hlsl.templatetypes.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:48 Function Definition: PixelShaderFunction( (global float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:4 'r00' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:5 Sequence 0:5 move second child to first child (temp 4-component vector of float) 0:5 'r01' (temp 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:7 Sequence 0:7 move second child to first child (temp 1-component vector of bool) 0:7 'r12' (temp 1-component vector of bool) 0:7 Constant: 0:7 false (const bool) 0:8 Sequence 0:8 move second child to first child (temp 1-component vector of int) 0:8 'r13' (temp 1-component vector of int) 0:8 Constant: 0:8 1 (const int) 0:9 Sequence 0:9 move second child to first child (temp 1-component vector of float) 0:9 'r14' (temp 1-component vector of float) 0:9 Constant: 0:9 1.000000 0:10 Sequence 0:10 move second child to first child (temp 1-component vector of double) 0:10 'r15' (temp 1-component vector of double) 0:10 Constant: 0:10 1.000000 0:11 Sequence 0:11 move second child to first child (temp 1-component vector of uint) 0:11 'r16' (temp 1-component vector of uint) 0:11 Constant: 0:11 1 (const uint) 0:13 Sequence 0:13 move second child to first child (temp 2-component vector of bool) 0:13 'r20' (temp 2-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:14 Sequence 0:14 move second child to first child (temp 2-component vector of int) 0:14 'r21' (temp 2-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:15 Sequence 0:15 move second child to first child (temp 2-component vector of float) 0:15 'r22' (temp 2-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:16 Sequence 0:16 move second child to first child (temp 2-component vector of double) 0:16 'r23' (temp 2-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:17 Sequence 0:17 move second child to first child (temp 2-component vector of uint) 0:17 'r24' (temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:19 Sequence 0:19 move second child to first child (temp 3-component vector of bool) 0:19 'r30' (temp 3-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:20 Sequence 0:20 move second child to first child (temp 3-component vector of int) 0:20 'r31' (temp 3-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:21 Sequence 0:21 move second child to first child (temp 3-component vector of float) 0:21 'r32' (temp 3-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:22 Sequence 0:22 move second child to first child (temp 3-component vector of double) 0:22 'r33' (temp 3-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:23 Sequence 0:23 move second child to first child (temp 3-component vector of uint) 0:23 'r34' (temp 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of bool) 0:25 'r40' (temp 4-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:26 Sequence 0:26 move second child to first child (temp 4-component vector of int) 0:26 'r41' (temp 4-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'r42' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of double) 0:28 'r43' (temp 4-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'r44' (temp 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) 0:31 Sequence 0:31 move second child to first child (temp 4X4 matrix of float) 0:31 'r50' (temp 4X4 matrix of float) 0:? Constant: 0:? 0.000000 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:? 9.000000 0:? 10.000000 0:? 11.000000 0:? 12.000000 0:? 13.000000 0:? 14.000000 0:? 15.000000 0:32 Sequence 0:32 move second child to first child (temp 4X4 matrix of float) 0:32 'r51' (temp 4X4 matrix of float) 0:? Constant: 0:? 0.000000 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:? 9.000000 0:? 10.000000 0:? 11.000000 0:? 12.000000 0:? 13.000000 0:? 14.000000 0:? 15.000000 0:35 Sequence 0:35 move second child to first child (temp 3X2 matrix of float) 0:35 'r61' (temp 3X2 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:36 Sequence 0:36 move second child to first child (temp 2X3 matrix of float) 0:36 'r62' (temp 2X3 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:39 Sequence 0:39 move second child to first child (temp 2X4 matrix of float) 0:39 'r65' (temp 2X4 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:40 Sequence 0:40 move second child to first child (temp 3X4 matrix of float) 0:40 'r66' (temp 3X4 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:? 9.000000 0:? 10.000000 0:? 11.000000 0:? 12.000000 0:45 Branch: Return with expression 0:45 Constant: 0:45 0.000000 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:48 Function Definition: PixelShaderFunction( (global float) 0:3 Function Parameters: 0:? Sequence 0:4 Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:4 'r00' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:5 Sequence 0:5 move second child to first child (temp 4-component vector of float) 0:5 'r01' (temp 4-component vector of float) 0:? Constant: 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:7 Sequence 0:7 move second child to first child (temp 1-component vector of bool) 0:7 'r12' (temp 1-component vector of bool) 0:7 Constant: 0:7 false (const bool) 0:8 Sequence 0:8 move second child to first child (temp 1-component vector of int) 0:8 'r13' (temp 1-component vector of int) 0:8 Constant: 0:8 1 (const int) 0:9 Sequence 0:9 move second child to first child (temp 1-component vector of float) 0:9 'r14' (temp 1-component vector of float) 0:9 Constant: 0:9 1.000000 0:10 Sequence 0:10 move second child to first child (temp 1-component vector of double) 0:10 'r15' (temp 1-component vector of double) 0:10 Constant: 0:10 1.000000 0:11 Sequence 0:11 move second child to first child (temp 1-component vector of uint) 0:11 'r16' (temp 1-component vector of uint) 0:11 Constant: 0:11 1 (const uint) 0:13 Sequence 0:13 move second child to first child (temp 2-component vector of bool) 0:13 'r20' (temp 2-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:14 Sequence 0:14 move second child to first child (temp 2-component vector of int) 0:14 'r21' (temp 2-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:15 Sequence 0:15 move second child to first child (temp 2-component vector of float) 0:15 'r22' (temp 2-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:16 Sequence 0:16 move second child to first child (temp 2-component vector of double) 0:16 'r23' (temp 2-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:17 Sequence 0:17 move second child to first child (temp 2-component vector of uint) 0:17 'r24' (temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:19 Sequence 0:19 move second child to first child (temp 3-component vector of bool) 0:19 'r30' (temp 3-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:20 Sequence 0:20 move second child to first child (temp 3-component vector of int) 0:20 'r31' (temp 3-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:21 Sequence 0:21 move second child to first child (temp 3-component vector of float) 0:21 'r32' (temp 3-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:22 Sequence 0:22 move second child to first child (temp 3-component vector of double) 0:22 'r33' (temp 3-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:23 Sequence 0:23 move second child to first child (temp 3-component vector of uint) 0:23 'r34' (temp 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:25 Sequence 0:25 move second child to first child (temp 4-component vector of bool) 0:25 'r40' (temp 4-component vector of bool) 0:? Constant: 0:? false (const bool) 0:? true (const bool) 0:? true (const bool) 0:? false (const bool) 0:26 Sequence 0:26 move second child to first child (temp 4-component vector of int) 0:26 'r41' (temp 4-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 'r42' (temp 4-component vector of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 Sequence 0:28 move second child to first child (temp 4-component vector of double) 0:28 'r43' (temp 4-component vector of double) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:29 Sequence 0:29 move second child to first child (temp 4-component vector of uint) 0:29 'r44' (temp 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) 0:31 Sequence 0:31 move second child to first child (temp 4X4 matrix of float) 0:31 'r50' (temp 4X4 matrix of float) 0:? Constant: 0:? 0.000000 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:? 9.000000 0:? 10.000000 0:? 11.000000 0:? 12.000000 0:? 13.000000 0:? 14.000000 0:? 15.000000 0:32 Sequence 0:32 move second child to first child (temp 4X4 matrix of float) 0:32 'r51' (temp 4X4 matrix of float) 0:? Constant: 0:? 0.000000 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:? 9.000000 0:? 10.000000 0:? 11.000000 0:? 12.000000 0:? 13.000000 0:? 14.000000 0:? 15.000000 0:35 Sequence 0:35 move second child to first child (temp 3X2 matrix of float) 0:35 'r61' (temp 3X2 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:36 Sequence 0:36 move second child to first child (temp 2X3 matrix of float) 0:36 'r62' (temp 2X3 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:39 Sequence 0:39 move second child to first child (temp 2X4 matrix of float) 0:39 'r65' (temp 2X4 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:40 Sequence 0:40 move second child to first child (temp 3X4 matrix of float) 0:40 'r66' (temp 3X4 matrix of float) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:? 7.000000 0:? 8.000000 0:? 9.000000 0:? 10.000000 0:? 11.000000 0:? 12.000000 0:45 Branch: Return with expression 0:45 Constant: 0:45 0.000000 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 145 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 9 "r00" Name 15 "r01" Name 20 "r12" Name 24 "r13" Name 27 "r14" Name 30 "r15" Name 34 "r16" Name 38 "r20" Name 43 "r21" Name 48 "r22" Name 52 "r23" Name 57 "r24" Name 62 "r30" Name 66 "r31" Name 71 "r32" Name 75 "r33" Name 80 "r34" Name 85 "r40" Name 89 "r41" Name 92 "r42" Name 95 "r43" Name 100 "r44" Name 105 "r50" Name 122 "r51" Name 125 "r61" Name 131 "r62" Name 136 "r65" Name 141 "r66" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: 6(float) Constant 1065353216 11: 6(float) Constant 1073741824 12: 6(float) Constant 1077936128 13: 6(float) Constant 1082130432 14: 7(fvec4) ConstantComposite 10 11 12 13 16: 6(float) Constant 1084227584 17: 7(fvec4) ConstantComposite 11 12 13 16 18: TypeBool 19: TypePointer Function 18(bool) 21: 18(bool) ConstantFalse 22: TypeInt 32 1 23: TypePointer Function 22(int) 25: 22(int) Constant 1 26: TypePointer Function 6(float) 28: TypeFloat 64 29: TypePointer Function 28(float) 31: 28(float) Constant 0 1072693248 32: TypeInt 32 0 33: TypePointer Function 32(int) 35: 32(int) Constant 1 36: TypeVector 18(bool) 2 37: TypePointer Function 36(bvec2) 39: 18(bool) ConstantTrue 40: 36(bvec2) ConstantComposite 21 39 41: TypeVector 22(int) 2 42: TypePointer Function 41(ivec2) 44: 22(int) Constant 2 45: 41(ivec2) ConstantComposite 25 44 46: TypeVector 6(float) 2 47: TypePointer Function 46(fvec2) 49: 46(fvec2) ConstantComposite 10 11 50: TypeVector 28(float) 2 51: TypePointer Function 50(fvec2) 53: 28(float) Constant 0 1073741824 54: 50(fvec2) ConstantComposite 31 53 55: TypeVector 32(int) 2 56: TypePointer Function 55(ivec2) 58: 32(int) Constant 2 59: 55(ivec2) ConstantComposite 35 58 60: TypeVector 18(bool) 3 61: TypePointer Function 60(bvec3) 63: 60(bvec3) ConstantComposite 21 39 39 64: TypeVector 22(int) 3 65: TypePointer Function 64(ivec3) 67: 22(int) Constant 3 68: 64(ivec3) ConstantComposite 25 44 67 69: TypeVector 6(float) 3 70: TypePointer Function 69(fvec3) 72: 69(fvec3) ConstantComposite 10 11 12 73: TypeVector 28(float) 3 74: TypePointer Function 73(fvec3) 76: 28(float) Constant 0 1074266112 77: 73(fvec3) ConstantComposite 31 53 76 78: TypeVector 32(int) 3 79: TypePointer Function 78(ivec3) 81: 32(int) Constant 3 82: 78(ivec3) ConstantComposite 35 58 81 83: TypeVector 18(bool) 4 84: TypePointer Function 83(bvec4) 86: 83(bvec4) ConstantComposite 21 39 39 21 87: TypeVector 22(int) 4 88: TypePointer Function 87(ivec4) 90: 22(int) Constant 4 91: 87(ivec4) ConstantComposite 25 44 67 90 93: TypeVector 28(float) 4 94: TypePointer Function 93(fvec4) 96: 28(float) Constant 0 1074790400 97: 93(fvec4) ConstantComposite 31 53 76 96 98: TypeVector 32(int) 4 99: TypePointer Function 98(ivec4) 101: 32(int) Constant 4 102: 98(ivec4) ConstantComposite 35 58 81 101 103: TypeMatrix 7(fvec4) 4 104: TypePointer Function 103 106: 6(float) Constant 0 107: 7(fvec4) ConstantComposite 106 10 11 12 108: 6(float) Constant 1086324736 109: 6(float) Constant 1088421888 110: 7(fvec4) ConstantComposite 13 16 108 109 111: 6(float) Constant 1090519040 112: 6(float) Constant 1091567616 113: 6(float) Constant 1092616192 114: 6(float) Constant 1093664768 115: 7(fvec4) ConstantComposite 111 112 113 114 116: 6(float) Constant 1094713344 117: 6(float) Constant 1095761920 118: 6(float) Constant 1096810496 119: 6(float) Constant 1097859072 120: 7(fvec4) ConstantComposite 116 117 118 119 121: 103 ConstantComposite 107 110 115 120 123: TypeMatrix 46(fvec2) 3 124: TypePointer Function 123 126: 46(fvec2) ConstantComposite 12 13 127: 46(fvec2) ConstantComposite 16 108 128: 123 ConstantComposite 49 126 127 129: TypeMatrix 69(fvec3) 2 130: TypePointer Function 129 132: 69(fvec3) ConstantComposite 13 16 108 133: 129 ConstantComposite 72 132 134: TypeMatrix 7(fvec4) 2 135: TypePointer Function 134 137: 7(fvec4) ConstantComposite 16 108 109 111 138: 134 ConstantComposite 14 137 139: TypeMatrix 7(fvec4) 3 140: TypePointer Function 139 142: 7(fvec4) ConstantComposite 112 113 114 116 143: 139 ConstantComposite 14 137 142 4(PixelShaderFunction): 2 Function None 3 5: Label 9(r00): 8(ptr) Variable Function 15(r01): 8(ptr) Variable Function 20(r12): 19(ptr) Variable Function 24(r13): 23(ptr) Variable Function 27(r14): 26(ptr) Variable Function 30(r15): 29(ptr) Variable Function 34(r16): 33(ptr) Variable Function 38(r20): 37(ptr) Variable Function 43(r21): 42(ptr) Variable Function 48(r22): 47(ptr) Variable Function 52(r23): 51(ptr) Variable Function 57(r24): 56(ptr) Variable Function 62(r30): 61(ptr) Variable Function 66(r31): 65(ptr) Variable Function 71(r32): 70(ptr) Variable Function 75(r33): 74(ptr) Variable Function 80(r34): 79(ptr) Variable Function 85(r40): 84(ptr) Variable Function 89(r41): 88(ptr) Variable Function 92(r42): 8(ptr) Variable Function 95(r43): 94(ptr) Variable Function 100(r44): 99(ptr) Variable Function 105(r50): 104(ptr) Variable Function 122(r51): 104(ptr) Variable Function 125(r61): 124(ptr) Variable Function 131(r62): 130(ptr) Variable Function 136(r65): 135(ptr) Variable Function 141(r66): 140(ptr) Variable Function Store 9(r00) 14 Store 15(r01) 17 Store 20(r12) 21 Store 24(r13) 25 Store 27(r14) 10 Store 30(r15) 31 Store 34(r16) 35 Store 38(r20) 40 Store 43(r21) 45 Store 48(r22) 49 Store 52(r23) 54 Store 57(r24) 59 Store 62(r30) 63 Store 66(r31) 68 Store 71(r32) 72 Store 75(r33) 77 Store 80(r34) 82 Store 85(r40) 86 Store 89(r41) 91 Store 92(r42) 14 Store 95(r43) 97 Store 100(r44) 102 Store 105(r50) 121 Store 122(r51) 121 Store 125(r61) 128 Store 131(r62) 133 Store 136(r65) 138 Store 141(r66) 143 ReturnValue 106 FunctionEnd