hlsl.forLoop.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:? Sequence 0:3 Loop with condition tested first 0:3 No loop condition 0:3 No loop body 0:4 Sequence 0:4 Pre-Increment (temp 4-component vector of float) 0:4 'input' (in 4-component vector of float) 0:4 Loop with condition tested first 0:4 No loop condition 0:4 No loop body 0:? Sequence 0:5 Loop with condition tested first 0:5 Loop Condition 0:5 any (temp bool) 0:5 NotEqual (temp 4-component vector of bool) 0:5 'input' (in 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 No loop body 0:? Sequence 0:6 Loop with condition tested first 0:6 Loop Condition 0:6 any (temp bool) 0:6 NotEqual (temp 4-component vector of bool) 0:6 'input' (in 4-component vector of float) 0:6 'input' (in 4-component vector of float) 0:6 Loop Body 0:? Sequence 0:6 Branch: Return with expression 0:6 Negate value (temp 4-component vector of float) 0:6 'input' (in 4-component vector of float) 0:7 Sequence 0:7 Pre-Decrement (temp 4-component vector of float) 0:7 'input' (in 4-component vector of float) 0:7 Loop with condition tested first 0:7 Loop Condition 0:7 any (temp bool) 0:7 NotEqual (temp 4-component vector of bool) 0:7 'input' (in 4-component vector of float) 0:7 'input' (in 4-component vector of float) 0:7 Loop Body 0:? Sequence 0:7 Branch: Return with expression 0:7 Negate value (temp 4-component vector of float) 0:7 'input' (in 4-component vector of float) 0:7 Loop Terminal Expression 0:7 add second child into first child (temp 4-component vector of float) 0:7 'input' (in 4-component vector of float) 0:7 Constant: 0:7 2.000000 0:? Sequence 0:8 Loop with condition tested first 0:8 No loop condition 0:8 Loop Body 0:8 Test condition and select (temp void) 0:8 Condition 0:8 Compare Greater Than (temp bool) 0:8 direct index (temp float) 0:8 'input' (in 4-component vector of float) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 2.000000 0:8 true case 0:8 Branch: Break 0:? Sequence 0:9 Loop with condition tested first 0:9 No loop condition 0:9 Loop Body 0:9 Test condition and select (temp void) 0:9 Condition 0:9 Compare Greater Than (temp bool) 0:9 direct index (temp float) 0:9 'input' (in 4-component vector of float) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 2.000000 0:9 true case 0:9 Branch: Continue 0:11 Sequence 0:11 move second child to first child (temp int) 0:11 'ii' (temp int) 0:11 Constant: 0:11 -1 (const int) 0:11 Loop with condition tested first 0:11 Loop Condition 0:11 Compare Less Than (temp bool) 0:11 'ii' (temp int) 0:11 Constant: 0:11 3 (const int) 0:11 Loop Body 0:11 Test condition and select (temp void) 0:11 Condition 0:11 Compare Equal (temp bool) 0:11 'ii' (temp int) 0:11 Constant: 0:11 2 (const int) 0:11 true case 0:11 Branch: Continue 0:11 Loop Terminal Expression 0:11 Pre-Increment (temp int) 0:11 'ii' (temp int) 0:12 Pre-Decrement (temp float) 0:12 'ii' (temp float) 0:2 Function Definition: PixelShaderFunction( (temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:2 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:? Sequence 0:3 Loop with condition tested first 0:3 No loop condition 0:3 No loop body 0:4 Sequence 0:4 Pre-Increment (temp 4-component vector of float) 0:4 'input' (in 4-component vector of float) 0:4 Loop with condition tested first 0:4 No loop condition 0:4 No loop body 0:? Sequence 0:5 Loop with condition tested first 0:5 Loop Condition 0:5 any (temp bool) 0:5 NotEqual (temp 4-component vector of bool) 0:5 'input' (in 4-component vector of float) 0:5 'input' (in 4-component vector of float) 0:5 No loop body 0:? Sequence 0:6 Loop with condition tested first 0:6 Loop Condition 0:6 any (temp bool) 0:6 NotEqual (temp 4-component vector of bool) 0:6 'input' (in 4-component vector of float) 0:6 'input' (in 4-component vector of float) 0:6 Loop Body 0:? Sequence 0:6 Branch: Return with expression 0:6 Negate value (temp 4-component vector of float) 0:6 'input' (in 4-component vector of float) 0:7 Sequence 0:7 Pre-Decrement (temp 4-component vector of float) 0:7 'input' (in 4-component vector of float) 0:7 Loop with condition tested first 0:7 Loop Condition 0:7 any (temp bool) 0:7 NotEqual (temp 4-component vector of bool) 0:7 'input' (in 4-component vector of float) 0:7 'input' (in 4-component vector of float) 0:7 Loop Body 0:? Sequence 0:7 Branch: Return with expression 0:7 Negate value (temp 4-component vector of float) 0:7 'input' (in 4-component vector of float) 0:7 Loop Terminal Expression 0:7 add second child into first child (temp 4-component vector of float) 0:7 'input' (in 4-component vector of float) 0:7 Constant: 0:7 2.000000 0:? Sequence 0:8 Loop with condition tested first 0:8 No loop condition 0:8 Loop Body 0:8 Test condition and select (temp void) 0:8 Condition 0:8 Compare Greater Than (temp bool) 0:8 direct index (temp float) 0:8 'input' (in 4-component vector of float) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 2.000000 0:8 true case 0:8 Branch: Break 0:? Sequence 0:9 Loop with condition tested first 0:9 No loop condition 0:9 Loop Body 0:9 Test condition and select (temp void) 0:9 Condition 0:9 Compare Greater Than (temp bool) 0:9 direct index (temp float) 0:9 'input' (in 4-component vector of float) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 2.000000 0:9 true case 0:9 Branch: Continue 0:11 Sequence 0:11 move second child to first child (temp int) 0:11 'ii' (temp int) 0:11 Constant: 0:11 -1 (const int) 0:11 Loop with condition tested first 0:11 Loop Condition 0:11 Compare Less Than (temp bool) 0:11 'ii' (temp int) 0:11 Constant: 0:11 3 (const int) 0:11 Loop Body 0:11 Test condition and select (temp void) 0:11 Condition 0:11 Compare Equal (temp bool) 0:11 'ii' (temp int) 0:11 Constant: 0:11 2 (const int) 0:11 true case 0:11 Branch: Continue 0:11 Loop Terminal Expression 0:11 Pre-Increment (temp int) 0:11 'ii' (temp int) 0:12 Pre-Decrement (temp float) 0:12 'ii' (temp float) 0:2 Function Definition: PixelShaderFunction( (temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:2 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 124 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 117 120 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "@PixelShaderFunction(vf4;" Name 10 "input" Name 92 "ii" Name 111 "ii" Name 115 "input" Name 117 "input" Name 120 "@entryPointOutput" Name 121 "param" Decorate 117(input) Location 0 Decorate 120(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 18: 6(float) Constant 1065353216 32: TypeBool 33: TypeVector 32(bool) 4 63: 6(float) Constant 1073741824 71: TypeInt 32 0 72: 71(int) Constant 0 73: TypePointer Function 6(float) 90: TypeInt 32 1 91: TypePointer Function 90(int) 93: 90(int) Constant 4294967295 100: 90(int) Constant 3 103: 90(int) Constant 2 109: 90(int) Constant 1 116: TypePointer Input 7(fvec4) 117(input): 116(ptr) Variable Input 119: TypePointer Output 7(fvec4) 120(@entryPointOutput): 119(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 115(input): 8(ptr) Variable Function 121(param): 8(ptr) Variable Function 118: 7(fvec4) Load 117(input) Store 115(input) 118 122: 7(fvec4) Load 115(input) Store 121(param) 122 123: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 121(param) Store 120(@entryPointOutput) 123 Return FunctionEnd 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 92(ii): 91(ptr) Variable Function 111(ii): 73(ptr) Variable Function Branch 13 13: Label LoopMerge 15 16 None Branch 14 14: Label Branch 16 16: Label Branch 13 15: Label 17: 7(fvec4) Load 10(input) 19: 7(fvec4) CompositeConstruct 18 18 18 18 20: 7(fvec4) FAdd 17 19 Store 10(input) 20 Branch 21 21: Label LoopMerge 23 24 None Branch 22 22: Label Branch 24 24: Label Branch 21 23: Label Branch 25 25: Label LoopMerge 27 28 None Branch 29 29: Label 30: 7(fvec4) Load 10(input) 31: 7(fvec4) Load 10(input) 34: 33(bvec4) FOrdNotEqual 30 31 35: 32(bool) Any 34 BranchConditional 35 26 27 26: Label Branch 28 28: Label Branch 25 27: Label Branch 36 36: Label LoopMerge 38 39 None Branch 40 40: Label 41: 7(fvec4) Load 10(input) 42: 7(fvec4) Load 10(input) 43: 33(bvec4) FOrdNotEqual 41 42 44: 32(bool) Any 43 BranchConditional 44 37 38 37: Label 45: 7(fvec4) Load 10(input) 46: 7(fvec4) FNegate 45 ReturnValue 46 39: Label Branch 36 38: Label 48: 7(fvec4) Load 10(input) 49: 7(fvec4) CompositeConstruct 18 18 18 18 50: 7(fvec4) FSub 48 49 Store 10(input) 50 Branch 51 51: Label LoopMerge 53 54 None Branch 55 55: Label 56: 7(fvec4) Load 10(input) 57: 7(fvec4) Load 10(input) 58: 33(bvec4) FOrdNotEqual 56 57 59: 32(bool) Any 58 BranchConditional 59 52 53 52: Label 60: 7(fvec4) Load 10(input) 61: 7(fvec4) FNegate 60 ReturnValue 61 54: Label 64: 7(fvec4) Load 10(input) 65: 7(fvec4) CompositeConstruct 63 63 63 63 66: 7(fvec4) FAdd 64 65 Store 10(input) 66 Branch 51 53: Label Branch 67 67: Label LoopMerge 69 70 None Branch 68 68: Label 74: 73(ptr) AccessChain 10(input) 72 75: 6(float) Load 74 76: 32(bool) FOrdGreaterThan 75 63 SelectionMerge 78 None BranchConditional 76 77 78 77: Label Branch 69 78: Label Branch 70 70: Label Branch 67 69: Label Branch 80 80: Label LoopMerge 82 83 None Branch 81 81: Label 84: 73(ptr) AccessChain 10(input) 72 85: 6(float) Load 84 86: 32(bool) FOrdGreaterThan 85 63 SelectionMerge 88 None BranchConditional 86 87 88 87: Label Branch 83 88: Label Branch 83 83: Label Branch 80 82: Label Store 92(ii) 93 Branch 94 94: Label LoopMerge 96 97 None Branch 98 98: Label 99: 90(int) Load 92(ii) 101: 32(bool) SLessThan 99 100 BranchConditional 101 95 96 95: Label 102: 90(int) Load 92(ii) 104: 32(bool) IEqual 102 103 SelectionMerge 106 None BranchConditional 104 105 106 105: Label Branch 97 106: Label Branch 97 97: Label 108: 90(int) Load 92(ii) 110: 90(int) IAdd 108 109 Store 92(ii) 110 Branch 94 96: Label 112: 6(float) Load 111(ii) 113: 6(float) FSub 112 18 Store 111(ii) 113 114: 7(fvec4) Undef ReturnValue 114 FunctionEnd