hlsl.whileLoop.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition tested first 0:3 Loop Condition 0:3 Compare Not Equal (temp bool) 0:3 'input' (in 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:3 Loop Body 0:? Sequence 0:3 Branch: Return with expression 0:3 'input' (in 4-component vector of float) 0:4 Loop with condition tested first 0:4 Loop Condition 0:4 Constant: 0:4 false (const bool) 0:4 No loop body 0:5 Loop with condition tested first 0:5 Loop Condition 0:5 Constant: 0:5 false (const bool) 0:5 No loop body 0:6 Loop with condition tested first 0:6 Loop Condition 0:6 Constant: 0:6 false (const bool) 0:6 No loop body 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition tested first 0:3 Loop Condition 0:3 Compare Not Equal (temp bool) 0:3 'input' (in 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:3 Loop Body 0:? Sequence 0:3 Branch: Return with expression 0:3 'input' (in 4-component vector of float) 0:4 Loop with condition tested first 0:4 Loop Condition 0:4 Constant: 0:4 false (const bool) 0:4 No loop body 0:5 Loop with condition tested first 0:5 Loop Condition 0:5 Constant: 0:5 false (const bool) 0:5 No loop body 0:6 Loop with condition tested first 0:6 Loop Condition 0:6 Constant: 0:6 false (const bool) 0:6 No loop body 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 39 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 14 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 14 "input" 2: TypeVoid 3: TypeFunction 2 11: TypeFloat 32 12: TypeVector 11(float) 4 13: TypePointer Input 12(fvec4) 14(input): 13(ptr) Variable Input 17: TypeBool 18: TypeVector 17(bool) 4 28: 17(bool) ConstantFalse 4(PixelShaderFunction): 2 Function None 3 5: Label Branch 6 6: Label LoopMerge 8 9 None Branch 10 10: Label 15: 12(fvec4) Load 14(input) 16: 12(fvec4) Load 14(input) 19: 18(bvec4) FOrdNotEqual 15 16 20: 17(bool) Any 19 BranchConditional 20 7 8 7: Label 21: 12(fvec4) Load 14(input) ReturnValue 21 9: Label Branch 6 8: Label Branch 23 23: Label LoopMerge 25 26 None Branch 27 27: Label BranchConditional 28 24 25 24: Label Branch 26 26: Label Branch 23 25: Label Branch 29 29: Label LoopMerge 31 32 None Branch 33 33: Label BranchConditional 28 30 31 30: Label Branch 32 32: Label Branch 29 31: Label Branch 34 34: Label LoopMerge 36 37 None Branch 38 38: Label BranchConditional 28 35 36 35: Label Branch 37 37: Label Branch 34 36: Label Return FunctionEnd