hlsl.matType.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:9 Function Parameters: 0:9 'inFloat1' (in 1-component vector of float) 0:9 'inScalar' (in float) 0:? Sequence 0:10 Branch: Return with expression 0:10 'inFloat1' (in 1-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44}) Linked fragment stage: WARNING: Linking fragment stage: Entry point not found Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:9 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) 0:9 Function Parameters: 0:9 'inFloat1' (in 1-component vector of float) 0:9 'inScalar' (in float) 0:? Sequence 0:10 Branch: Return with expression 0:10 'inFloat1' (in 1-component vector of float) 0:? Linker Objects 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 30 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf1;f1;" Name 9 "inFloat1" Name 10 "inScalar" Name 27 "$Global" MemberName 27($Global) 0 "f1" MemberName 27($Global) 1 "fmat11" MemberName 27($Global) 2 "fmat41" MemberName 27($Global) 3 "fmat12" MemberName 27($Global) 4 "dmat23" MemberName 27($Global) 5 "int44" Name 29 "" MemberDecorate 27($Global) 0 Offset 0 MemberDecorate 27($Global) 1 RowMajor MemberDecorate 27($Global) 1 Offset 16 MemberDecorate 27($Global) 1 MatrixStride 16 MemberDecorate 27($Global) 2 RowMajor MemberDecorate 27($Global) 2 Offset 32 MemberDecorate 27($Global) 2 MatrixStride 16 MemberDecorate 27($Global) 3 RowMajor MemberDecorate 27($Global) 3 Offset 48 MemberDecorate 27($Global) 3 MatrixStride 16 MemberDecorate 27($Global) 4 RowMajor MemberDecorate 27($Global) 4 Offset 80 MemberDecorate 27($Global) 4 MatrixStride 16 MemberDecorate 27($Global) 5 RowMajor MemberDecorate 27($Global) 5 Offset 128 MemberDecorate 27($Global) 5 MatrixStride 16 Decorate 27($Global) Block Decorate 29 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 7(ptr) 16: TypeVector 6(float) 1 17: TypeMatrix 16(fvec) 1 18: TypeMatrix 16(fvec) 4 19: TypeVector 6(float) 2 20: TypeMatrix 19(fvec2) 1 21: TypeFloat 64 22: TypeVector 21(float) 3 23: TypeMatrix 22(fvec3) 2 24: TypeInt 32 1 25: TypeVector 24(int) 4 26: TypeMatrix 25(ivec4) 4 27($Global): TypeStruct 6(float) 17 18 20 23 26 28: TypePointer Uniform 27($Global) 29: 28(ptr) Variable Uniform 4(PixelShaderFunction): 2 Function None 3 5: Label Return FunctionEnd 11(ShaderFunction(vf1;f1;): 6(float) Function None 8 9(inFloat1): 7(ptr) FunctionParameter 10(inScalar): 7(ptr) FunctionParameter 12: Label 13: 6(float) Load 9(inFloat1) ReturnValue 13 FunctionEnd