.200000 0:32 Constant: 0:32 0.500000 0:32 Constant: 0:32 1 (const int) 0:33 Sequence 0:33 move second child to first child (temp 4-component vector of uint) 0:33 'txval12' (temp 4-component vector of uint) 0:33 textureOffset (global 4-component vector of uint) 0:33 Construct combined texture-sampler (temp usampler1D) 0:33 'g_tTex1du4' (uniform utexture1D) 0:33 'g_sSamp' (uniform sampler) 0:33 Constant: 0:33 0.300000 0:33 Constant: 0:33 0.500000 0:33 Constant: 0:33 1 (const int) 0:35 Sequence 0:35 move second child to first child (temp 4-component vector of float) 0:35 'txval20' (temp 4-component vector of float) 0:35 textureOffset (global 4-component vector of float) 0:35 Construct combined texture-sampler (temp sampler2D) 0:35 'g_tTex2df4' (uniform texture2D) 0:35 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:35 Constant: 0:35 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:36 Sequence 0:36 move second child to first child (temp 4-component vector of int) 0:36 'txval21' (temp 4-component vector of int) 0:36 textureOffset (global 4-component vector of int) 0:36 Construct combined texture-sampler (temp isampler2D) 0:36 'g_tTex2di4' (uniform itexture2D) 0:36 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:36 Constant: 0:36 0.500000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:37 Sequence 0:37 move second child to first child (temp 4-component vector of uint) 0:37 'txval22' (temp 4-component vector of uint) 0:37 textureOffset (global 4-component vector of uint) 0:37 Construct combined texture-sampler (temp usampler2D) 0:37 'g_tTex2du4' (uniform utexture2D) 0:37 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0.500000 0:? Constant: 0:? 1 (const int) 0:? -1 (const int) 0:39 Sequence 0:39 move second child to first child (temp 4-component vector of float) 0:39 'txval30' (temp 4-component vector of float) 0:39 textureOffset (global 4-component vector of float) 0:39 Construct combined texture-sampler (temp sampler3D) 0:39 'g_tTex3df4' (uniform texture3D) 0:39 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:39 Constant: 0:39 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? 1 (const int) 0:40 Sequence 0:40 move second child to first child (temp 4-component vector of int) 0:40 'txval31' (temp 4-component vector of int) 0:40 textureOffset (global 4-component vector of int) 0:40 Construct combined texture-sampler (temp isampler3D) 0:40 'g_tTex3di4' (uniform itexture3D) 0:40 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:40 Constant: 0:40 0.500000 0:? Constant: 0:? 1 (const int) 0:? 1 (const int) 0:? 1 (const int) 0:41 Sequence 0:41 move second child to first child (temp 4-component vector of uint) 0:41 'txval32' (temp 4-component vector of uint) 0:41 textureOffset (global 4-component vector of uint) 0:41 Construct combined texture-sampler (temp usampler3D) 0:41 'g_tTex3du4' (uniform utexture3D) 0:41 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:41 Constant: 0:41 0.500000 0:? Constant: 0:? 1 (const int) 0:? 0 (const int) 0:? -1 (const int) 0:46 move second child to first child (temp float) 0:46 Depth: direct index for structure (temp float FragDepth) 0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 1.000000 0:48 Branch: Return with expression 0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4a' (uniform texture1D) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 145 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4" Name 16 "g_sSamp" Name 27 "txval11" Name 30 "g_tTex1di4" Name 40 "txval12" Name 43 "g_tTex1du4" Name 50 "txval20" Name 53 "g_tTex2df4" Name 64 "txval21" Name 67 "g_tTex2di4" Name 76 "txval22" Name 79 "g_tTex2du4" Name 89 "txval30" Name 92 "g_tTex3df4" Name 102 "txval31" Name 105 "g_tTex3di4" Name 113 "txval32" Name 116 "g_tTex3du4" Name 127 "PS_OUTPUT" MemberName 127(PS_OUTPUT) 0 "Color" MemberName 127(PS_OUTPUT) 1 "Depth" Name 129 "psout" Name 135 "g_tTex1df4a" Name 138 "g_tTexcdf4" Name 141 "g_tTexcdi4" Name 144 "g_tTexcdu4" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 30(g_tTex1di4) DescriptorSet 0 Decorate 43(g_tTex1du4) DescriptorSet 0 Decorate 53(g_tTex2df4) DescriptorSet 0 Decorate 67(g_tTex2di4) DescriptorSet 0 Decorate 79(g_tTex2du4) DescriptorSet 0 Decorate 92(g_tTex3df4) DescriptorSet 0 Decorate 105(g_tTex3di4) DescriptorSet 0 Decorate 116(g_tTex3du4) DescriptorSet 0 MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 135(g_tTex1df4a) DescriptorSet 0 Decorate 138(g_tTexcdf4) DescriptorSet 0 Decorate 141(g_tTexcdi4) DescriptorSet 0 Decorate 144(g_tTexcdu4) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: 6(float) Constant 1036831949 21: 6(float) Constant 1056964608 22: TypeInt 32 1 23: 22(int) Constant 1 25: TypeVector 22(int) 4 26: TypePointer Function 25(ivec4) 28: TypeImage 22(int) 1D sampled format:Unknown 29: TypePointer UniformConstant 28 30(g_tTex1di4): 29(ptr) Variable UniformConstant 33: TypeSampledImage 28 35: 6(float) Constant 1045220557 37: TypeInt 32 0 38: TypeVector 37(int) 4 39: TypePointer Function 38(ivec4) 41: TypeImage 37(int) 1D sampled format:Unknown 42: TypePointer UniformConstant 41 43(g_tTex1du4): 42(ptr) Variable UniformConstant 46: TypeSampledImage 41 48: 6(float) Constant 1050253722 51: TypeImage 6(float) 2D sampled format:Unknown 52: TypePointer UniformConstant 51 53(g_tTex2df4): 52(ptr) Variable UniformConstant 56: TypeSampledImage 51 58: TypeVector 6(float) 2 59: 58(fvec2) ConstantComposite 20 35 60: TypeVector 22(int) 2 61: 22(int) Constant 0 62: 60(ivec2) ConstantComposite 23 61 65: TypeImage 22(int) 2D sampled format:Unknown 66: TypePointer UniformConstant 65 67(g_tTex2di4): 66(ptr) Variable UniformConstant 70: TypeSampledImage 65 72: 6(float) Constant 1053609165 73: 58(fvec2) ConstantComposite 48 72 74: 60(ivec2) ConstantComposite 23 23 77: TypeImage 37(int) 2D sampled format:Unknown 78: TypePointer UniformConstant 77 79(g_tTex2du4): 78(ptr) Variable UniformConstant 82: TypeSampledImage 77 84: 6(float) Constant 1058642330 85: 58(fvec2) ConstantComposite 21 84 86: 22(int) Constant 4294967295 87: 60(ivec2) ConstantComposite 23 86 90: TypeImage 6(float) 3D sampled format:Unknown 91: TypePointer UniformConstant 90 92(g_tTex3df4): 91(ptr) Variable UniformConstant 95: TypeSampledImage 90 97: TypeVector 6(float) 3 98: 97(fvec3) ConstantComposite 20 35 48 99: TypeVector 22(int) 3 100: 99(ivec3) ConstantComposite 23 61 23 103: TypeImage 22(int) 3D sampled format:Unknown 104: TypePointer UniformConstant 103 105(g_tTex3di4): 104(ptr) Variable UniformConstant 108: TypeSampledImage 103 110: 97(fvec3) ConstantComposite 72 21 84 111: 99(ivec3) ConstantComposite 23 23 23 114: TypeImage 37(int) 3D sampled format:Unknown 115: TypePointer UniformConstant 114 116(g_tTex3du4): 115(ptr) Variable UniformConstant 119: TypeSampledImage 114 121: 6(float) Constant 1060320051 122: 6(float) Constant 1061997773 123: 6(float) Constant 1063675494 124: 97(fvec3) ConstantComposite 121 122 123 125: 99(ivec3) ConstantComposite 23 61 86 127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 128: TypePointer Function 127(PS_OUTPUT) 130: 6(float) Constant 1065353216 131: TypePointer Function 6(float) 135(g_tTex1df4a): 11(ptr) Variable UniformConstant 136: TypeImage 6(float) Cube sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTexcdf4): 137(ptr) Variable UniformConstant 139: TypeImage 22(int) Cube sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTexcdi4): 140(ptr) Variable UniformConstant 142: TypeImage 37(int) Cube sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTexcdu4): 143(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 27(txval11): 26(ptr) Variable Function 40(txval12): 39(ptr) Variable Function 50(txval20): 8(ptr) Variable Function 64(txval21): 26(ptr) Variable Function 76(txval22): 39(ptr) Variable Function 89(txval30): 8(ptr) Variable Function 102(txval31): 26(ptr) Variable Function 113(txval32): 39(ptr) Variable Function 129(psout): 128(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 24: 7(fvec4) ImageSampleImplicitLod 19 20 Bias ConstOffset 23 21 Store 9(txval10) 24 31: 28 Load 30(g_tTex1di4) 32: 14 Load 16(g_sSamp) 34: 33 SampledImage 31 32 36: 25(ivec4) ImageSampleImplicitLod 34 35 Bias ConstOffset 23 21 Store 27(txval11) 36 44: 41 Load 43(g_tTex1du4) 45: 14 Load 16(g_sSamp) 47: 46 SampledImage 44 45 49: 38(ivec4) ImageSampleImplicitLod 47 48 Bias ConstOffset 23 21 Store 40(txval12) 49 54: 51 Load 53(g_tTex2df4) 55: 14 Load 16(g_sSamp) 57: 56 SampledImage 54 55 63: 7(fvec4) ImageSampleImplicitLod 57 59 Bias ConstOffset 62 21 Store 50(txval20) 63 68: 65 Load 67(g_tTex2di4) 69: 14 Load 16(g_sSamp) 71: 70 SampledImage 68 69 75: 25(ivec4) ImageSampleImplicitLod 71 73 Bias ConstOffset 74 21 Store 64(txval21) 75 80: 77 Load 79(g_tTex2du4) 81: 14 Load 16(g_sSamp) 83: 82 SampledImage 80 81 88: 38(ivec4) ImageSampleImplicitLod 83 85 Bias ConstOffset 87 21 Store 76(txval22) 88 93: 90 Load 92(g_tTex3df4) 94: 14 Load 16(g_sSamp) 96: 95 SampledImage 93 94 101: 7(fvec4) ImageSampleImplicitLod 96 98 Bias ConstOffset 100 21 Store 89(txval30) 101 106: 103 Load 105(g_tTex3di4) 107: 14 Load 16(g_sSamp) 109: 108 SampledImage 106 107 112: 25(ivec4) ImageSampleImplicitLod 109 110 Bias ConstOffset 111 21 Store 102(txval31) 112 117: 114 Load 116(g_tTex3du4) 118: 14 Load 16(g_sSamp) 120: 119 SampledImage 117 118 126: 38(ivec4) ImageSampleImplicitLod 120 124 Bias ConstOffset 125 21 Store 113(txval32) 126 132: 131(ptr) AccessChain 129(psout) 23 Store 132 130 133:127(PS_OUTPUT) Load 129(psout) ReturnValue 133 FunctionEnd