hlsl.samplebias.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) 0:23 textureOffset (global 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (uniform texture1DArray) 0:23 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:23 Constant: 0:23 0.500000 0:23 Constant: 0:23 0 (const int) 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) 0:24 textureOffset (global 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:24 Constant: 0:24 0.500000 0:24 Constant: 0:24 1 (const int) 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) 0:25 textureOffset (global 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:25 Constant: 0:25 0.500000 0:25 Constant: 0:25 2 (const int) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) 0:27 textureOffset (global 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:27 Constant: 0:27 0.500000 0:? Constant: 0:? 0 (const int) 0:? 0 (const int) 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) 0:28 textureOffset (global 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:28 Constant: 0:28 0.500000 0:? Constant: 0:? 0 (const int) 0:? 0 (const int) 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) 0:29 textureOffset (global 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:29 Constant: 0:29 0.500000 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:34 move second child to first child (temp float) 0:34 Depth: direct index for structure (temp float FragDepth) 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 0:36 Branch: Return with expression 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Parameters: 0:? Sequence 0:23 Sequence 0:23 move second child to first child (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float) 0:23 textureOffset (global 4-component vector of float) 0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 'g_tTex1df4' (uniform texture1DArray) 0:23 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:23 Constant: 0:23 0.500000 0:23 Constant: 0:23 0 (const int) 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of int) 0:24 'txval11' (temp 4-component vector of int) 0:24 textureOffset (global 4-component vector of int) 0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:24 Constant: 0:24 0.500000 0:24 Constant: 0:24 1 (const int) 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of uint) 0:25 'txval12' (temp 4-component vector of uint) 0:25 textureOffset (global 4-component vector of uint) 0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:25 Constant: 0:25 0.500000 0:25 Constant: 0:25 2 (const int) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'txval20' (temp 4-component vector of float) 0:27 textureOffset (global 4-component vector of float) 0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:27 Constant: 0:27 0.500000 0:? Constant: 0:? 0 (const int) 0:? 0 (const int) 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of int) 0:28 'txval21' (temp 4-component vector of int) 0:28 textureOffset (global 4-component vector of int) 0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:? 0.500000 0:28 Constant: 0:28 0.500000 0:? Constant: 0:? 0 (const int) 0:? 0 (const int) 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'txval22' (temp 4-component vector of uint) 0:29 textureOffset (global 4-component vector of uint) 0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_sSamp' (uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:? 0.700000 0:29 Constant: 0:29 0.500000 0:? Constant: 0:? 0 (const int) 0:? 1 (const int) 0:34 move second child to first child (temp float) 0:34 Depth: direct index for structure (temp float FragDepth) 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: 0:34 1.000000 0:36 Branch: Return with expression 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:? Linker Objects 0:? 'g_sSamp' (uniform sampler) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2di4' (uniform itexture2DArray) 0:? 'g_tTex2du4' (uniform utexture2DArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 102 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "main" Name 9 "txval10" Name 12 "g_tTex1df4" Name 16 "g_sSamp" Name 30 "txval11" Name 33 "g_tTex1di4" Name 45 "txval12" Name 48 "g_tTex1du4" Name 57 "txval20" Name 60 "g_tTex2df4" Name 70 "txval21" Name 73 "g_tTex2di4" Name 80 "txval22" Name 83 "g_tTex2du4" Name 93 "PS_OUTPUT" MemberName 93(PS_OUTPUT) 0 "Color" MemberName 93(PS_OUTPUT) 1 "Depth" Name 95 "psout" Name 101 "g_tTex1df4a" Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0 Decorate 33(g_tTex1di4) DescriptorSet 0 Decorate 48(g_tTex1du4) DescriptorSet 0 Decorate 60(g_tTex2df4) DescriptorSet 0 Decorate 73(g_tTex2di4) DescriptorSet 0 Decorate 83(g_tTex2du4) DescriptorSet 0 MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 101(g_tTex1df4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypeImage 6(float) 1D array sampled format:Unknown 11: TypePointer UniformConstant 10 12(g_tTex1df4): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(g_sSamp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: TypeVector 6(float) 2 21: 6(float) Constant 1036831949 22: 6(float) Constant 1045220557 23: 20(fvec2) ConstantComposite 21 22 24: 6(float) Constant 1056964608 25: TypeInt 32 1 26: 25(int) Constant 0 28: TypeVector 25(int) 4 29: TypePointer Function 28(ivec4) 31: TypeImage 25(int) 1D array sampled format:Unknown 32: TypePointer UniformConstant 31 33(g_tTex1di4): 32(ptr) Variable UniformConstant 36: TypeSampledImage 31 38: 6(float) Constant 1050253722 39: 20(fvec2) ConstantComposite 22 38 40: 25(int) Constant 1 42: TypeInt 32 0 43: TypeVector 42(int) 4 44: TypePointer Function 43(ivec4) 46: TypeImage 42(int) 1D array sampled format:Unknown 47: TypePointer UniformConstant 46 48(g_tTex1du4): 47(ptr) Variable UniformConstant 51: TypeSampledImage 46 53: 6(float) Constant 1053609165 54: 20(fvec2) ConstantComposite 38 53 55: 25(int) Constant 2 58: TypeImage 6(float) 2D array sampled format:Unknown 59: TypePointer UniformConstant 58 60(g_tTex2df4): 59(ptr) Variable UniformConstant 63: TypeSampledImage 58 65: TypeVector 6(float) 3 66: 65(fvec3) ConstantComposite 21 22 38 67: TypeVector 25(int) 2 68: 67(ivec2) ConstantComposite 26 26 71: TypeImage 25(int) 2D array sampled format:Unknown 72: TypePointer UniformConstant 71 73(g_tTex2di4): 72(ptr) Variable UniformConstant 76: TypeSampledImage 71 78: 65(fvec3) ConstantComposite 38 53 24 81: TypeImage 42(int) 2D array sampled format:Unknown 82: TypePointer UniformConstant 81 83(g_tTex2du4): 82(ptr) Variable UniformConstant 86: TypeSampledImage 81 88: 6(float) Constant 1058642330 89: 6(float) Constant 1060320051 90: 65(fvec3) ConstantComposite 24 88 89 91: 67(ivec2) ConstantComposite 26 40 93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 94: TypePointer Function 93(PS_OUTPUT) 96: 6(float) Constant 1065353216 97: TypePointer Function 6(float) 101(g_tTex1df4a): 11(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 9(txval10): 8(ptr) Variable Function 30(txval11): 29(ptr) Variable Function 45(txval12): 44(ptr) Variable Function 57(txval20): 8(ptr) Variable Function 70(txval21): 29(ptr) Variable Function 80(txval22): 44(ptr) Variable Function 95(psout): 94(ptr) Variable Function 13: 10 Load 12(g_tTex1df4) 17: 14 Load 16(g_sSamp) 19: 18 SampledImage 13 17 27: 7(fvec4) ImageSampleImplicitLod 19 23 Bias ConstOffset 26 24 Store 9(txval10) 27 34: 31 Load 33(g_tTex1di4) 35: 14 Load 16(g_sSamp) 37: 36 SampledImage 34 35 41: 28(ivec4) ImageSampleImplicitLod 37 39 Bias ConstOffset 40 24 Store 30(txval11) 41 49: 46 Load 48(g_tTex1du4) 50: 14 Load 16(g_sSamp) 52: 51 SampledImage 49 50 56: 43(ivec4) ImageSampleImplicitLod 52 54 Bias ConstOffset 55 24 Store 45(txval12) 56 61: 58 Load 60(g_tTex2df4) 62: 14 Load 16(g_sSamp) 64: 63 SampledImage 61 62 69: 7(fvec4) ImageSampleImplicitLod 64 66 Bias ConstOffset 68 24 Store 57(txval20) 69 74: 71 Load 73(g_tTex2di4) 75: 14 Load 16(g_sSamp) 77: 76 SampledImage 74 75 79: 28(ivec4) ImageSampleImplicitLod 77 78 Bias ConstOffset 68 24 Store 70(txval21) 79 84: 81 Load 83(g_tTex2du4) 85: 14 Load 16(g_sSamp) 87: 86 SampledImage 84 85 92: 43(ivec4) ImageSampleImplicitLod 87 90 Bias ConstOffset 91 24 Store 80(txval22) 92 98: 97(ptr) AccessChain 95(psout) 40 Store 98 96 99:93(PS_OUTPUT) Load 95(psout) ReturnValue 99 FunctionEnd