hlsl.identifier.sample.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: sample(i1; (temp int) 0:9 Function Parameters: 0:9 'x' (in int) 0:? Sequence 0:9 Branch: Return with expression 0:9 'x' (in int) 0:12 Function Definition: main( (temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:15 Sequence 0:15 move second child to first child (temp 4-component vector of float) 0:15 'sample' (temp 4-component vector of float) 0:? Constant: 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:17 Sequence 0:17 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:17 vector swizzle (temp 4-component vector of float) 0:17 'sample' (temp 4-component vector of float) 0:17 Sequence 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3 (const int) 0:17 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: sample(i1; (temp int) 0:9 Function Parameters: 0:9 'x' (in int) 0:? Sequence 0:9 Branch: Return with expression 0:9 'x' (in int) 0:12 Function Definition: main( (temp 4-component vector of float) 0:12 Function Parameters: 0:? Sequence 0:15 Sequence 0:15 move second child to first child (temp 4-component vector of float) 0:15 'sample' (temp 4-component vector of float) 0:? Constant: 0:? 3.000000 0:? 4.000000 0:? 5.000000 0:? 6.000000 0:17 Sequence 0:17 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:17 vector swizzle (temp 4-component vector of float) 0:17 'sample' (temp 4-component vector of float) 0:17 Sequence 0:17 Constant: 0:17 0 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3 (const int) 0:17 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 28 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 25 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 10 "sample(i1;" Name 9 "x" Name 18 "sample" Name 25 "@entryPointOutput" Decorate 25(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 8: TypeFunction 6(int) 7(ptr) 15: TypeFloat 32 16: TypeVector 15(float) 4 17: TypePointer Function 16(fvec4) 19: 15(float) Constant 1077936128 20: 15(float) Constant 1082130432 21: 15(float) Constant 1084227584 22: 15(float) Constant 1086324736 23: 16(fvec4) ConstantComposite 19 20 21 22 24: TypePointer Output 16(fvec4) 25(@entryPointOutput): 24(ptr) Variable Output 4(main): 2 Function None 3 5: Label 18(sample): 17(ptr) Variable Function Store 18(sample) 23 26: 16(fvec4) Load 18(sample) Store 25(@entryPointOutput) 26 Return FunctionEnd 10(sample(i1;): 6(int) Function None 8 9(x): 7(ptr) FunctionParameter 11: Label 12: 6(int) Load 9(x) ReturnValue 12 FunctionEnd