hlsl.intrinsics.comp Shader version: 450 local_size = (1, 1, 1) 0:? Sequence 0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float) 0:17 Function Parameters: 0:17 'inF0' (in float) 0:17 'inF1' (in float) 0:17 'inF2' (in float) 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence 0:21 all (global bool) 0:21 'inF0' (in float) 0:24 AtomicAdd (global void) 0:24 'gs_ua' (temp uint) 0:24 'gs_ub' (temp uint) 0:25 move second child to first child (temp uint) 0:25 'out_u1' (temp uint) 0:25 AtomicAdd (temp uint) 0:25 'gs_ua' (temp uint) 0:25 'gs_ub' (temp uint) 0:26 AtomicAnd (global void) 0:26 'gs_ua' (temp uint) 0:26 'gs_ub' (temp uint) 0:27 move second child to first child (temp uint) 0:27 'out_u1' (temp uint) 0:27 AtomicAnd (temp uint) 0:27 'gs_ua' (temp uint) 0:27 'gs_ub' (temp uint) 0:28 move second child to first child (temp uint) 0:28 'out_u1' (temp uint) 0:28 AtomicCompSwap (temp uint) 0:28 'gs_ua' (temp uint) 0:28 'gs_ub' (temp uint) 0:28 'gs_uc' (temp uint) 0:29 move second child to first child (temp uint) 0:29 'out_u1' (temp uint) 0:29 AtomicExchange (temp uint) 0:29 'gs_ua' (temp uint) 0:29 'gs_ub' (temp uint) 0:30 AtomicMax (global void) 0:30 'gs_ua' (temp uint) 0:30 'gs_ub' (temp uint) 0:31 move second child to first child (temp uint) 0:31 'out_u1' (temp uint) 0:31 AtomicMax (temp uint) 0:31 'gs_ua' (temp uint) 0:31 'gs_ub' (temp uint) 0:32 AtomicMin (global void) 0:32 'gs_ua' (temp uint) 0:32 'gs_ub' (temp uint) 0:33 move second child to first child (temp uint) 0:33 'out_u1' (temp uint) 0:33 AtomicMin (temp uint) 0:33 'gs_ua' (temp uint) 0:33 'gs_ub' (temp uint) 0:34 AtomicOr (global void) 0:34 'gs_ua' (temp uint) 0:34 'gs_ub' (temp uint) 0:35 move second child to first child (temp uint) 0:35 'out_u1' (temp uint) 0:35 AtomicOr (temp uint) 0:35 'gs_ua' (temp uint) 0:35 'gs_ub' (temp uint) 0:36 AtomicXor (global void) 0:36 'gs_ua' (temp uint) 0:36 'gs_ub' (temp uint) 0:37 move second child to first child (temp uint) 0:37 'out_u1' (temp uint) 0:37 AtomicXor (temp uint) 0:37 'gs_ua' (temp uint) 0:37 'gs_ub' (temp uint) 0:41 Branch: Return with expression 0:41 Constant: 0:41 0.000000 0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) 0:45 Function Parameters: 0:45 'inF0' (in 1-component vector of float) 0:45 'inF1' (in 1-component vector of float) 0:45 'inF2' (in 1-component vector of float) 0:? Sequence 0:47 Branch: Return with expression 0:47 Constant: 0:47 0.000000 0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:51 Function Parameters: 0:51 'inF0' (in 2-component vector of float) 0:51 'inF1' (in 2-component vector of float) 0:51 'inF2' (in 2-component vector of float) 0:51 'inU0' (in 2-component vector of uint) 0:51 'inU1' (in 2-component vector of uint) 0:? Sequence 0:55 all (global bool) 0:55 'inF0' (in 2-component vector of float) 0:58 AtomicAdd (global void) 0:58 'gs_ua2' (temp 2-component vector of uint) 0:58 'gs_ub2' (temp 2-component vector of uint) 0:59 move second child to first child (temp 2-component vector of uint) 0:59 'out_u2' (temp 2-component vector of uint) 0:59 AtomicAdd (temp 2-component vector of uint) 0:59 'gs_ua2' (temp 2-component vector of uint) 0:59 'gs_ub2' (temp 2-component vector of uint) 0:60 AtomicAnd (global void) 0:60 'gs_ua2' (temp 2-component vector of uint) 0:60 'gs_ub2' (temp 2-component vector of uint) 0:61 move second child to first child (temp 2-component vector of uint) 0:61 'out_u2' (temp 2-component vector of uint) 0:61 AtomicAnd (temp 2-component vector of uint) 0:61 'gs_ua2' (temp 2-component vector of uint) 0:61 'gs_ub2' (temp 2-component vector of uint) 0:62 move second child to first child (temp 2-component vector of uint) 0:62 'out_u2' (temp 2-component vector of uint) 0:62 AtomicCompSwap (temp 2-component vector of uint) 0:62 'gs_ua2' (temp 2-component vector of uint) 0:62 'gs_ub2' (temp 2-component vector of uint) 0:62 'gs_uc2' (temp 2-component vector of uint) 0:63 move second child to first child (temp 2-component vector of uint) 0:63 'out_u2' (temp 2-component vector of uint) 0:63 AtomicExchange (temp 2-component vector of uint) 0:63 'gs_ua2' (temp 2-component vector of uint) 0:63 'gs_ub2' (temp 2-component vector of uint) 0:64 AtomicMax (global void) 0:64 'gs_ua2' (temp 2-component vector of uint) 0:64 'gs_ub2' (temp 2-component vector of uint) 0:65 move second child to first child (temp 2-component vector of uint) 0:65 'out_u2' (temp 2-component vector of uint) 0:65 AtomicMax (temp 2-component vector of uint) 0:65 'gs_ua2' (temp 2-component vector of uint) 0:65 'gs_ub2' (temp 2-component vector of uint) 0:66 AtomicMin (global void) 0:66 'gs_ua2' (temp 2-component vector of uint) 0:66 'gs_ub2' (temp 2-component vector of uint) 0:67 move second child to first child (temp 2-component vector of uint) 0:67 'out_u2' (temp 2-component vector of uint) 0:67 AtomicMin (temp 2-component vector of uint) 0:67 'gs_ua2' (temp 2-component vector of uint) 0:67 'gs_ub2' (temp 2-component vector of uint) 0:68 AtomicOr (global void) 0:68 'gs_ua2' (temp 2-component vector of uint) 0:68 'gs_ub2' (temp 2-component vector of uint) 0:69 move second child to first child (temp 2-component vector of uint) 0:69 'out_u2' (temp 2-component vector of uint) 0:69 AtomicOr (temp 2-component vector of uint) 0:69 'gs_ua2' (temp 2-component vector of uint) 0:69 'gs_ub2' (temp 2-component vector of uint) 0:70 AtomicXor (global void) 0:70 'gs_ua2' (temp 2-component vector of uint) 0:70 'gs_ub2' (temp 2-component vector of uint) 0:71 move second child to first child (temp 2-component vector of uint) 0:71 'out_u2' (temp 2-component vector of uint) 0:71 AtomicXor (temp 2-component vector of uint) 0:71 'gs_ua2' (temp 2-component vector of uint) 0:71 'gs_ub2' (temp 2-component vector of uint) 0:74 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:78 Function Parameters: 0:78 'inF0' (in 3-component vector of float) 0:78 'inF1' (in 3-component vector of float) 0:78 'inF2' (in 3-component vector of float) 0:78 'inU0' (in 3-component vector of uint) 0:78 'inU1' (in 3-component vector of uint) 0:? Sequence 0:82 all (global bool) 0:82 'inF0' (in 3-component vector of float) 0:85 AtomicAdd (global void) 0:85 'gs_ua3' (temp 3-component vector of uint) 0:85 'gs_ub3' (temp 3-component vector of uint) 0:86 move second child to first child (temp 3-component vector of uint) 0:86 'out_u3' (temp 3-component vector of uint) 0:86 AtomicAdd (temp 3-component vector of uint) 0:86 'gs_ua3' (temp 3-component vector of uint) 0:86 'gs_ub3' (temp 3-component vector of uint) 0:87 AtomicAnd (global void) 0:87 'gs_ua3' (temp 3-component vector of uint) 0:87 'gs_ub3' (temp 3-component vector of uint) 0:88 move second child to first child (temp 3-component vector of uint) 0:88 'out_u3' (temp 3-component vector of uint) 0:88 AtomicAnd (temp 3-component vector of uint) 0:88 'gs_ua3' (temp 3-component vector of uint) 0:88 'gs_ub3' (temp 3-component vector of uint) 0:89 move second child to first child (temp 3-component vector of uint) 0:89 'out_u3' (temp 3-component vector of uint) 0:89 AtomicCompSwap (temp 3-component vector of uint) 0:89 'gs_ua3' (temp 3-component vector of uint) 0:89 'gs_ub3' (temp 3-component vector of uint) 0:89 'gs_uc3' (temp 3-component vector of uint) 0:90 move second child to first child (temp 3-component vector of uint) 0:90 'out_u3' (temp 3-component vector of uint) 0:90 AtomicExchange (temp 3-component vector of uint) 0:90 'gs_ua3' (temp 3-component vector of uint) 0:90 'gs_ub3' (temp 3-component vector of uint) 0:91 AtomicMax (global void) 0:91 'gs_ua3' (temp 3-component vector of uint) 0:91 'gs_ub3' (temp 3-component vector of uint) 0:92 move second child to first child (temp 3-component vector of uint) 0:92 'out_u3' (temp 3-component vector of uint) 0:92 AtomicMax (temp 3-component vector of uint) 0:92 'gs_ua3' (temp 3-component vector of uint) 0:92 'gs_ub3' (temp 3-component vector of uint) 0:93 AtomicMin (global void) 0:93 'gs_ua3' (temp 3-component vector of uint) 0:93 'gs_ub3' (temp 3-component vector of uint) 0:94 move second child to first child (temp 3-component vector of uint) 0:94 'out_u3' (temp 3-component vector of uint) 0:94 AtomicMin (temp 3-component vector of uint) 0:94 'gs_ua3' (temp 3-component vector of uint) 0:94 'gs_ub3' (temp 3-component vector of uint) 0:95 AtomicOr (global void) 0:95 'gs_ua3' (temp 3-component vector of uint) 0:95 'gs_ub3' (temp 3-component vector of uint) 0:96 move second child to first child (temp 3-component vector of uint) 0:96 'out_u3' (temp 3-component vector of uint) 0:96 AtomicOr (temp 3-component vector of uint) 0:96 'gs_ua3' (temp 3-component vector of uint) 0:96 'gs_ub3' (temp 3-component vector of uint) 0:97 AtomicXor (global void) 0:97 'gs_ua3' (temp 3-component vector of uint) 0:97 'gs_ub3' (temp 3-component vector of uint) 0:98 move second child to first child (temp 3-component vector of uint) 0:98 'out_u3' (temp 3-component vector of uint) 0:98 AtomicXor (temp 3-component vector of uint) 0:98 'gs_ua3' (temp 3-component vector of uint) 0:98 'gs_ub3' (temp 3-component vector of uint) 0:101 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:105 Function Parameters: 0:105 'inF0' (in 4-component vector of float) 0:105 'inF1' (in 4-component vector of float) 0:105 'inF2' (in 4-component vector of float) 0:105 'inU0' (in 4-component vector of uint) 0:105 'inU1' (in 4-component vector of uint) 0:? Sequence 0:109 all (global bool) 0:109 'inF0' (in 4-component vector of float) 0:112 AtomicAdd (global void) 0:112 'gs_ua4' (temp 4-component vector of uint) 0:112 'gs_ub4' (temp 4-component vector of uint) 0:113 move second child to first child (temp 4-component vector of uint) 0:113 'out_u4' (temp 4-component vector of uint) 0:113 AtomicAdd (temp 4-component vector of uint) 0:113 'gs_ua4' (temp 4-component vector of uint) 0:113 'gs_ub4' (temp 4-component vector of uint) 0:114 AtomicAnd (global void) 0:114 'gs_ua4' (temp 4-component vector of uint) 0:114 'gs_ub4' (temp 4-component vector of uint) 0:115 move second child to first child (temp 4-component vector of uint) 0:115 'out_u4' (temp 4-component vector of uint) 0:115 AtomicAnd (temp 4-component vector of uint) 0:115 'gs_ua4' (temp 4-component vector of uint) 0:115 'gs_ub4' (temp 4-component vector of uint) 0:116 move second child to first child (temp 4-component vector of uint) 0:116 'out_u4' (temp 4-component vector of uint) 0:116 AtomicCompSwap (temp 4-component vector of uint) 0:116 'gs_ua4' (temp 4-component vector of uint) 0:116 'gs_ub4' (temp 4-component vector of uint) 0:116 'gs_uc4' (temp 4-component vector of uint) 0:117 move second child to first child (temp 4-component vector of uint) 0:117 'out_u4' (temp 4-component vector of uint) 0:117 AtomicExchange (temp 4-component vector of uint) 0:117 'gs_ua4' (temp 4-component vector of uint) 0:117 'gs_ub4' (temp 4-component vector of uint) 0:118 AtomicMax (global void) 0:118 'gs_ua4' (temp 4-component vector of uint) 0:118 'gs_ub4' (temp 4-component vector of uint) 0:119 move second child to first child (temp 4-component vector of uint) 0:119 'out_u4' (temp 4-component vector of uint) 0:119 AtomicMax (temp 4-component vector of uint) 0:119 'gs_ua4' (temp 4-component vector of uint) 0:119 'gs_ub4' (temp 4-component vector of uint) 0:120 AtomicMin (global void) 0:120 'gs_ua4' (temp 4-component vector of uint) 0:120 'gs_ub4' (temp 4-component vector of uint) 0:121 move second child to first child (temp 4-component vector of uint) 0:121 'out_u4' (temp 4-component vector of uint) 0:121 AtomicMin (temp 4-component vector of uint) 0:121 'gs_ua4' (temp 4-component vector of uint) 0:121 'gs_ub4' (temp 4-component vector of uint) 0:122 AtomicOr (global void) 0:122 'gs_ua4' (temp 4-component vector of uint) 0:122 'gs_ub4' (temp 4-component vector of uint) 0:123 move second child to first child (temp 4-component vector of uint) 0:123 'out_u4' (temp 4-component vector of uint) 0:123 AtomicOr (temp 4-component vector of uint) 0:123 'gs_ua4' (temp 4-component vector of uint) 0:123 'gs_ub4' (temp 4-component vector of uint) 0:124 AtomicXor (global void) 0:124 'gs_ua4' (temp 4-component vector of uint) 0:124 'gs_ub4' (temp 4-component vector of uint) 0:125 move second child to first child (temp 4-component vector of uint) 0:125 'out_u4' (temp 4-component vector of uint) 0:125 AtomicXor (temp 4-component vector of uint) 0:125 'gs_ua4' (temp 4-component vector of uint) 0:125 'gs_ub4' (temp 4-component vector of uint) 0:128 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) 0:? 'gs_uc' (temp uint) 0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_uc4' (temp 4-component vector of uint) Linked compute stage: Shader version: 450 local_size = (1, 1, 1) 0:? Sequence 0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float) 0:17 Function Parameters: 0:17 'inF0' (in float) 0:17 'inF1' (in float) 0:17 'inF2' (in float) 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence 0:21 all (global bool) 0:21 'inF0' (in float) 0:24 AtomicAdd (global void) 0:24 'gs_ua' (temp uint) 0:24 'gs_ub' (temp uint) 0:25 move second child to first child (temp uint) 0:25 'out_u1' (temp uint) 0:25 AtomicAdd (temp uint) 0:25 'gs_ua' (temp uint) 0:25 'gs_ub' (temp uint) 0:26 AtomicAnd (global void) 0:26 'gs_ua' (temp uint) 0:26 'gs_ub' (temp uint) 0:27 move second child to first child (temp uint) 0:27 'out_u1' (temp uint) 0:27 AtomicAnd (temp uint) 0:27 'gs_ua' (temp uint) 0:27 'gs_ub' (temp uint) 0:28 move second child to first child (temp uint) 0:28 'out_u1' (temp uint) 0:28 AtomicCompSwap (temp uint) 0:28 'gs_ua' (temp uint) 0:28 'gs_ub' (temp uint) 0:28 'gs_uc' (temp uint) 0:29 move second child to first child (temp uint) 0:29 'out_u1' (temp uint) 0:29 AtomicExchange (temp uint) 0:29 'gs_ua' (temp uint) 0:29 'gs_ub' (temp uint) 0:30 AtomicMax (global void) 0:30 'gs_ua' (temp uint) 0:30 'gs_ub' (temp uint) 0:31 move second child to first child (temp uint) 0:31 'out_u1' (temp uint) 0:31 AtomicMax (temp uint) 0:31 'gs_ua' (temp uint) 0:31 'gs_ub' (temp uint) 0:32 AtomicMin (global void) 0:32 'gs_ua' (temp uint) 0:32 'gs_ub' (temp uint) 0:33 move second child to first child (temp uint) 0:33 'out_u1' (temp uint) 0:33 AtomicMin (temp uint) 0:33 'gs_ua' (temp uint) 0:33 'gs_ub' (temp uint) 0:34 AtomicOr (global void) 0:34 'gs_ua' (temp uint) 0:34 'gs_ub' (temp uint) 0:35 move second child to first child (temp uint) 0:35 'out_u1' (temp uint) 0:35 AtomicOr (temp uint) 0:35 'gs_ua' (temp uint) 0:35 'gs_ub' (temp uint) 0:36 AtomicXor (global void) 0:36 'gs_ua' (temp uint) 0:36 'gs_ub' (temp uint) 0:37 move second child to first child (temp uint) 0:37 'out_u1' (temp uint) 0:37 AtomicXor (temp uint) 0:37 'gs_ua' (temp uint) 0:37 'gs_ub' (temp uint) 0:41 Branch: Return with expression 0:41 Constant: 0:41 0.000000 0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float) 0:45 Function Parameters: 0:45 'inF0' (in 1-component vector of float) 0:45 'inF1' (in 1-component vector of float) 0:45 'inF2' (in 1-component vector of float) 0:? Sequence 0:47 Branch: Return with expression 0:47 Constant: 0:47 0.000000 0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:51 Function Parameters: 0:51 'inF0' (in 2-component vector of float) 0:51 'inF1' (in 2-component vector of float) 0:51 'inF2' (in 2-component vector of float) 0:51 'inU0' (in 2-component vector of uint) 0:51 'inU1' (in 2-component vector of uint) 0:? Sequence 0:55 all (global bool) 0:55 'inF0' (in 2-component vector of float) 0:58 AtomicAdd (global void) 0:58 'gs_ua2' (temp 2-component vector of uint) 0:58 'gs_ub2' (temp 2-component vector of uint) 0:59 move second child to first child (temp 2-component vector of uint) 0:59 'out_u2' (temp 2-component vector of uint) 0:59 AtomicAdd (temp 2-component vector of uint) 0:59 'gs_ua2' (temp 2-component vector of uint) 0:59 'gs_ub2' (temp 2-component vector of uint) 0:60 AtomicAnd (global void) 0:60 'gs_ua2' (temp 2-component vector of uint) 0:60 'gs_ub2' (temp 2-component vector of uint) 0:61 move second child to first child (temp 2-component vector of uint) 0:61 'out_u2' (temp 2-component vector of uint) 0:61 AtomicAnd (temp 2-component vector of uint) 0:61 'gs_ua2' (temp 2-component vector of uint) 0:61 'gs_ub2' (temp 2-component vector of uint) 0:62 move second child to first child (temp 2-component vector of uint) 0:62 'out_u2' (temp 2-component vector of uint) 0:62 AtomicCompSwap (temp 2-component vector of uint) 0:62 'gs_ua2' (temp 2-component vector of uint) 0:62 'gs_ub2' (temp 2-component vector of uint) 0:62 'gs_uc2' (temp 2-component vector of uint) 0:63 move second child to first child (temp 2-component vector of uint) 0:63 'out_u2' (temp 2-component vector of uint) 0:63 AtomicExchange (temp 2-component vector of uint) 0:63 'gs_ua2' (temp 2-component vector of uint) 0:63 'gs_ub2' (temp 2-component vector of uint) 0:64 AtomicMax (global void) 0:64 'gs_ua2' (temp 2-component vector of uint) 0:64 'gs_ub2' (temp 2-component vector of uint) 0:65 move second child to first child (temp 2-component vector of uint) 0:65 'out_u2' (temp 2-component vector of uint) 0:65 AtomicMax (temp 2-component vector of uint) 0:65 'gs_ua2' (temp 2-component vector of uint) 0:65 'gs_ub2' (temp 2-component vector of uint) 0:66 AtomicMin (global void) 0:66 'gs_ua2' (temp 2-component vector of uint) 0:66 'gs_ub2' (temp 2-component vector of uint) 0:67 move second child to first child (temp 2-component vector of uint) 0:67 'out_u2' (temp 2-component vector of uint) 0:67 AtomicMin (temp 2-component vector of uint) 0:67 'gs_ua2' (temp 2-component vector of uint) 0:67 'gs_ub2' (temp 2-component vector of uint) 0:68 AtomicOr (global void) 0:68 'gs_ua2' (temp 2-component vector of uint) 0:68 'gs_ub2' (temp 2-component vector of uint) 0:69 move second child to first child (temp 2-component vector of uint) 0:69 'out_u2' (temp 2-component vector of uint) 0:69 AtomicOr (temp 2-component vector of uint) 0:69 'gs_ua2' (temp 2-component vector of uint) 0:69 'gs_ub2' (temp 2-component vector of uint) 0:70 AtomicXor (global void) 0:70 'gs_ua2' (temp 2-component vector of uint) 0:70 'gs_ub2' (temp 2-component vector of uint) 0:71 move second child to first child (temp 2-component vector of uint) 0:71 'out_u2' (temp 2-component vector of uint) 0:71 AtomicXor (temp 2-component vector of uint) 0:71 'gs_ua2' (temp 2-component vector of uint) 0:71 'gs_ub2' (temp 2-component vector of uint) 0:74 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:78 Function Parameters: 0:78 'inF0' (in 3-component vector of float) 0:78 'inF1' (in 3-component vector of float) 0:78 'inF2' (in 3-component vector of float) 0:78 'inU0' (in 3-component vector of uint) 0:78 'inU1' (in 3-component vector of uint) 0:? Sequence 0:82 all (global bool) 0:82 'inF0' (in 3-component vector of float) 0:85 AtomicAdd (global void) 0:85 'gs_ua3' (temp 3-component vector of uint) 0:85 'gs_ub3' (temp 3-component vector of uint) 0:86 move second child to first child (temp 3-component vector of uint) 0:86 'out_u3' (temp 3-component vector of uint) 0:86 AtomicAdd (temp 3-component vector of uint) 0:86 'gs_ua3' (temp 3-component vector of uint) 0:86 'gs_ub3' (temp 3-component vector of uint) 0:87 AtomicAnd (global void) 0:87 'gs_ua3' (temp 3-component vector of uint) 0:87 'gs_ub3' (temp 3-component vector of uint) 0:88 move second child to first child (temp 3-component vector of uint) 0:88 'out_u3' (temp 3-component vector of uint) 0:88 AtomicAnd (temp 3-component vector of uint) 0:88 'gs_ua3' (temp 3-component vector of uint) 0:88 'gs_ub3' (temp 3-component vector of uint) 0:89 move second child to first child (temp 3-component vector of uint) 0:89 'out_u3' (temp 3-component vector of uint) 0:89 AtomicCompSwap (temp 3-component vector of uint) 0:89 'gs_ua3' (temp 3-component vector of uint) 0:89 'gs_ub3' (temp 3-component vector of uint) 0:89 'gs_uc3' (temp 3-component vector of uint) 0:90 move second child to first child (temp 3-component vector of uint) 0:90 'out_u3' (temp 3-component vector of uint) 0:90 AtomicExchange (temp 3-component vector of uint) 0:90 'gs_ua3' (temp 3-component vector of uint) 0:90 'gs_ub3' (temp 3-component vector of uint) 0:91 AtomicMax (global void) 0:91 'gs_ua3' (temp 3-component vector of uint) 0:91 'gs_ub3' (temp 3-component vector of uint) 0:92 move second child to first child (temp 3-component vector of uint) 0:92 'out_u3' (temp 3-component vector of uint) 0:92 AtomicMax (temp 3-component vector of uint) 0:92 'gs_ua3' (temp 3-component vector of uint) 0:92 'gs_ub3' (temp 3-component vector of uint) 0:93 AtomicMin (global void) 0:93 'gs_ua3' (temp 3-component vector of uint) 0:93 'gs_ub3' (temp 3-component vector of uint) 0:94 move second child to first child (temp 3-component vector of uint) 0:94 'out_u3' (temp 3-component vector of uint) 0:94 AtomicMin (temp 3-component vector of uint) 0:94 'gs_ua3' (temp 3-component vector of uint) 0:94 'gs_ub3' (temp 3-component vector of uint) 0:95 AtomicOr (global void) 0:95 'gs_ua3' (temp 3-component vector of uint) 0:95 'gs_ub3' (temp 3-component vector of uint) 0:96 move second child to first child (temp 3-component vector of uint) 0:96 'out_u3' (temp 3-component vector of uint) 0:96 AtomicOr (temp 3-component vector of uint) 0:96 'gs_ua3' (temp 3-component vector of uint) 0:96 'gs_ub3' (temp 3-component vector of uint) 0:97 AtomicXor (global void) 0:97 'gs_ua3' (temp 3-component vector of uint) 0:97 'gs_ub3' (temp 3-component vector of uint) 0:98 move second child to first child (temp 3-component vector of uint) 0:98 'out_u3' (temp 3-component vector of uint) 0:98 AtomicXor (temp 3-component vector of uint) 0:98 'gs_ua3' (temp 3-component vector of uint) 0:98 'gs_ub3' (temp 3-component vector of uint) 0:101 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:105 Function Parameters: 0:105 'inF0' (in 4-component vector of float) 0:105 'inF1' (in 4-component vector of float) 0:105 'inF2' (in 4-component vector of float) 0:105 'inU0' (in 4-component vector of uint) 0:105 'inU1' (in 4-component vector of uint) 0:? Sequence 0:109 all (global bool) 0:109 'inF0' (in 4-component vector of float) 0:112 AtomicAdd (global void) 0:112 'gs_ua4' (temp 4-component vector of uint) 0:112 'gs_ub4' (temp 4-component vector of uint) 0:113 move second child to first child (temp 4-component vector of uint) 0:113 'out_u4' (temp 4-component vector of uint) 0:113 AtomicAdd (temp 4-component vector of uint) 0:113 'gs_ua4' (temp 4-component vector of uint) 0:113 'gs_ub4' (temp 4-component vector of uint) 0:114 AtomicAnd (global void) 0:114 'gs_ua4' (temp 4-component vector of uint) 0:114 'gs_ub4' (temp 4-component vector of uint) 0:115 move second child to first child (temp 4-component vector of uint) 0:115 'out_u4' (temp 4-component vector of uint) 0:115 AtomicAnd (temp 4-component vector of uint) 0:115 'gs_ua4' (temp 4-component vector of uint) 0:115 'gs_ub4' (temp 4-component vector of uint) 0:116 move second child to first child (temp 4-component vector of uint) 0:116 'out_u4' (temp 4-component vector of uint) 0:116 AtomicCompSwap (temp 4-component vector of uint) 0:116 'gs_ua4' (temp 4-component vector of uint) 0:116 'gs_ub4' (temp 4-component vector of uint) 0:116 'gs_uc4' (temp 4-component vector of uint) 0:117 move second child to first child (temp 4-component vector of uint) 0:117 'out_u4' (temp 4-component vector of uint) 0:117 AtomicExchange (temp 4-component vector of uint) 0:117 'gs_ua4' (temp 4-component vector of uint) 0:117 'gs_ub4' (temp 4-component vector of uint) 0:118 AtomicMax (global void) 0:118 'gs_ua4' (temp 4-component vector of uint) 0:118 'gs_ub4' (temp 4-component vector of uint) 0:119 move second child to first child (temp 4-component vector of uint) 0:119 'out_u4' (temp 4-component vector of uint) 0:119 AtomicMax (temp 4-component vector of uint) 0:119 'gs_ua4' (temp 4-component vector of uint) 0:119 'gs_ub4' (temp 4-component vector of uint) 0:120 AtomicMin (global void) 0:120 'gs_ua4' (temp 4-component vector of uint) 0:120 'gs_ub4' (temp 4-component vector of uint) 0:121 move second child to first child (temp 4-component vector of uint) 0:121 'out_u4' (temp 4-component vector of uint) 0:121 AtomicMin (temp 4-component vector of uint) 0:121 'gs_ua4' (temp 4-component vector of uint) 0:121 'gs_ub4' (temp 4-component vector of uint) 0:122 AtomicOr (global void) 0:122 'gs_ua4' (temp 4-component vector of uint) 0:122 'gs_ub4' (temp 4-component vector of uint) 0:123 move second child to first child (temp 4-component vector of uint) 0:123 'out_u4' (temp 4-component vector of uint) 0:123 AtomicOr (temp 4-component vector of uint) 0:123 'gs_ua4' (temp 4-component vector of uint) 0:123 'gs_ub4' (temp 4-component vector of uint) 0:124 AtomicXor (global void) 0:124 'gs_ua4' (temp 4-component vector of uint) 0:124 'gs_ub4' (temp 4-component vector of uint) 0:125 move second child to first child (temp 4-component vector of uint) 0:125 'out_u4' (temp 4-component vector of uint) 0:125 AtomicXor (temp 4-component vector of uint) 0:125 'gs_ua4' (temp 4-component vector of uint) 0:125 'gs_ub4' (temp 4-component vector of uint) 0:128 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) 0:? 'gs_uc' (temp uint) 0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_uc4' (temp 4-component vector of uint) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 213 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "ComputeShaderFunction" 172 ExecutionMode 4 LocalSize 1 1 1 Source HLSL 450 Name 4 "ComputeShaderFunction" Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;" Name 11 "inF0" Name 12 "inF1" Name 13 "inF2" Name 14 "inU0" Name 15 "inU1" Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;" Name 19 "inF0" Name 20 "inF1" Name 21 "inF2" Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;" Name 29 "inF0" Name 30 "inF1" Name 31 "inF2" Name 32 "inU0" Name 33 "inU1" Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;" Name 41 "inF0" Name 42 "inF1" Name 43 "inF2" Name 44 "inU0" Name 45 "inU1" Name 51 "gs_ua" Name 52 "gs_ub" Name 57 "out_u1" Name 65 "gs_uc" Name 93 "gs_ua2" Name 94 "gs_ub2" Name 97 "out_u2" Name 105 "gs_uc2" Name 133 "gs_ua3" Name 134 "gs_ub3" Name 137 "out_u3" Name 145 "gs_uc3" Name 172 "inF0" Name 177 "gs_ua4" Name 178 "gs_ub4" Name 181 "out_u4" Name 189 "gs_uc4" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeInt 32 0 9: TypePointer Function 8(int) 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr) 18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 24: TypeVector 6(float) 2 25: TypePointer Function 24(fvec2) 26: TypeVector 8(int) 2 27: TypePointer Function 26(ivec2) 28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr) 36: TypeVector 6(float) 3 37: TypePointer Function 36(fvec3) 38: TypeVector 8(int) 3 39: TypePointer Function 38(ivec3) 40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr) 49: TypeBool 54: 8(int) Constant 1 55: 8(int) Constant 0 86: 6(float) Constant 0 126: 6(float) Constant 1065353216 127: 6(float) Constant 1073741824 128: 24(fvec2) ConstantComposite 126 127 166: 6(float) Constant 1077936128 167: 36(fvec3) ConstantComposite 126 127 166 170: TypeVector 6(float) 4 171: TypePointer Input 170(fvec4) 172(inF0): 171(ptr) Variable Input 175: TypeVector 8(int) 4 176: TypePointer Function 175(ivec4) 210: 6(float) Constant 1082130432 211: 170(fvec4) ConstantComposite 126 127 166 210 4(ComputeShaderFunction): 2 Function None 3 5: Label 177(gs_ua4): 176(ptr) Variable Function 178(gs_ub4): 176(ptr) Variable Function 181(out_u4): 176(ptr) Variable Function 189(gs_uc4): 176(ptr) Variable Function 173: 170(fvec4) Load 172(inF0) 174: 49(bool) All 173 179: 175(ivec4) Load 178(gs_ub4) 180: 2 AtomicIAdd 177(gs_ua4) 54 55 179 182: 175(ivec4) Load 178(gs_ub4) 183: 175(ivec4) AtomicIAdd 177(gs_ua4) 54 55 182 Store 181(out_u4) 183 184: 175(ivec4) Load 178(gs_ub4) 185: 2 AtomicAnd 177(gs_ua4) 54 55 184 186: 175(ivec4) Load 178(gs_ub4) 187: 175(ivec4) AtomicAnd 177(gs_ua4) 54 55 186 Store 181(out_u4) 187 188: 175(ivec4) Load 178(gs_ub4) 190: 175(ivec4) Load 189(gs_uc4) 191: 175(ivec4) AtomicCompareExchange 177(gs_ua4) 54 55 55 190 188 Store 181(out_u4) 191 192: 175(ivec4) Load 178(gs_ub4) 193: 175(ivec4) AtomicExchange 177(gs_ua4) 54 55 192 Store 181(out_u4) 193 194: 175(ivec4) Load 178(gs_ub4) 195: 2 AtomicSMax 177(gs_ua4) 54 55 194 196: 175(ivec4) Load 178(gs_ub4) 197: 175(ivec4) AtomicUMax 177(gs_ua4) 54 55 196 Store 181(out_u4) 197 198: 175(ivec4) Load 178(gs_ub4) 199: 2 AtomicSMin 177(gs_ua4) 54 55 198 200: 175(ivec4) Load 178(gs_ub4) 201: 175(ivec4) AtomicUMin 177(gs_ua4) 54 55 200 Store 181(out_u4) 201 202: 175(ivec4) Load 178(gs_ub4) 203: 2 AtomicOr 177(gs_ua4) 54 55 202 204: 175(ivec4) Load 178(gs_ub4) 205: 175(ivec4) AtomicOr 177(gs_ua4) 54 55 204 Store 181(out_u4) 205 206: 175(ivec4) Load 178(gs_ub4) 207: 2 AtomicXor 177(gs_ua4) 54 55 206 208: 175(ivec4) Load 178(gs_ub4) 209: 175(ivec4) AtomicXor 177(gs_ua4) 54 55 208 Store 181(out_u4) 209 ReturnValue 211 FunctionEnd 16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 11(inF0): 7(ptr) FunctionParameter 12(inF1): 7(ptr) FunctionParameter 13(inF2): 7(ptr) FunctionParameter 14(inU0): 9(ptr) FunctionParameter 15(inU1): 9(ptr) FunctionParameter 17: Label 51(gs_ua): 9(ptr) Variable Function 52(gs_ub): 9(ptr) Variable Function 57(out_u1): 9(ptr) Variable Function 65(gs_uc): 9(ptr) Variable Function 48: 6(float) Load 11(inF0) 50: 49(bool) All 48 53: 8(int) Load 52(gs_ub) 56: 2 AtomicIAdd 51(gs_ua) 54 55 53 58: 8(int) Load 52(gs_ub) 59: 8(int) AtomicIAdd 51(gs_ua) 54 55 58 Store 57(out_u1) 59 60: 8(int) Load 52(gs_ub) 61: 2 AtomicAnd 51(gs_ua) 54 55 60 62: 8(int) Load 52(gs_ub) 63: 8(int) AtomicAnd 51(gs_ua) 54 55 62 Store 57(out_u1) 63 64: 8(int) Load 52(gs_ub) 66: 8(int) Load 65(gs_uc) 67: 8(int) AtomicCompareExchange 51(gs_ua) 54 55 55 66 64 Store 57(out_u1) 67 68: 8(int) Load 52(gs_ub) 69: 8(int) AtomicExchange 51(gs_ua) 54 55 68 Store 57(out_u1) 69 70: 8(int) Load 52(gs_ub) 71: 2 AtomicSMax 51(gs_ua) 54 55 70 72: 8(int) Load 52(gs_ub) 73: 8(int) AtomicUMax 51(gs_ua) 54 55 72 Store 57(out_u1) 73 74: 8(int) Load 52(gs_ub) 75: 2 AtomicSMin 51(gs_ua) 54 55 74 76: 8(int) Load 52(gs_ub) 77: 8(int) AtomicUMin 51(gs_ua) 54 55 76 Store 57(out_u1) 77 78: 8(int) Load 52(gs_ub) 79: 2 AtomicOr 51(gs_ua) 54 55 78 80: 8(int) Load 52(gs_ub) 81: 8(int) AtomicOr 51(gs_ua) 54 55 80 Store 57(out_u1) 81 82: 8(int) Load 52(gs_ub) 83: 2 AtomicXor 51(gs_ua) 54 55 82 84: 8(int) Load 52(gs_ub) 85: 8(int) AtomicXor 51(gs_ua) 54 55 84 Store 57(out_u1) 85 ReturnValue 86 FunctionEnd 22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 19(inF0): 7(ptr) FunctionParameter 20(inF1): 7(ptr) FunctionParameter 21(inF2): 7(ptr) FunctionParameter 23: Label ReturnValue 86 FunctionEnd 34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 29(inF0): 25(ptr) FunctionParameter 30(inF1): 25(ptr) FunctionParameter 31(inF2): 25(ptr) FunctionParameter 32(inU0): 27(ptr) FunctionParameter 33(inU1): 27(ptr) FunctionParameter 35: Label 93(gs_ua2): 27(ptr) Variable Function 94(gs_ub2): 27(ptr) Variable Function 97(out_u2): 27(ptr) Variable Function 105(gs_uc2): 27(ptr) Variable Function 91: 24(fvec2) Load 29(inF0) 92: 49(bool) All 91 95: 26(ivec2) Load 94(gs_ub2) 96: 2 AtomicIAdd 93(gs_ua2) 54 55 95 98: 26(ivec2) Load 94(gs_ub2) 99: 26(ivec2) AtomicIAdd 93(gs_ua2) 54 55 98 Store 97(out_u2) 99 100: 26(ivec2) Load 94(gs_ub2) 101: 2 AtomicAnd 93(gs_ua2) 54 55 100 102: 26(ivec2) Load 94(gs_ub2) 103: 26(ivec2) AtomicAnd 93(gs_ua2) 54 55 102 Store 97(out_u2) 103 104: 26(ivec2) Load 94(gs_ub2) 106: 26(ivec2) Load 105(gs_uc2) 107: 26(ivec2) AtomicCompareExchange 93(gs_ua2) 54 55 55 106 104 Store 97(out_u2) 107 108: 26(ivec2) Load 94(gs_ub2) 109: 26(ivec2) AtomicExchange 93(gs_ua2) 54 55 108 Store 97(out_u2) 109 110: 26(ivec2) Load 94(gs_ub2) 111: 2 AtomicSMax 93(gs_ua2) 54 55 110 112: 26(ivec2) Load 94(gs_ub2) 113: 26(ivec2) AtomicUMax 93(gs_ua2) 54 55 112 Store 97(out_u2) 113 114: 26(ivec2) Load 94(gs_ub2) 115: 2 AtomicSMin 93(gs_ua2) 54 55 114 116: 26(ivec2) Load 94(gs_ub2) 117: 26(ivec2) AtomicUMin 93(gs_ua2) 54 55 116 Store 97(out_u2) 117 118: 26(ivec2) Load 94(gs_ub2) 119: 2 AtomicOr 93(gs_ua2) 54 55 118 120: 26(ivec2) Load 94(gs_ub2) 121: 26(ivec2) AtomicOr 93(gs_ua2) 54 55 120 Store 97(out_u2) 121 122: 26(ivec2) Load 94(gs_ub2) 123: 2 AtomicXor 93(gs_ua2) 54 55 122 124: 26(ivec2) Load 94(gs_ub2) 125: 26(ivec2) AtomicXor 93(gs_ua2) 54 55 124 Store 97(out_u2) 125 ReturnValue 128 FunctionEnd 46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 41(inF0): 37(ptr) FunctionParameter 42(inF1): 37(ptr) FunctionParameter 43(inF2): 37(ptr) FunctionParameter 44(inU0): 39(ptr) FunctionParameter 45(inU1): 39(ptr) FunctionParameter 47: Label 133(gs_ua3): 39(ptr) Variable Function 134(gs_ub3): 39(ptr) Variable Function 137(out_u3): 39(ptr) Variable Function 145(gs_uc3): 39(ptr) Variable Function 131: 36(fvec3) Load 41(inF0) 132: 49(bool) All 131 135: 38(ivec3) Load 134(gs_ub3) 136: 2 AtomicIAdd 133(gs_ua3) 54 55 135 138: 38(ivec3) Load 134(gs_ub3) 139: 38(ivec3) AtomicIAdd 133(gs_ua3) 54 55 138 Store 137(out_u3) 139 140: 38(ivec3) Load 134(gs_ub3) 141: 2 AtomicAnd 133(gs_ua3) 54 55 140 142: 38(ivec3) Load 134(gs_ub3) 143: 38(ivec3) AtomicAnd 133(gs_ua3) 54 55 142 Store 137(out_u3) 143 144: 38(ivec3) Load 134(gs_ub3) 146: 38(ivec3) Load 145(gs_uc3) 147: 38(ivec3) AtomicCompareExchange 133(gs_ua3) 54 55 55 146 144 Store 137(out_u3) 147 148: 38(ivec3) Load 134(gs_ub3) 149: 38(ivec3) AtomicExchange 133(gs_ua3) 54 55 148 Store 137(out_u3) 149 150: 38(ivec3) Load 134(gs_ub3) 151: 2 AtomicSMax 133(gs_ua3) 54 55 150 152: 38(ivec3) Load 134(gs_ub3) 153: 38(ivec3) AtomicUMax 133(gs_ua3) 54 55 152 Store 137(out_u3) 153 154: 38(ivec3) Load 134(gs_ub3) 155: 2 AtomicSMin 133(gs_ua3) 54 55 154 156: 38(ivec3) Load 134(gs_ub3) 157: 38(ivec3) AtomicUMin 133(gs_ua3) 54 55 156 Store 137(out_u3) 157 158: 38(ivec3) Load 134(gs_ub3) 159: 2 AtomicOr 133(gs_ua3) 54 55 158 160: 38(ivec3) Load 134(gs_ub3) 161: 38(ivec3) AtomicOr 133(gs_ua3) 54 55 160 Store 137(out_u3) 161 162: 38(ivec3) Load 134(gs_ub3) 163: 2 AtomicXor 133(gs_ua3) 54 55 162 164: 38(ivec3) Load 134(gs_ub3) 165: 38(ivec3) AtomicXor 133(gs_ua3) 54 55 164 Store 137(out_u3) 165 ReturnValue 167 FunctionEnd