hlsl.sin.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 sine (global 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Branch: Return with expression 0:3 sine (global 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 13 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 9 "input" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Input 7(fvec4) 9(input): 8(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 10: 7(fvec4) Load 9(input) 11: 7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 10 ReturnValue 11 FunctionEnd