float4 AmbientColor = float4(1, 0.5, 0, 1); bool ff1 : SV_IsFrontFace; float4 ff2 : packoffset(c0.y); float4 ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ; float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) ; float4 ShaderFunction(float4 input) : COLOR0 { return input * AmbientColor; }