hlsl.doLoop.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition not tested first 0:3 Loop Condition 0:3 Constant: 0:3 false (const bool) 0:3 No loop body 0:4 Loop with condition not tested first 0:4 Loop Condition 0:4 Constant: 0:4 false (const bool) 0:4 No loop body 0:5 Loop with condition not tested first 0:5 Loop Condition 0:5 all (temp bool) 0:5 Equal (temp 4-component vector of bool) 0:5 'input' (in 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 Loop Body 0:5 Branch: Return with expression 0:5 'input' (in 4-component vector of float) 0:2 Function Definition: PixelShaderFunction( (temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:2 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Loop with condition not tested first 0:3 Loop Condition 0:3 Constant: 0:3 false (const bool) 0:3 No loop body 0:4 Loop with condition not tested first 0:4 Loop Condition 0:4 Constant: 0:4 false (const bool) 0:4 No loop body 0:5 Loop with condition not tested first 0:5 Loop Condition 0:5 all (temp bool) 0:5 Equal (temp 4-component vector of bool) 0:5 'input' (in 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 Loop Body 0:5 Branch: Return with expression 0:5 'input' (in 4-component vector of float) 0:2 Function Definition: PixelShaderFunction( (temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:2 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 44 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 37 40 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "@PixelShaderFunction(vf4;" Name 10 "input" Name 35 "input" Name 37 "input" Name 40 "@entryPointOutput" Name 41 "param" Decorate 37(input) Location 0 Decorate 40(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 17: TypeBool 18: 17(bool) ConstantFalse 31: TypeVector 17(bool) 4 36: TypePointer Input 7(fvec4) 37(input): 36(ptr) Variable Input 39: TypePointer Output 7(fvec4) 40(@entryPointOutput): 39(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 35(input): 8(ptr) Variable Function 41(param): 8(ptr) Variable Function 38: 7(fvec4) Load 37(input) Store 35(input) 38 42: 7(fvec4) Load 35(input) Store 41(param) 42 43: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 41(param) Store 40(@entryPointOutput) 43 Return FunctionEnd 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label Branch 13 13: Label LoopMerge 15 16 None Branch 14 14: Label Branch 16 16: Label BranchConditional 18 13 15 15: Label Branch 19 19: Label LoopMerge 21 22 None Branch 20 20: Label Branch 22 22: Label BranchConditional 18 19 21 21: Label Branch 23 23: Label LoopMerge 25 26 None Branch 24 24: Label 27: 7(fvec4) Load 10(input) ReturnValue 27 26: Label 29: 7(fvec4) Load 10(input) 30: 7(fvec4) Load 10(input) 32: 31(bvec4) FOrdEqual 29 30 33: 17(bool) All 32 BranchConditional 33 23 25 25: Label 34: 7(fvec4) Undef ReturnValue 34 FunctionEnd