hlsl.struct.split.assign.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) 0:7 Function Parameters: 0:7 'i' (layout(location=0 ) in int) 0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) 0:? Sequence 0:9 Sequence 0:9 move second child to first child (temp float) 0:9 f: direct index for structure (temp float) 0:9 direct index (layout(location=1 ) in structure{temp float f}) 0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 f: direct index for structure (temp float) 0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) 0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 move second child to first child (temp float) 0:9 f: direct index for structure (temp float) 0:9 direct index (layout(location=1 ) in structure{temp float f}) 0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 f: direct index for structure (temp float) 0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) 0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 move second child to first child (temp float) 0:9 f: direct index for structure (temp float) 0:9 direct index (layout(location=1 ) in structure{temp float f}) 0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 f: direct index for structure (temp float) 0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) 0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 0 (const int) 0:11 Sequence 0:11 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in int) 0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) 0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: main(i1;struct-S-f1-vf41[3]; (temp 4-component vector of float) 0:7 Function Parameters: 0:7 'i' (layout(location=0 ) in int) 0:7 'input' (in 3-element array of structure{temp float f, temp 4-component vector of float FragCoord pos}) 0:? Sequence 0:9 Sequence 0:9 move second child to first child (temp float) 0:9 f: direct index for structure (temp float) 0:9 direct index (layout(location=1 ) in structure{temp float f}) 0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 f: direct index for structure (temp float) 0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) 0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 move second child to first child (temp float) 0:9 f: direct index for structure (temp float) 0:9 direct index (layout(location=1 ) in structure{temp float f}) 0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 f: direct index for structure (temp float) 0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) 0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 move second child to first child (temp float) 0:9 f: direct index for structure (temp float) 0:9 direct index (layout(location=1 ) in structure{temp float f}) 0:9 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 f: direct index for structure (temp float) 0:9 direct index (temp structure{temp float f, temp 4-component vector of float pos}) 0:9 'a' (temp 3-element array of structure{temp float f, temp 4-component vector of float pos}) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 0 (const int) 0:11 Sequence 0:11 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'i' (layout(location=0 ) in int) 0:? 'input' (layout(location=1 ) in 3-element array of structure{temp float f}) 0:? 'input_pos' (in 3-element array of 4-component vector of float FragCoord) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 41 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 12 35 37 40 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 7 "S" MemberName 7(S) 0 "f" Name 12 "input" Name 16 "S" MemberName 16(S) 0 "f" MemberName 16(S) 1 "pos" Name 19 "a" Name 35 "@entryPointOutput" Name 37 "i" Name 40 "input_pos" Decorate 12(input) Location 1 Decorate 35(@entryPointOutput) Location 0 Decorate 37(i) Location 0 Decorate 40(input_pos) BuiltIn FragCoord 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7(S): TypeStruct 6(float) 8: TypeInt 32 0 9: 8(int) Constant 3 10: TypeArray 7(S) 9 11: TypePointer Input 10 12(input): 11(ptr) Variable Input 13: TypeInt 32 1 14: 13(int) Constant 0 15: TypeVector 6(float) 4 16(S): TypeStruct 6(float) 15(fvec4) 17: TypeArray 16(S) 9 18: TypePointer Function 17 20: TypePointer Function 6(float) 23: TypePointer Input 6(float) 25: 13(int) Constant 1 29: 13(int) Constant 2 34: TypePointer Output 15(fvec4) 35(@entryPointOutput): 34(ptr) Variable Output 36: TypePointer Input 13(int) 37(i): 36(ptr) Variable Input 38: TypeArray 15(fvec4) 9 39: TypePointer Input 38 40(input_pos): 39(ptr) Variable Input 4(main): 2 Function None 3 5: Label 19(a): 18(ptr) Variable Function 21: 20(ptr) AccessChain 19(a) 14 14 22: 6(float) Load 21 24: 23(ptr) AccessChain 12(input) 14 14 Store 24 22 26: 20(ptr) AccessChain 19(a) 25 14 27: 6(float) Load 26 28: 23(ptr) AccessChain 12(input) 25 14 Store 28 27 30: 20(ptr) AccessChain 19(a) 29 14 31: 6(float) Load 30 32: 23(ptr) AccessChain 12(input) 29 14 Store 32 31 Return FunctionEnd