hlsl.intrinsics.promote.outputs.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:37 clamp (temp float) 0:37 fpos: direct index for structure (layout(offset=52 ) uniform float) 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) 0:37 Constant: 0:37 9 (const uint) 0:37 Constant: 0:37 0.000000 0:37 Constant: 0:37 1.000000 0:40 Sequence 0:40 move second child to first child (temp uint) 0:40 'sizeQueryTemp' (temp uint) 0:40 textureSize (temp uint) 0:40 'g_tTex1df4' (uniform texture1D) 0:40 move second child to first child (temp int) 0:40 'WidthI' (temp int) 0:40 Convert uint to int (temp int) 0:40 'sizeQueryTemp' (temp uint) 0:41 Sequence 0:41 move second child to first child (temp uint) 0:41 'sizeQueryTemp' (temp uint) 0:41 textureSize (temp uint) 0:41 'g_tTex1df4' (uniform texture1D) 0:41 Constant: 0:41 6 (const uint) 0:41 move second child to first child (temp int) 0:41 'WidthI' (temp int) 0:41 Convert uint to int (temp int) 0:41 'sizeQueryTemp' (temp uint) 0:41 move second child to first child (temp uint) 0:41 'NumberOfLevelsU' (temp uint) 0:41 textureQueryLevels (temp uint) 0:41 'g_tTex1df4' (uniform texture1D) 0:42 Sequence 0:42 move second child to first child (temp uint) 0:42 'sizeQueryTemp' (temp uint) 0:42 textureSize (temp uint) 0:42 'g_tTex1df4' (uniform texture1D) 0:42 Constant: 0:42 6 (const uint) 0:42 move second child to first child (temp uint) 0:42 'WidthU' (temp uint) 0:42 'sizeQueryTemp' (temp uint) 0:42 move second child to first child (temp int) 0:42 'NumberOfLevelsI' (temp int) 0:42 Convert uint to int (temp int) 0:42 textureQueryLevels (temp uint) 0:42 'g_tTex1df4' (uniform texture1D) 0:43 Sequence 0:43 move second child to first child (temp uint) 0:43 'sizeQueryTemp' (temp uint) 0:43 textureSize (temp uint) 0:43 'g_tTex1df4' (uniform texture1D) 0:43 Constant: 0:43 6 (const uint) 0:43 move second child to first child (temp int) 0:43 'WidthI' (temp int) 0:43 Convert uint to int (temp int) 0:43 'sizeQueryTemp' (temp uint) 0:43 move second child to first child (temp int) 0:43 'NumberOfLevelsI' (temp int) 0:43 Convert uint to int (temp int) 0:43 textureQueryLevels (temp uint) 0:43 'g_tTex1df4' (uniform texture1D) 0:47 move second child to first child (temp 4-component vector of float) 0:47 color: direct index for structure (temp 4-component vector of float) 0:47 'ps_output' (temp structure{temp 4-component vector of float color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:48 Branch: Return with expression 0:48 'ps_output' (temp structure{temp 4-component vector of float color}) 0:20 Function Definition: main( (temp void) 0:20 Function Parameters: 0:? Sequence 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:20 color: direct index for structure (temp 4-component vector of float) 0:20 Function Call: @main( (temp structure{temp 4-component vector of float color}) 0:20 Constant: 0:20 0 (const int) 0:? Linker Objects 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:37 clamp (temp float) 0:37 fpos: direct index for structure (layout(offset=52 ) uniform float) 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) 0:37 Constant: 0:37 9 (const uint) 0:37 Constant: 0:37 0.000000 0:37 Constant: 0:37 1.000000 0:40 Sequence 0:40 move second child to first child (temp uint) 0:40 'sizeQueryTemp' (temp uint) 0:40 textureSize (temp uint) 0:40 'g_tTex1df4' (uniform texture1D) 0:40 move second child to first child (temp int) 0:40 'WidthI' (temp int) 0:40 Convert uint to int (temp int) 0:40 'sizeQueryTemp' (temp uint) 0:41 Sequence 0:41 move second child to first child (temp uint) 0:41 'sizeQueryTemp' (temp uint) 0:41 textureSize (temp uint) 0:41 'g_tTex1df4' (uniform texture1D) 0:41 Constant: 0:41 6 (const uint) 0:41 move second child to first child (temp int) 0:41 'WidthI' (temp int) 0:41 Convert uint to int (temp int) 0:41 'sizeQueryTemp' (temp uint) 0:41 move second child to first child (temp uint) 0:41 'NumberOfLevelsU' (temp uint) 0:41 textureQueryLevels (temp uint) 0:41 'g_tTex1df4' (uniform texture1D) 0:42 Sequence 0:42 move second child to first child (temp uint) 0:42 'sizeQueryTemp' (temp uint) 0:42 textureSize (temp uint) 0:42 'g_tTex1df4' (uniform texture1D) 0:42 Constant: 0:42 6 (const uint) 0:42 move second child to first child (temp uint) 0:42 'WidthU' (temp uint) 0:42 'sizeQueryTemp' (temp uint) 0:42 move second child to first child (temp int) 0:42 'NumberOfLevelsI' (temp int) 0:42 Convert uint to int (temp int) 0:42 textureQueryLevels (temp uint) 0:42 'g_tTex1df4' (uniform texture1D) 0:43 Sequence 0:43 move second child to first child (temp uint) 0:43 'sizeQueryTemp' (temp uint) 0:43 textureSize (temp uint) 0:43 'g_tTex1df4' (uniform texture1D) 0:43 Constant: 0:43 6 (const uint) 0:43 move second child to first child (temp int) 0:43 'WidthI' (temp int) 0:43 Convert uint to int (temp int) 0:43 'sizeQueryTemp' (temp uint) 0:43 move second child to first child (temp int) 0:43 'NumberOfLevelsI' (temp int) 0:43 Convert uint to int (temp int) 0:43 textureQueryLevels (temp uint) 0:43 'g_tTex1df4' (uniform texture1D) 0:47 move second child to first child (temp 4-component vector of float) 0:47 color: direct index for structure (temp 4-component vector of float) 0:47 'ps_output' (temp structure{temp 4-component vector of float color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:48 Branch: Return with expression 0:48 'ps_output' (temp structure{temp 4-component vector of float color}) 0:20 Function Definition: main( (temp void) 0:20 Function Parameters: 0:? Sequence 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:20 color: direct index for structure (temp 4-component vector of float) 0:20 Function Call: @main( (temp structure{temp 4-component vector of float color}) 0:20 Constant: 0:20 0 (const int) 0:? Linker Objects 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 81 Capability Shader Capability Sampled1D Capability SampledBuffer Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 74 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "color" Name 10 "@main(" Name 17 "$Global" MemberName 17($Global) 0 "i" MemberName 17($Global) 1 "u" MemberName 17($Global) 2 "f" MemberName 17($Global) 3 "b" MemberName 17($Global) 4 "i2" MemberName 17($Global) 5 "u2" MemberName 17($Global) 6 "f2" MemberName 17($Global) 7 "b2" MemberName 17($Global) 8 "upos" MemberName 17($Global) 9 "fpos" Name 19 "" Name 28 "sizeQueryTemp" Name 31 "g_tTex1df4" Name 35 "WidthI" Name 38 "sizeQueryTemp" Name 44 "NumberOfLevelsU" Name 47 "sizeQueryTemp" Name 50 "WidthU" Name 52 "NumberOfLevelsI" Name 56 "sizeQueryTemp" Name 65 "ps_output" Name 74 "color" Name 80 "g_tTexbfs" MemberDecorate 17($Global) 0 Offset 0 MemberDecorate 17($Global) 1 Offset 4 MemberDecorate 17($Global) 2 Offset 8 MemberDecorate 17($Global) 3 Offset 12 MemberDecorate 17($Global) 4 Offset 16 MemberDecorate 17($Global) 5 Offset 24 MemberDecorate 17($Global) 6 Offset 32 MemberDecorate 17($Global) 7 Offset 40 MemberDecorate 17($Global) 8 Offset 48 MemberDecorate 17($Global) 9 Offset 52 Decorate 17($Global) Block Decorate 19 DescriptorSet 0 Decorate 31(g_tTex1df4) DescriptorSet 0 Decorate 74(color) Location 0 Decorate 80(g_tTexbfs) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypeFunction 8(PS_OUTPUT) 12: TypeInt 32 1 13: TypeInt 32 0 14: TypeVector 12(int) 2 15: TypeVector 13(int) 2 16: TypeVector 6(float) 2 17($Global): TypeStruct 12(int) 13(int) 6(float) 13(int) 14(ivec2) 15(ivec2) 16(fvec2) 15(ivec2) 13(int) 6(float) 18: TypePointer Uniform 17($Global) 19: 18(ptr) Variable Uniform 20: 12(int) Constant 9 21: TypePointer Uniform 6(float) 24: 6(float) Constant 0 25: 6(float) Constant 1065353216 27: TypePointer Function 13(int) 29: TypeImage 6(float) 1D sampled format:Unknown 30: TypePointer UniformConstant 29 31(g_tTex1df4): 30(ptr) Variable UniformConstant 34: TypePointer Function 12(int) 40: 13(int) Constant 6 64: TypePointer Function 8(PS_OUTPUT) 66: 12(int) Constant 0 67: 7(fvec4) ConstantComposite 24 24 24 24 68: TypePointer Function 7(fvec4) 73: TypePointer Output 7(fvec4) 74(color): 73(ptr) Variable Output 77: TypeImage 6(float) Buffer sampled format:R32f 78: TypeSampledImage 77 79: TypePointer UniformConstant 78 80(g_tTexbfs): 79(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 75:8(PS_OUTPUT) FunctionCall 10(@main() 76: 7(fvec4) CompositeExtract 75 0 Store 74(color) 76 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 28(sizeQueryTemp): 27(ptr) Variable Function 35(WidthI): 34(ptr) Variable Function 38(sizeQueryTemp): 27(ptr) Variable Function 44(NumberOfLevelsU): 27(ptr) Variable Function 47(sizeQueryTemp): 27(ptr) Variable Function 50(WidthU): 27(ptr) Variable Function 52(NumberOfLevelsI): 34(ptr) Variable Function 56(sizeQueryTemp): 27(ptr) Variable Function 65(ps_output): 64(ptr) Variable Function 22: 21(ptr) AccessChain 19 20 23: 6(float) Load 22 26: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 23 24 25 32: 29 Load 31(g_tTex1df4) 33: 12(int) ImageQuerySize 32 Store 28(sizeQueryTemp) 33 36: 13(int) Load 28(sizeQueryTemp) 37: 12(int) Bitcast 36 Store 35(WidthI) 37 39: 29 Load 31(g_tTex1df4) 41: 12(int) ImageQuerySizeLod 39 40 Store 38(sizeQueryTemp) 41 42: 13(int) Load 38(sizeQueryTemp) 43: 12(int) Bitcast 42 Store 35(WidthI) 43 45: 29 Load 31(g_tTex1df4) 46: 12(int) ImageQueryLevels 45 Store 44(NumberOfLevelsU) 46 48: 29 Load 31(g_tTex1df4) 49: 12(int) ImageQuerySizeLod 48 40 Store 47(sizeQueryTemp) 49 51: 13(int) Load 47(sizeQueryTemp) Store 50(WidthU) 51 53: 29 Load 31(g_tTex1df4) 54: 12(int) ImageQueryLevels 53 55: 12(int) Bitcast 54 Store 52(NumberOfLevelsI) 55 57: 29 Load 31(g_tTex1df4) 58: 12(int) ImageQuerySizeLod 57 40 Store 56(sizeQueryTemp) 58 59: 13(int) Load 56(sizeQueryTemp) 60: 12(int) Bitcast 59 Store 35(WidthI) 60 61: 29 Load 31(g_tTex1df4) 62: 12(int) ImageQueryLevels 61 63: 12(int) Bitcast 62 Store 52(NumberOfLevelsI) 63 69: 68(ptr) AccessChain 65(ps_output) 66 Store 69 67 70:8(PS_OUTPUT) Load 65(ps_output) ReturnValue 70 FunctionEnd