hlsl.struct.split.nested.geom Shader version: 450 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: 0:24 'tin' (in 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 pos: direct index for structure (temp 4-component vector of float) 0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 move second child to first child (temp 2-component vector of float) 0:28 tc: direct index for structure (temp 2-component vector of float) 0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:? Constant: 0:? 5.000000 0:? 6.000000 0:30 Sequence 0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 EmitVertex (temp void) 0:24 Function Definition: main( (temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 1 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 2 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) Linked geometry stage: Shader version: 450 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:24 Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:24 Function Parameters: 0:24 'tin' (in 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:27 pos: direct index for structure (temp 4-component vector of float) 0:27 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:27 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:28 move second child to first child (temp 2-component vector of float) 0:28 tc: direct index for structure (temp 2-component vector of float) 0:28 psIn: direct index for structure (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:28 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 1 (const int) 0:? Constant: 0:? 5.000000 0:? 6.000000 0:30 Sequence 0:30 move second child to first child (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'ts' (out structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 'o' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:30 EmitVertex (temp void) 0:24 Function Definition: main( (temp void) 0:24 Function Parameters: 0:? Sequence 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 0 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 1 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 move second child to first child (temp 4-component vector of float) 0:24 pos: direct index for structure (temp 4-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 direct index (in 4-component vector of float Position) 0:? 'tin_pos' (in 3-element array of 4-component vector of float Position) 0:24 Constant: 0:24 2 (const int) 0:24 move second child to first child (temp 2-component vector of float) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 1 (const int) 0:24 tc: direct index for structure (temp 2-component vector of float) 0:24 direct index (layout(location=0 ) in structure{temp 2-component vector of float tc}) 0:24 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 0 (const int) 0:24 Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; (temp void) 0:? 'tin' (temp 3-element array of structure{temp 4-component vector of float pos, temp 2-component vector of float tc}) 0:? 'ts' (temp structure{temp structure{temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, temp structure{temp 2-element array of float m0_array, temp int m1} contains_no_builtin_io}) 0:? Linker Objects 0:? 'tin' (layout(location=0 ) in 3-element array of structure{temp 2-component vector of float tc}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 75 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 44 52 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 3 Name 4 "main" Name 9 "PS_IN" MemberName 9(PS_IN) 0 "pos" MemberName 9(PS_IN) 1 "tc" Name 17 "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO" MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0 "m0_array" MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1 "m1" Name 18 "GS_OUT" MemberName 18(GS_OUT) 0 "psIn" MemberName 18(GS_OUT) 1 "contains_no_builtin_io" Name 23 "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;" Name 21 "tin" Name 22 "ts" Name 25 "o" Name 41 "tin" Name 44 "tin_pos" Name 49 "PS_IN" MemberName 49(PS_IN) 0 "tc" Name 52 "tin" Name 70 "ts" Name 71 "param" Name 73 "param" Decorate 44(tin_pos) BuiltIn Position Decorate 52(tin) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9(PS_IN): TypeStruct 7(fvec4) 8(fvec2) 10: TypeInt 32 0 11: 10(int) Constant 3 12: TypeArray 9(PS_IN) 11 13: TypePointer Function 12 14: 10(int) Constant 2 15: TypeArray 6(float) 14 16: TypeInt 32 1 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO): TypeStruct 15 16(int) 18(GS_OUT): TypeStruct 9(PS_IN) 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 19: TypePointer Function 18(GS_OUT) 20: TypeFunction 2 13(ptr) 19(ptr) 26: 16(int) Constant 0 27: 6(float) Constant 1065353216 28: 6(float) Constant 1073741824 29: 6(float) Constant 1077936128 30: 6(float) Constant 1082130432 31: 7(fvec4) ConstantComposite 27 28 29 30 32: TypePointer Function 7(fvec4) 34: 16(int) Constant 1 35: 6(float) Constant 1084227584 36: 6(float) Constant 1086324736 37: 8(fvec2) ConstantComposite 35 36 38: TypePointer Function 8(fvec2) 42: TypeArray 7(fvec4) 11 43: TypePointer Input 42 44(tin_pos): 43(ptr) Variable Input 45: TypePointer Input 7(fvec4) 49(PS_IN): TypeStruct 8(fvec2) 50: TypeArray 49(PS_IN) 11 51: TypePointer Input 50 52(tin): 51(ptr) Variable Input 53: TypePointer Input 8(fvec2) 63: 16(int) Constant 2 4(main): 2 Function None 3 5: Label 41(tin): 13(ptr) Variable Function 70(ts): 19(ptr) Variable Function 71(param): 13(ptr) Variable Function 73(param): 19(ptr) Variable Function 46: 45(ptr) AccessChain 44(tin_pos) 26 47: 7(fvec4) Load 46 48: 32(ptr) AccessChain 41(tin) 26 26 Store 48 47 54: 53(ptr) AccessChain 52(tin) 26 26 55: 8(fvec2) Load 54 56: 38(ptr) AccessChain 41(tin) 26 34 Store 56 55 57: 45(ptr) AccessChain 44(tin_pos) 34 58: 7(fvec4) Load 57 59: 32(ptr) AccessChain 41(tin) 34 26 Store 59 58 60: 53(ptr) AccessChain 52(tin) 34 26 61: 8(fvec2) Load 60 62: 38(ptr) AccessChain 41(tin) 34 34 Store 62 61 64: 45(ptr) AccessChain 44(tin_pos) 63 65: 7(fvec4) Load 64 66: 32(ptr) AccessChain 41(tin) 63 26 Store 66 65 67: 53(ptr) AccessChain 52(tin) 63 26 68: 8(fvec2) Load 67 69: 38(ptr) AccessChain 41(tin) 63 34 Store 69 68 72: 12 Load 41(tin) Store 71(param) 72 74: 2 FunctionCall 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 71(param) 73(param) Return FunctionEnd 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;): 2 Function None 20 21(tin): 13(ptr) FunctionParameter 22(ts): 19(ptr) FunctionParameter 24: Label 25(o): 19(ptr) Variable Function 33: 32(ptr) AccessChain 25(o) 26 26 Store 33 31 39: 38(ptr) AccessChain 25(o) 26 34 Store 39 37 40: 18(GS_OUT) Load 25(o) Store 22(ts) 40 EmitVertex Return FunctionEnd