hlsl.entry-in.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: 0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) 0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) 0:9 fragCoord: direct index for structure (temp 4-component vector of float) 0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 Sequence 0:15 move second child to first child (temp 2-component vector of float) 0:15 v: direct index for structure (temp 2-component vector of float) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 0 (const int) 0:15 v: direct index for structure (temp 2-component vector of float) 0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:15 Constant: 0:15 0 (const int) 0:15 move second child to first child (temp 4-component vector of float) 0:15 fragCoord: direct index for structure (temp 4-component vector of float) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 1 (const int) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) 0:15 move second child to first child (temp 2-component vector of int) 0:15 i2: direct index for structure (temp 2-component vector of int) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 2 (const int) 0:15 i2: direct index for structure (temp 2-component vector of int) 0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:15 Constant: 0:15 1 (const int) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp 2-component vector of float) 0:17 v: direct index for structure (temp 2-component vector of float) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 0 (const int) 0:17 v: direct index for structure (temp 2-component vector of float) 0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:17 Constant: 0:17 0 (const int) 0:17 move second child to first child (temp 4-component vector of float) 0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 1 (const int) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) 0:17 move second child to first child (temp 2-component vector of int) 0:17 i2: direct index for structure (temp 2-component vector of int) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 2 (const int) 0:17 i2: direct index for structure (temp 2-component vector of int) 0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:17 Constant: 0:17 1 (const int) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:19 Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 fragCoord: direct index for structure (temp 4-component vector of float) 0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Constant: 0:19 1 (const int) 0:19 'ret1' (temp float) 0:19 'ret2' (temp float) 0:19 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:8 Function Parameters: 0:8 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add (temp float) 0:9 direct index (temp float) 0:9 v: direct index for structure (temp 2-component vector of float) 0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 1 (const int) 0:9 direct index (temp float) 0:9 fragCoord: direct index for structure (temp 4-component vector of float) 0:9 'p' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:13 Function Definition: PixelShaderFunction(struct-InParam-vf2-vf4-vi21; (temp 4-component vector of float) 0:13 Function Parameters: 0:13 'i' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:? Sequence 0:15 Sequence 0:15 move second child to first child (temp 2-component vector of float) 0:15 v: direct index for structure (temp 2-component vector of float) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 0 (const int) 0:15 v: direct index for structure (temp 2-component vector of float) 0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:15 Constant: 0:15 0 (const int) 0:15 move second child to first child (temp 4-component vector of float) 0:15 fragCoord: direct index for structure (temp 4-component vector of float) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 1 (const int) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) 0:15 move second child to first child (temp 2-component vector of int) 0:15 i2: direct index for structure (temp 2-component vector of int) 0:15 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:15 Constant: 0:15 2 (const int) 0:15 i2: direct index for structure (temp 2-component vector of int) 0:15 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:15 Constant: 0:15 1 (const int) 0:16 Sequence 0:16 move second child to first child (temp float) 0:16 'ret1' (temp float) 0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:16 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp float) 0:17 'ret2' (temp float) 0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; (temp float) 0:17 Comma (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:17 Sequence 0:17 move second child to first child (temp 2-component vector of float) 0:17 v: direct index for structure (temp 2-component vector of float) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 0 (const int) 0:17 v: direct index for structure (temp 2-component vector of float) 0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:17 Constant: 0:17 0 (const int) 0:17 move second child to first child (temp 4-component vector of float) 0:17 fragCoord: direct index for structure (temp 4-component vector of float FragCoord) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 1 (const int) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) 0:17 move second child to first child (temp 2-component vector of int) 0:17 i2: direct index for structure (temp 2-component vector of int) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:17 Constant: 0:17 2 (const int) 0:17 i2: direct index for structure (temp 2-component vector of int) 0:17 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:17 Constant: 0:17 1 (const int) 0:17 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2}) 0:19 Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 vector-scale (temp 4-component vector of float) 0:19 fragCoord: direct index for structure (temp 4-component vector of float) 0:19 'local' (temp structure{temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2}) 0:19 Constant: 0:19 1 (const int) 0:19 'ret1' (temp float) 0:19 'ret2' (temp float) 0:19 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in structure{temp 2-component vector of float v, temp 2-component vector of int i2}) 0:? 'i_fragCoord' (in 4-component vector of float FragCoord) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 78 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 33 40 70 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "InParam" MemberName 11(InParam) 0 "v" MemberName 11(InParam) 1 "fragCoord" MemberName 11(InParam) 2 "i2" Name 15 "fun(struct-InParam-vf2-vf4-vi21;" Name 14 "p" Name 30 "local" Name 31 "InParam" MemberName 31(InParam) 0 "v" MemberName 31(InParam) 1 "i2" Name 33 "i" Name 40 "i_fragCoord" Name 50 "ret1" Name 51 "param" Name 54 "ret2" Name 55 "InParam" MemberName 55(InParam) 0 "v" MemberName 55(InParam) 1 "fragCoord" MemberName 55(InParam) 2 "i2" Name 57 "aggShadow" Name 66 "param" Name 70 "@entryPointOutput" Decorate 33(i) Location 0 Decorate 40(i_fragCoord) BuiltIn FragCoord MemberDecorate 55(InParam) 1 BuiltIn FragCoord Decorate 70(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 2 8: TypeVector 6(float) 4 9: TypeInt 32 1 10: TypeVector 9(int) 2 11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 12: TypePointer Function 11(InParam) 13: TypeFunction 6(float) 12(ptr) 17: 9(int) Constant 0 18: TypeInt 32 0 19: 18(int) Constant 1 20: TypePointer Function 6(float) 23: 9(int) Constant 1 24: 18(int) Constant 0 31(InParam): TypeStruct 7(fvec2) 10(ivec2) 32: TypePointer Input 31(InParam) 33(i): 32(ptr) Variable Input 34: TypePointer Input 7(fvec2) 37: TypePointer Function 7(fvec2) 39: TypePointer Input 8(fvec4) 40(i_fragCoord): 39(ptr) Variable Input 42: TypePointer Function 8(fvec4) 44: 9(int) Constant 2 45: TypePointer Input 10(ivec2) 48: TypePointer Function 10(ivec2) 55(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2) 56: TypePointer Function 55(InParam) 69: TypePointer Output 8(fvec4) 70(@entryPointOutput): 69(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 30(local): 12(ptr) Variable Function 50(ret1): 20(ptr) Variable Function 51(param): 12(ptr) Variable Function 54(ret2): 20(ptr) Variable Function 57(aggShadow): 56(ptr) Variable Function 66(param): 56(ptr) Variable Function 35: 34(ptr) AccessChain 33(i) 17 36: 7(fvec2) Load 35 38: 37(ptr) AccessChain 30(local) 17 Store 38 36 41: 8(fvec4) Load 40(i_fragCoord) 43: 42(ptr) AccessChain 30(local) 23 Store 43 41 46: 45(ptr) AccessChain 33(i) 23 47: 10(ivec2) Load 46 49: 48(ptr) AccessChain 30(local) 44 Store 49 47 52: 11(InParam) Load 30(local) Store 51(param) 52 53: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 51(param) Store 50(ret1) 53 58: 34(ptr) AccessChain 33(i) 17 59: 7(fvec2) Load 58 60: 37(ptr) AccessChain 57(aggShadow) 17 Store 60 59 61: 8(fvec4) Load 40(i_fragCoord) 62: 42(ptr) AccessChain 57(aggShadow) 23 Store 62 61 63: 45(ptr) AccessChain 33(i) 23 64: 10(ivec2) Load 63 65: 48(ptr) AccessChain 57(aggShadow) 44 Store 65 64 67: 55(InParam) Load 57(aggShadow) Store 66(param) 67 68: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 66(param) Store 54(ret2) 68 71: 42(ptr) AccessChain 30(local) 23 72: 8(fvec4) Load 71 73: 6(float) Load 50(ret1) 74: 8(fvec4) VectorTimesScalar 72 73 75: 6(float) Load 54(ret2) 76: 8(fvec4) VectorTimesScalar 74 75 Store 70(@entryPointOutput) 76 Return FunctionEnd 15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13 14(p): 12(ptr) FunctionParameter 16: Label 21: 20(ptr) AccessChain 14(p) 17 19 22: 6(float) Load 21 25: 20(ptr) AccessChain 14(p) 23 24 26: 6(float) Load 25 27: 6(float) FAdd 22 26 ReturnValue 27 FunctionEnd