float ComputeShaderFunctionS(float inF0, float inF1, float inF2, int inI0) { uint out_u1; // AllMemoryBarrier(); // invalid in fragment stage TODO: parser currently crashes on empty arg list // AllMemoryBarrierWithGroupSync(); // invalid in fragment stage TODO: parser currently crashes on empty arg list asdouble(inF0, inF1); // expected error: only integer inputs CheckAccessFullyMapped(3.0); // expected error: only valid on integers clip(inF0); // expected error: only valid in pixel stage countbits(inF0); // expected error: only integer inputs cross(inF0, inF1); // expected error: only on float3 inputs D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs ddx(inF0); // expected error: only valid in pixel stage ddx_coarse(inF0); // expected error: only valid in pixel stage ddx_fine(inF0); // expected error: only valid in pixel stage ddy(inF0); // expected error: only valid in pixel stage ddy_coarse(inF0); // expected error: only valid in pixel stage ddy_fine(inF0); // expected error: only valid in pixel stage determinant(inF0); // expected error: only valid on mats EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage f16tof32(inF0); // expected error: only integer inputs firstbithigh(inF0); // expected error: only integer inputs firstbitlow(inF0); // expected error: only integer inputs // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC fwidth(inF0); // expected error: only valid in pixel stage InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage length(inF0); // expect error: invalid on scalars msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs normalize(inF0); // expect error: invalid on scalars reflect(inF0, inF1); // expect error: invalid on scalars refract(inF0, inF1, inF2); // expect error: invalid on scalars refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar reversebits(inF0); // expected error: only integer inputs transpose(inF0); // expect error: only valid on mats // TODO: texture intrinsics, when we can declare samplers. return 0.0; } float1 ComputeShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0) { // TODO: ... add when float1 prototypes are generated GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs return 0.0; } float2 ComputeShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0) { uint2 out_u2; asdouble(inF0, inF1); // expected error: only integer inputs CheckAccessFullyMapped(inF0); // expect error: only valid on scalars countbits(inF0); // expected error: only integer inputs cross(inF0, inF1); // expected error: only on float3 inputs D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs ddx(inF0); // only valid in pixel stage ddx_coarse(inF0); // only valid in pixel stage ddx_fine(inF0); // only valid in pixel stage ddy(inF0); // only valid in pixel stage ddy_coarse(inF0); // only valid in pixel stage ddy_fine(inF0); // only valid in pixel stage determinant(inF0); // expect error: only valid on mats EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage f16tof32(inF0); // expected error: only integer inputs firstbithigh(inF0); // expected error: only integer inputs firstbitlow(inF0); // expected error: only integer inputs // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC fwidth(inF0); // expected error: only valid in pixel stage InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage InterlockedExchange(gs_ua2, gs_ub2, out_u2);// expected error: only valid in pixel stage InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage noise(inF0); // expected error: only valid in pixel stage reversebits(inF0); // expected error: only integer inputs transpose(inF0); // expect error: only valid on mats // TODO: texture intrinsics, when we can declare samplers. return float2(1,2); } float3 ComputeShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0) { uint3 out_u3; CheckAccessFullyMapped(inF0); // expect error: only valid on scalars countbits(inF0); // expected error: only integer inputs ddx(inF0); // only valid in pixel stage ddx_coarse(inF0); // only valid in pixel stage ddx_fine(inF0); // only valid in pixel stage ddy(inF0); // only valid in pixel stage ddy_coarse(inF0); // only valid in pixel stage ddy_fine(inF0); // only valid in pixel stage D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs determinant(inF0); // expect error: only valid on mats EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage f16tof32(inF0); // expected error: only integer inputs firstbithigh(inF0); // expected error: only integer inputs firstbitlow(inF0); // expected error: only integer inputs // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC fwidth(inF0); // expected error: only valid in pixel stage InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage noise(inF0); // expected error: only valid in pixel stage reversebits(inF0); // expected error: only integer inputs transpose(inF0); // expect error: only valid on mats // TODO: texture intrinsics, when we can declare samplers. return float3(1,2,3); } float4 ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0) { uint4 out_u4; CheckAccessFullyMapped(inF0); // expect error: only valid on scalars countbits(inF0); // expected error: only integer inputs cross(inF0, inF1); // expected error: only on float3 inputs determinant(inF0); // expect error: only valid on mats ddx(inF0); // only valid in pixel stage ddx_coarse(inF0); // only valid in pixel stage ddx_fine(inF0); // only valid in pixel stage ddy(inF0); // only valid in pixel stage ddy_coarse(inF0); // only valid in pixel stage ddy_fine(inF0); // only valid in pixel stage EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage f16tof32(inF0); // expected error: only integer inputs firstbithigh(inF0); // expected error: only integer inputs firstbitlow(inF0); // expected error: only integer inputs // fma(inF0, inF1, inF2); // TODO: this might auto-promote: need to check against FXC fwidth(inF0); // expected error: only valid in pixel stage InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage noise(inF0); // expected error: only valid in pixel stage reversebits(inF0); // expected error: only integer inputs transpose(inF0); // expect error: only valid on mats // TODO: texture intrinsics, when we can declare samplers. return float4(1,2,3,4); }