hlsl.basic.geom Shader version: 450 invocations = -1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) 0:16 Function Parameters: 0:16 'VertexID' (in 3-element array of uint) 0:16 'test' (in 3-element array of uint) 0:16 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:? Sequence 0:19 move second child to first child (temp float) 0:19 myfloat: direct index for structure (temp float) 0:19 'Vert' (temp structure{temp float myfloat, temp int something}) 0:19 Constant: 0:19 0 (const int) 0:19 Convert uint to float (temp float) 0:19 add (temp uint) 0:19 add (temp uint) 0:19 direct index (temp uint) 0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 0 (const int) 0:19 direct index (temp uint) 0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 1 (const int) 0:19 direct index (temp uint) 0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 2 (const int) 0:20 move second child to first child (temp int) 0:20 something: direct index for structure (temp int) 0:20 'Vert' (temp structure{temp float myfloat, temp int something}) 0:20 Constant: 0:20 1 (const int) 0:20 Convert uint to int (temp int) 0:20 direct index (temp uint) 0:20 'VertexID' (in 3-element array of uint) 0:20 Constant: 0:20 0 (const int) 0:22 Sequence 0:22 move second child to first child (temp structure{temp float myfloat, temp int something}) 0:22 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:22 'Vert' (temp structure{temp float myfloat, temp int something}) 0:22 EmitVertex (temp void) 0:23 Sequence 0:23 move second child to first child (temp structure{temp float myfloat, temp int something}) 0:23 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:23 'Vert' (temp structure{temp float myfloat, temp int something}) 0:23 EmitVertex (temp void) 0:24 EndPrimitive (temp void) 0:16 Function Definition: main( (temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child (temp 3-element array of uint) 0:? 'VertexID' (temp 3-element array of uint) 0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) 0:16 move second child to first child (temp 3-element array of uint) 0:? 'test' (temp 3-element array of uint) 0:? 'test' (layout(location=3 ) in 3-element array of uint) 0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) 0:? 'VertexID' (temp 3-element array of uint) 0:? 'test' (temp 3-element array of uint) 0:? 'OutputStream' (temp structure{temp float myfloat, temp int something}) 0:? Linker Objects 0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) 0:? 'test' (layout(location=3 ) in 3-element array of uint) Linked geometry stage: Shader version: 450 invocations = 1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) 0:16 Function Parameters: 0:16 'VertexID' (in 3-element array of uint) 0:16 'test' (in 3-element array of uint) 0:16 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:? Sequence 0:19 move second child to first child (temp float) 0:19 myfloat: direct index for structure (temp float) 0:19 'Vert' (temp structure{temp float myfloat, temp int something}) 0:19 Constant: 0:19 0 (const int) 0:19 Convert uint to float (temp float) 0:19 add (temp uint) 0:19 add (temp uint) 0:19 direct index (temp uint) 0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 0 (const int) 0:19 direct index (temp uint) 0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 1 (const int) 0:19 direct index (temp uint) 0:19 'test' (in 3-element array of uint) 0:19 Constant: 0:19 2 (const int) 0:20 move second child to first child (temp int) 0:20 something: direct index for structure (temp int) 0:20 'Vert' (temp structure{temp float myfloat, temp int something}) 0:20 Constant: 0:20 1 (const int) 0:20 Convert uint to int (temp int) 0:20 direct index (temp uint) 0:20 'VertexID' (in 3-element array of uint) 0:20 Constant: 0:20 0 (const int) 0:22 Sequence 0:22 move second child to first child (temp structure{temp float myfloat, temp int something}) 0:22 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:22 'Vert' (temp structure{temp float myfloat, temp int something}) 0:22 EmitVertex (temp void) 0:23 Sequence 0:23 move second child to first child (temp structure{temp float myfloat, temp int something}) 0:23 'OutputStream' (out structure{temp float myfloat, temp int something}) 0:23 'Vert' (temp structure{temp float myfloat, temp int something}) 0:23 EmitVertex (temp void) 0:24 EndPrimitive (temp void) 0:16 Function Definition: main( (temp void) 0:16 Function Parameters: 0:? Sequence 0:16 move second child to first child (temp 3-element array of uint) 0:? 'VertexID' (temp 3-element array of uint) 0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) 0:16 move second child to first child (temp 3-element array of uint) 0:? 'test' (temp 3-element array of uint) 0:? 'test' (layout(location=3 ) in 3-element array of uint) 0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) 0:? 'VertexID' (temp 3-element array of uint) 0:? 'test' (temp 3-element array of uint) 0:? 'OutputStream' (temp structure{temp float myfloat, temp int something}) 0:? Linker Objects 0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) 0:? 'test' (layout(location=3 ) in 3-element array of uint) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 57 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 45 48 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 4 Name 4 "main" Name 12 "PSInput" MemberName 12(PSInput) 0 "myfloat" MemberName 12(PSInput) 1 "something" Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;" Name 15 "VertexID" Name 16 "test" Name 17 "OutputStream" Name 20 "Vert" Name 43 "VertexID" Name 45 "VertexID" Name 47 "test" Name 48 "test" Name 50 "OutputStream" Name 51 "param" Name 53 "param" Name 55 "param" Decorate 45(VertexID) Location 0 Decorate 48(test) Location 3 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: 6(int) Constant 3 8: TypeArray 6(int) 7 9: TypePointer Function 8 10: TypeFloat 32 11: TypeInt 32 1 12(PSInput): TypeStruct 10(float) 11(int) 13: TypePointer Function 12(PSInput) 14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr) 21: 11(int) Constant 0 22: TypePointer Function 6(int) 25: 11(int) Constant 1 29: 11(int) Constant 2 34: TypePointer Function 10(float) 39: TypePointer Function 11(int) 44: TypePointer Input 8 45(VertexID): 44(ptr) Variable Input 48(test): 44(ptr) Variable Input 4(main): 2 Function None 3 5: Label 43(VertexID): 9(ptr) Variable Function 47(test): 9(ptr) Variable Function 50(OutputStream): 13(ptr) Variable Function 51(param): 9(ptr) Variable Function 53(param): 9(ptr) Variable Function 55(param): 13(ptr) Variable Function 46: 8 Load 45(VertexID) Store 43(VertexID) 46 49: 8 Load 48(test) Store 47(test) 49 52: 8 Load 43(VertexID) Store 51(param) 52 54: 8 Load 47(test) Store 53(param) 54 56: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 51(param) 53(param) 55(param) Return FunctionEnd 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14 15(VertexID): 9(ptr) FunctionParameter 16(test): 9(ptr) FunctionParameter 17(OutputStream): 13(ptr) FunctionParameter 19: Label 20(Vert): 13(ptr) Variable Function 23: 22(ptr) AccessChain 16(test) 21 24: 6(int) Load 23 26: 22(ptr) AccessChain 16(test) 25 27: 6(int) Load 26 28: 6(int) IAdd 24 27 30: 22(ptr) AccessChain 16(test) 29 31: 6(int) Load 30 32: 6(int) IAdd 28 31 33: 10(float) ConvertUToF 32 35: 34(ptr) AccessChain 20(Vert) 21 Store 35 33 36: 22(ptr) AccessChain 15(VertexID) 21 37: 6(int) Load 36 38: 11(int) Bitcast 37 40: 39(ptr) AccessChain 20(Vert) 25 Store 40 38 41: 12(PSInput) Load 20(Vert) Store 17(OutputStream) 41 EmitVertex 42: 12(PSInput) Load 20(Vert) Store 17(OutputStream) 42 EmitVertex EndPrimitive Return FunctionEnd